SRD5:Polymorph: Difference between revisions

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Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{SRD5|Spell}}}}</div> <div class="notice"></div> <div class="badge">{{5esrd}}</div> <div class="gi-main"> '''{{Ti..."
 
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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Polymorph''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Polymorph <!-- name of spell-->
|name=Polymorph <!-- name of spell-->
|sorttext=
|sorttext=
|refs={{SRD5ref}}
|level=4 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=4 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Transmutation <!-- spell school name only; ex: Transmutation -->
|school=Transmutation <!-- spell school name only; ex: Transmutation -->
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}} to avoid the effect. The spell has no effect on a {{srd5lc|Shapechanger}} or a creature with 0 {{srd5lc|Hit Point}}s.  
|rules=This spell transforms a {{srd5lc|Creature}}{{5ertyac}} that you can see within {{srd5lc|Range}} into a new form. An unwilling creature must make a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}} to avoid the effect. The spell has no effect on a {{srd5lc|Shapechanger}} or a creature with 0 {{srd5lc|Hit Point}}s.  


The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any {{srd5lc|Beast}} whose [[SRD5:CR|challenge rating]] is equal to or less than the target’s (or the target’s level, if it doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its {{srd5lc|Alignment}} and personality.  
The transformation lasts for the duration, or until the target drops to 0 {{srd5lc|Hit Point}}s or dies. The new form can be any {{srd5lc|Beast}} whose {{SRD5|CR|challenge rating}} is equal to or less than the target’s (or the target’s {{SRD5|Character Level|level}}, if it doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its {{srd5lc|Alignment}} and personality.  


The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t knocked {{srd5lc|Unconscious}}.  
The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t knocked {{srd5lc|Unconscious}}.  
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The creature is limited in the {{srd5lc|Action}}s it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech.  
The creature is limited in the {{srd5lc|Action}}s it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech.  


The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment. <!-- main spell desc -->
The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its {{srd5lc|Equipment}}. <!-- main spell desc -->
|higherlevels=  
|higherlevels=  
|casters=Bard, Druid, Sorcerer, Wizard
|casters=Bard, Druid, Sorcerer, Wizard
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />


{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}
{{5e Spell Data}}
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[[Category:SRD5 Spells]]
[[Category:SRD5 Spells]]

Latest revision as of 19:31, 30 September 2021

D&D 5e SRD5 OGL CC-BY ʰ 

Polymorph is a spell in 5th edition.

5e Spell Polymorph [SRD5 OGL/CC-BY] [1]
4th-level transmutation
Casting Time: 1 action
Range:  60 feet
Components: V, S, M (a caterpillar cocoon)
Duration: Concentration, up to 1 hour
Scales: No
Casters: Bard, Druid, Sorcerer, Wizard

This spell transforms a creature [2] that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The spell has no effect on a shapechanger or a creature with 0 hit points.

The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target’s (or the target’s level, if it doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality.

The target assumes the hit points of its new form. When it reverts to its normal form, the creature returns to the number of hit points it had before it transformed. If it reverts as a result of dropping to 0 hit points, any excess damage carries over to its normal form. As long as the excess damage doesn’t reduce the creature’s normal form to 0 hit points, it isn’t knocked unconscious.

The creature is limited in the actions it can perform by the nature of its new form, and it can’t speak, cast spells, or take any other action that requires hands or speech.

The target’s gear melds into the new form. The creature can’t activate, use, wield, or otherwise benefit from any of its equipment.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3.

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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Polymorph 4 Transmutation Action 60 feet V S M Bard Druid Sorcerer Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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