SRD5:Storm of Vengeance: Difference between revisions

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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Storm of Vengeance''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Storm of Vengeance <!-- name of spell-->
|name=Storm of Vengeance <!-- name of spell-->
|sorttext=
|sorttext=
|refs={{SRD5ref}}
|level=9 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=9 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Conjuration <!-- spell school name only; ex: Transmutation -->
|school=Conjuration <!-- spell school name only; ex: Transmutation -->
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|rules=A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature under the cloud (no more than 5,000 feet beneath the cloud) when it appears must make a {{SRD5|Constitution}} {{srd5lc|Saving Throw}}. On a failed save, a creature takes 2d6 {{srd5lc|Thunder}} damage and becomes {{srd5lc|Deafened}} for 5 minutes. Each {{srd5lc|Round}} you maintain concentration on this spell, the storm produces additional effects on your {{srd5lc|Turn}}.  
|rules=A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each {{srd5lc|Creature}}{{5ertyac}} under the cloud (no more than 5,000 feet beneath the cloud) when it appears must make a {{SRD5|Constitution}} {{srd5lc|Saving Throw}}. On a failed save, a creature takes 2d6 {{srd5lc|Thunder}} damage and becomes {{srd5lc|Deafened}} for 5 minutes. Each {{srd5lc|Round}} you maintain {{SRD5|Concentration}} on this spell, the storm produces additional effects on your {{srd5lc|Turn}}.  


'''Round 2.''' Acidic rain falls from the cloud. Each creature and object under the cloud takes 1d6 {{srd5lc|Acid}} damage.  
'''Round 2.''' Acidic rain falls from the cloud. Each creature and {{srd5lc|Object}} under the cloud takes 1d6 {{srd5lc|Acid}} damage.  


'''Round 3.''' You call six bolts of lightning from the cloud to strike six creatures or objects of your choice beneath the cloud. A given creature or object can’t be struck by more than one bolt. A struck creature must make a {{SRD5|Dexterity}} saving throw. The creature takes 10d6 {{srd5lc|Lightning}} damage on a failed save, or half as much damage on a successful one.  
'''Round 3.''' You call six bolts of lightning from the cloud to strike six creatures or objects of your choice beneath the cloud. A given creature or object can’t be struck by more than one bolt. A struck creature must make a {{SRD5|Dexterity}} saving throw. The creature takes 10d6 {{srd5lc|Lightning}} damage on a failed save, or {{srd5lc|Half}}{{5ertrd}} as much damage on a successful one.  


'''Round 4'''. Hailstones rain down from the cloud. Each creature under the cloud takes 2d6 {{srd5lc|Bludgeoning}} damage.  
'''Round 4.''' Hailstones rain down from the cloud. Each creature under the cloud takes 2d6 {{srd5lc|Bludgeoning}} damage.  


'''Round 5–10.''' Gusts and freezing rain assail the area under the cloud. The area becomes {{srd5lc|Difficult Terrain}} and is {{srd5lc|Heavily Obscured}}. Each creature there takes 1d6 {{srd5lc|Cold}} damage. [[SRD5:Making_an_Attack#Ranged_Attacks|Ranged weapon attacks]] in the area are impossible. The wind and rain count as a severe distraction for the purposes of maintaining {{srd5lc|Concentration}} on spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical. <!-- main spell desc -->
'''Round 5–10.''' Gusts and freezing rain assail the area under the cloud. The area becomes {{srd5lc|Difficult Terrain}} and is {{srd5lc|Heavily Obscured}}. Each creature there takes 1d6 {{srd5lc|Cold}} damage. {{SRD5|Ranged Weapon Attack|Ranged weapon attacks}} in the area are impossible. The wind and rain count as a severe distraction for the purposes of maintaining {{srd5lc|Concentration}} on spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical. <!-- main spell desc -->
|higherlevels=  
|higherlevels=  
|casters=Druid
|casters=Druid
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />


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{{5e Spell Data}}
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[[Category:SRD5 Spells]]
[[Category:SRD5 Spells]]

Latest revision as of 08:10, 4 October 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Storm of Vengeance is a spell in 5th edition.

5e Spell Storm of Vengeance [SRD5 OGL/CC-BY] [1]
9th-level conjuration
Casting Time: 1 action
Range:  Sight
Components: V, S
Duration: Concentration, up to 1 minute
Scales: No
Casters: Druid

A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature [2] under the cloud (no more than 5,000 feet beneath the cloud) when it appears must make a Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes. Each round you maintain Concentration on this spell, the storm produces additional effects on your turn.

Round 2. Acidic rain falls from the cloud. Each creature and object under the cloud takes 1d6 acid damage.

Round 3. You call six bolts of lightning from the cloud to strike six creatures or objects of your choice beneath the cloud. A given creature or object can’t be struck by more than one bolt. A struck creature must make a Dexterity saving throw. The creature takes 10d6 lightning damage on a failed save, or half [3] as much damage on a successful one.

Round 4. Hailstones rain down from the cloud. Each creature under the cloud takes 2d6 bludgeoning damage.

Round 5–10. Gusts and freezing rain assail the area under the cloud. The area becomes difficult terrain and is heavily obscured. Each creature there takes 1d6 cold damage. Ranged weapon attacks in the area are impossible. The wind and rain count as a severe distraction for the purposes of maintaining concentration on spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3.
  3. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.

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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Storm of Vengeance 9 Conjuration Action Sight V S Druid Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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