SRD5:Magic Circle: Difference between revisions

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<div class="badge">{{5esrd}}</div>
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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Magic Circle''' is a {{5ed|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Magic Circle <!-- name of spell-->
|name=Magic Circle <!-- name of spell-->
|sorttext=
|sorttext=
|refs={{SRD5ref}} <ref>casters list ({{5ep|Eldritch Knight}}) &mdash; {{Cite Pub|Player's Handbook (5e)|pages=75}}</ref>
|level=3 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=3 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Abjuration <!-- spell school name only; ex: Transmutation -->
|school=Abjuration <!-- spell school name only; ex: Transmutation -->
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|range=10 feet <!-- range -->
|range=10 feet <!-- range -->
|comp=V, S, M
|comp=V, S, M
|material={{srd5lc|Holy Water}} or powdered silver and iron worth at least 100 gp, which the spell consumes <!-- material components -->
|material={{srd5lc|Holy Water}} or powdered silver and iron worth at least 100 {{SRD5|gp}}, which the spell consumes <!-- material components -->
|vcomp=true
|vcomp=true
|ccomp=true
|ccomp=true
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=You create a 10-­foot-­radius, 20-­foot-­tall {{srd5lc|Cylinder}} of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. Choose one or more of the following types of creatures: {{srd5lc|Celestial}}s, {{srd5lc|Elemental}}s, {{srd5lc|Fey}}, {{srd5lc|Fiend}}s, or {{srd5lc|Undead}}. The circle affects a creature of the chosen type in the following ways:  
|rules=You create a 10-­foot-­radius, 20-­foot-­tall {{srd5lc|Cylinder}} of magical energy centered on a point on the ground that you can see within {{srd5lc|Range}}. Glowing runes appear wherever the cylinder intersects with the floor or other surface. Choose one or more of the following types of {{srd5lc|Creature}}s: {{srd5lc|Celestial}}s, {{srd5lc|Elemental}}s, {{srd5lc|Fey}}, {{srd5lc|Fiend}}s, or {{srd5lc|Undead}}. The circle affects a creature of the chosen type in the following ways:  
* The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use {{srd5lc|Teleport}}ation or {{srd5lc|Plane|interplanar}} travel to do so, it must first succeed on a {{SRD5|Charisma}} {{srd5lc|Saving Throw}}.  
* The creature can’t willingly enter the cylinder by nonmagical means. If the creature tries to use {{srd5lc|Teleport}}ation or inter{{srd5lc|Planar Travel}} to do so, it must first succeed on a {{SRD5|Charisma}} {{srd5lc|Saving Throw}}.  
* The creature has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s against targets within the cylinder.  
* The creature has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s against targets within the cylinder.  
* Targets within the cylinder can’t be {{srd5lc|Charmed}}, {{srd5lc|Frightened}}, or possessed by the creature.
* Targets within the cylinder can’t be {{srd5lc|Charmed}}, {{srd5lc|Frightened}}, or possessed by the creature.
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />


{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}

Latest revision as of 19:55, 29 September 2021

D&D 5e SRD5 OGL CC-BY ʰ 

Magic Circle is a Spell in 5th edition.

5e Spell Magic Circle [SRD5 OGL/CC-BY] [1] [2]
3rd-level abjuration
Casting Time: 1 minute
Range:  10 feet
Components: V, S, M (holy water or powdered silver and iron worth at least 100 gp, which the spell consumes)
Duration: 1 hour
Scales: Yes
Casters: Cleric, Eldritch Knight, Paladin, Warlock, Wizard

You create a 10-­foot-­radius, 20-­foot-­tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface. Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead. The circle affects a creature of the chosen type in the following ways:

When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 1 hour for each slot level above 3rd.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. casters list (Eldritch Knight) — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 75.

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Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Magic Circle 3 Abjuration minute 10 feet V S M Yes Yes Cleric Eldritch Knight Paladin Warlock Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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