SRD5:Mage Armor: Difference between revisions

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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Mage Armor''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Mage Armor<!-- name of spell-->
|name=Mage Armor<!-- name of spell-->
|refs={{SRD5ref}} <ref>casters list ({{5ep|Eldritch Knight}}) &mdash; {{Cite Pub|Player's Handbook (5e)|pages=75}}</ref>
|level=1<!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=1<!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Abjuration<!-- spell school name only; ex: Transmutation -->
|school=Abjuration<!-- spell school name only; ex: Transmutation -->
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|fluff=<!-- fluff to appear at the start of the spell text. not found in the 5e phb descriptions. delete this line if not used.-->
|fluff=<!-- fluff to appear at the start of the spell text. not found in the 5e phb descriptions. delete this line if not used.-->
|rules=You touch a willing creature who isn’t wearing {{srd5lc|Armor}}, and a protective magical force surrounds it until the spell ends. The target’s base {{SRD5|AC}} becomes 13 + its {{SRD5|Dexterity}} [[SRD5:Ability Modifier|modifier]]. The spell ends if the target dons armor or if you dismiss the spell as an {{srd5lc|Action}}.
|rules=You touch a willing {{srd5lc|Creature}}{{5ertyac}} who isn’t wearing {{srd5lc|Armor}}, and a protective magical {{srd5lc|Force}} surrounds it until the spell ends. The target’s base {{SRD5|AC}} becomes 13 + its {{SRD5|Dexterity}} {{srd5lc|Modifier}}. The spell ends if the target dons armor or if you dismiss the spell as an {{srd5lc|Action}}.
|higherlevels=<!-- mechanics and rules of the spell when cast with a higher level slot. you may also delete this line, and write the rules below -->
|higherlevels=<!-- mechanics and rules of the spell when cast with a higher level slot. you may also delete this line, and write the rules below -->
|casters=Eldritch Knight, Sorcerer, Wizard
|casters=Eldritch Knight, Sorcerer, Wizard
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />


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[[Category:SRD5 Spells]]
[[Category:SRD5 Spells]]

Latest revision as of 19:41, 29 September 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Mage Armor is a spell in 5th edition.

5e Spell Mage Armor [SRD5 OGL/CC-BY] [1] [2]
1st-level abjuration
Casting Time: 1 action
Range:  Touch
Components: V, S, M (a piece of cured leather)
Duration: 8 hours
Scales: No
Casters: Eldritch Knight, Sorcerer, Wizard

You touch a willing creature [3] who isn’t wearing armor, and a protective magical force surrounds it until the spell ends. The target’s base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. casters list (Eldritch Knight) — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 75.
  3. Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3.

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Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Mage Armor 1 Abjuration Action Touch V S M Eldritch Knight Sorcerer Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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