SRD5:Protection from Evil and Good: Difference between revisions

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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Protection from Evil and Good''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Protection from Evil and Good <!-- name of spell-->
|name=Protection from Evil and Good <!-- name of spell-->
|sorttext=
|sorttext=
|refs={{SRD5ref}} <ref>casters list ({{SRD5|Druid}}) &mdash; {{Cite Pub|Tasha's Cauldron of Everything|pages=35}}</ref> <ref>casters list ({{5ep|Eldritch Knight}}) &mdash; {{Cite Pub|Player's Handbook (5e)|pages=75}}</ref>
|level=1 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=1 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Abjuration <!-- spell school name only; ex: Transmutation -->
|school=Abjuration <!-- spell school name only; ex: Transmutation -->
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=Until the spell ends, one willing creature you touch is protected against certain types of creatures: {{srd5lc|Aberration}}s, {{srd5lc|Celestial}}s, {{srd5lc|Elemental}}s, {{srd5lc|Fey}}, {{srd5lc|Fiend}}s, and {{srd5lc|Undead}}.  
|rules=Until the spell ends, one willing {{srd5lc|Creature}}{{5ertyac}} you touch is protected against certain types of creatures: {{srd5lc|Aberration}}s, {{srd5lc|Celestial}}s, {{srd5lc|Elemental}}s, {{srd5lc|Fey}}, {{srd5lc|Fiend}}s, and {{srd5lc|Undead}}.  


The protection grants several benefits. Creatures of those types have {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s against the target. The target also can’t be {{srd5lc|Charmed}}, {{srd5lc|Frightened}}, or {{srd5lc|Possessed}} by them. If the target is already charmed, frightened, or possessed by such a creature, the target has {{srd5lc|Advantage}} on any new {{srd5lc|Saving Throw}} against the relevant effect. <!-- main spell desc -->
The protection grants several benefits. Creatures of those types have {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s against the target. The target also can’t be {{srd5lc|Charmed}}, {{srd5lc|Frightened}}, or {{srd5lc|Possessed}} by them. If the target is already charmed, frightened, or possessed by such a creature, the target has {{srd5lc|Advantage}} on any new {{srd5lc|Saving Throw}} against the relevant effect. <!-- main spell desc -->
|higherlevels=  
|higherlevels=  
|casters=Cleric, Eldritch Knight, Paladin, Warlock, Wizard
|casters=Cleric, Druid, Eldritch Knight, Paladin, Warlock, Wizard
|canon=true
|canon=true
}}
}}
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />
 
{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}
{{5e Spell Data}}
{{5e Spell Data}}

Latest revision as of 16:36, 1 October 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Protection from Evil and Good is a spell in 5th edition.

5e Spell Protection from Evil and Good [SRD5 OGL/CC-BY] [1] [2] [3]
1st-level abjuration
Casting Time: 1 action
Range:  Touch
Components: V, S, M (holy water or powdered silver and iron, which the spell consumes)
Duration: Concentration, up to 10 minutes
Scales: No
Casters: Cleric, Druid, Eldritch Knight, Paladin, Warlock, Wizard

Until the spell ends, one willing creature [4] you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.

The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can’t be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. casters list (Druid) — Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 35.
  3. casters list (Eldritch Knight) — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 75.
  4. Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3.

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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Protection from Evil and Good 1 Abjuration Action Touch V S M Yes Cleric Druid Eldritch Knight Paladin Warlock Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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