SRD5:Shatter: Difference between revisions

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Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{SRD5|Spell}}}}</div> <div class="notice"></div> <div class="badge">{{5esrd}}</div> <div class="gi-main"> '''{{Ti..."
 
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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Shatter''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Shatter <!-- name of spell-->
|name=Shatter <!-- name of spell-->
|sorttext=
|sorttext=
|refs={{SRD5ref}} <ref>casters list ({{5ep|Eldritch Knight}}) &mdash; {{Cite Pub|Player's Handbook (5e)|pages=75}}</ref>
|level=2 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=2 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Evocation <!-- spell school name only; ex: Transmutation -->
|school=Evocation <!-- spell school name only; ex: Transmutation -->
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|rules=A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature in a 10-­foot-­radius {{srd5lc|Sphere}} centered on that point must make a {{SRD5|Constitution}} {{srd5lc|Saving Throw}}. A creature takes 3d8 {{srd5lc|Thunder}} damage on a failed save, or half as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has {{srd5lc|Disadvantage}} on this saving throw.  
|rules=A sudden loud ringing noise, painfully intense, erupts from a point of your choice within {{srd5lc|Range}}. Each {{srd5lc|Creature}}{{5ertyac}} in a 10-­foot-­radius {{srd5lc|Sphere}} centered on that point must make a {{SRD5|Constitution}} {{srd5lc|Saving Throw}}. A creature takes 3d8 {{srd5lc|Thunder}} damage on a failed save, or {{srd5lc|Half}}{{5ertrd}} as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has {{srd5lc|Disadvantage}} on this saving throw.  


A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.  <!-- main spell desc -->
A nonmagical {{srd5lc|Object}} that isn’t being worn or carried also takes the damage if it’s in the spell’s area.  <!-- main spell desc -->
|higherlevels=When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.  
|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.  
|casters=Bard, Eldritch Knight, Sorcerer, Warlock, Wizard
|casters=Bard, Eldritch Knight, Sorcerer, Warlock, Wizard
|canon=true
|canon=true
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==Sources==
==Sources and notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />


{{SRD5 Footer|Spell}}
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[[Category:SRD5 Spells]]
[[Category:SRD5 Spells]]

Latest revision as of 12:43, 3 October 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Shatter is a spell in 5th edition.

5e Spell Shatter [SRD5 OGL/CC-BY] [1] [2]
2nd-level evocation
Casting Time: 1 action
Range:  60 feet
Components: V, S, M (a chip of mica)
Duration: Instantaneous
Scales: Yes
Casters: Bard, Eldritch Knight, Sorcerer, Warlock, Wizard

A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Each creature [3] in a 10-­foot-­radius sphere centered on that point must make a Constitution saving throw. A creature takes 3d8 thunder damage on a failed save, or half [4] as much damage on a successful one. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw.

A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.

Sources and notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. casters list (Eldritch Knight) — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 75.
  3. Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3.
  4. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.

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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Shatter 2 Evocation Action 60 feet V S M Bard Eldritch Knight Sorcerer Warlock Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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