SRD5:Meld into Stone: Difference between revisions

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updated for Tasha's Cauldron of Everything
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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Meld into Stone''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Meld into Stone <!-- name of spell-->
|name=Meld into Stone <!-- name of spell-->
|sorttext=
|sorttext=
|refs={{SRD5ref}} <ref>casters list ({{SRD5|Ranger}}) &mdash; {{Cite Pub|Player's Handbook (5e)|pages=57}}</ref>
|level=3 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=3 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Transmutation <!-- spell school name only; ex: Transmutation -->
|school=Transmutation <!-- spell school name only; ex: Transmutation -->
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your {{srd5lc|Movement}}, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.  
|rules=You step into a stone {{srd5lc|Object}} or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your {{srd5lc|Movement}}, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.  


While merged with the stone, you can’t see what occurs outside it, and any {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check}}s you make to hear sounds outside it are made with {{srd5lc|Disadvantage}}. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can’t move.  
While merged with the stone, you can’t see what occurs outside it, and any {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Check}}s you make to hear sounds outside it are made with {{srd5lc|Disadvantage}}. You remain aware of the passage of time and can cast {{srd5lc|Spell}}s on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can’t move.  


Minor physical damage to the stone doesn’t harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 {{srd5lc|Bludgeoning}} damage to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall {{srd5lc|Prone}} in an unoccupied space closest to where you first entered. <!-- main spell desc -->
Minor physical damage to the stone doesn’t harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 {{srd5lc|Bludgeoning}} damage to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall {{srd5lc|Prone}} in an unoccupied space closest to where you first entered. <!-- main spell desc -->
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==Sources and Notes==
==Sources and Notes==
:* {{Cite Pub|SRD-OGL v5.1}}
:* {{Cite Pub|Player's Handbook (5e)|pages=259}}
:* {{Cite Pub|Tasha's Cauldron of Everything|pages=57}}
<references />
<references />
{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}

Latest revision as of 08:36, 30 September 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Meld into Stone is a spell in 5th edition.

5e Spell Meld into Stone [SRD5 OGL/CC-BY] [1] [2]
3rd-level transmutation  (ritual)
Casting Time: 1 action
Range:  Touch
Components: V, S
Duration: 8 hours
Scales: No
Casters: Cleric, Druid, Ranger

You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. Using your movement, you step into the stone at a point you can touch. Nothing of your presence remains visible or otherwise detectable by nonmagical senses.

While merged with the stone, you can’t see what occurs outside it, and any Wisdom (Perception) checks you make to hear sounds outside it are made with disadvantage. You remain aware of the passage of time and can cast spells on yourself while merged in the stone. You can use your movement to leave the stone where you entered it, which ends the spell. You otherwise can’t move.

Minor physical damage to the stone doesn’t harm you, but its partial destruction or a change in its shape (to the extent that you no longer fit within it) expels you and deals 6d6 bludgeoning damage to you. The stone’s complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. If expelled, you fall prone in an unoccupied space closest to where you first entered.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. casters list (Ranger) — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 57.

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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Meld into Stone 3 Transmutation Action Touch V S Cleric Druid Ranger Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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