SRD5:Sunbeam: Difference between revisions

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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Sunbeam''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Sunbeam <!-- name of spell-->
|name=Sunbeam <!-- name of spell-->
|sorttext=
|sorttext=
|refs={{SRD5ref}} <ref>casters list ({{SRD5|Cleric}}) &mdash; {{Cite Pub|Tasha's Cauldron of Everything|pages=30}}</ref>
|level=6 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=6 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|school=Evocation <!-- spell school name only; ex: Transmutation -->
|school=Evocation <!-- spell school name only; ex: Transmutation -->
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|summary= <!-- summary for nav pages -->
|summary= <!-- summary for nav pages -->
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=A beam of brilliant light flashes out from your hand in a 5-­foot-­wide, 60-­foot-­long {{srd5lc|Line}}. Each creature in the line must make a {{SRD5|Constitution}} {{srd5lc|Saving Throw}}. On a failed save, a creature takes 6d8 {{srd5lc|Radiant}} damage and is {{srd5lc|Blinded}} until your next {{srd5lc|Turn}}. On a successful save, it takes half as much damage and isn’t blinded by this spell. {{SRD5|Undead}} and {{srd5lc|Ooze}}s have {{srd5lc|Disadvantage}} on this saving throw.  
|rules=A beam of brilliant light flashes out from your hand in a 5-­foot-­wide, 60-­foot-­long {{srd5lc|Line}}. Each {{srd5lc|Creature}} in the line must make a {{SRD5|Constitution}} {{srd5lc|Saving Throw}}. On a failed save, a creature takes 6d8 {{srd5lc|Radiant}} damage and is {{srd5lc|Blinded}} until your next {{srd5lc|Turn}}. On a successful save, it takes {{srd5lc|Half}}{{5ertrd}} as much damage and isn’t blinded by this spell. {{SRD5|Undead}} and {{srd5lc|Ooze}}s have {{srd5lc|Disadvantage}} on this saving throw.  


You can create a new line of radiance as your {{srd5lc|Action}} on any turn until the spell ends.  
You can create a new line of radiance as your {{srd5lc|Action}} on any turn until the spell ends.  


For the duration, a mote of brilliant radiance shines in your hand. It sheds {{srd5lc|Bright Light}} in a 30-­foot radius and {{srd5lc|Dim Light}} for an additional 30 feet. This light is sunlight. <!-- main spell desc -->
For the duration, a mote of brilliant radiance shines in your hand. It sheds {{srd5lc|Bright Light}} in a 30-­foot radius and {{srd5lc|Dim Light}} for an additional 30 feet. This light is {{srd5lc|Sunlight}}. <!-- main spell desc -->
|higherlevels=  
|higherlevels=  
|casters=Druid, Sorcerer, Wizard
|casters=Cleric, Druid, Sorcerer, Wizard
|canon=true
|canon=true
}}
}}
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />
 
{{SRD5 Footer|Spell}}
{{SRD5 Footer|Spell}}
{{5e Spell Data}}
{{5e Spell Data}}

Latest revision as of 09:14, 4 October 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Sunbeam is a spell in 5th edition.

5e Spell Sunbeam [SRD5 OGL/CC-BY] [1] [2]
6th-level evocation
Casting Time: 1 action
Range:  Self (60-foot line)
Components: V, S, M (a magnifying glass)
Duration: Concentration, up to 1 minute
Scales: No
Casters: Cleric, Druid, Sorcerer, Wizard

A beam of brilliant light flashes out from your hand in a 5-­foot-­wide, 60-­foot-­long line. Each creature in the line must make a Constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half [3] as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw.

You can create a new line of radiance as your action on any turn until the spell ends.

For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-­foot radius and dim light for an additional 30 feet. This light is sunlight.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. casters list (Cleric) — Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 30.
  3. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.

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Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Sunbeam 6 Evocation Action Self (60-foot line) V S M Cleric Druid Sorcerer Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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