SRD5:Symbol: Difference between revisions
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'''{{ | '''Symbol''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Symbol <!-- name of spell--> | |name=Symbol <!-- name of spell--> | ||
|sorttext= | |sorttext= | ||
|refs={{SRD5ref}} <ref>casters list ({{SRD5|Druid}}) — {{Cite Pub|Tasha's Cauldron of Everything|pages=35}}</ref> | |||
|level=7 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=7 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Abjuration <!-- spell school name only; ex: Transmutation --> | |school=Abjuration <!-- spell school name only; ex: Transmutation --> | ||
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|range=Touch <!-- range --> | |range=Touch <!-- range --> | ||
|comp=V, S, M | |comp=V, S, M | ||
|material=mecury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes <!-- material components --> | |material=mecury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 {{SRD5|gp}}, which the spell consumes <!-- material components --> | ||
|vcomp=true | |vcomp=true | ||
|ccomp=true | |ccomp=true | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an | |rules=When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an {{srd5lc|Object}} that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered. | ||
The glyph is nearly invisible, requiring an {{SRD5|Intelligence}} ({{SRD5|Investigation}}) | The glyph is nearly invisible, requiring an {{SRD5|Intelligence}} ({{SRD5|Investigation}}) {{srd5lc|Check}} against your {{srd5lc|Spell Save}} {{SRD5|DC}} to find it. | ||
You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph. | You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph. | ||
You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature’s physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect {{srd5lc|Hag}}s or {{srd5lc|Shapechanger}}s). You can also specify | You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature’s physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect {{srd5lc|Hag}}s or {{srd5lc|Shapechanger}}s). You can also specify {{srd5lc|Creature}}s{{5ertyac}} that don’t trigger the glyph, such as those who say a certain password. | ||
When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot-radius {{srd5lc|Sphere}} with {{srd5lc|Dim Light}} for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a {{srd5lc|Turn}} or ends its turn there. | When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot-radius {{srd5lc|Sphere}} with {{srd5lc|Dim Light}} for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a {{srd5lc|Turn}} or ends its turn there. | ||
'''Death.''' Each target must make a {{SRD5|Constitution}} {{srd5lc|Saving Throw}}, taking 10d10 {{srd5lc|Necrotic}} damage on a failed save, or | '''Death.''' Each target must make a {{SRD5|Constitution}} {{srd5lc|Saving Throw}}, taking 10d10 {{srd5lc|Necrotic}} damage on a failed save, or {{srd5lc|Half}}{{5ertrd}} as much damage on a successful save. | ||
'''Discord.''' Each target must make a Constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 {{srd5lc|Minute}}. During this time, it is incapable of meaningful communication and has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s and {{srd5lc|Ability Check}}s. | '''Discord.''' Each target must make a Constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 {{srd5lc|Minute}}. During this time, it is incapable of meaningful communication and has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s and {{srd5lc|Ability Check}}s. | ||
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<div class="source"> | <div class="source"> | ||
==Sources and Notes== | ==Sources and Notes== | ||
<references /> | <references /> | ||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 18:05, 4 October 2021
Symbol is a spell in 5th edition.
5e Spell
Symbol [SRD5 OGL/CC-BY] [1] [2]
7th-level abjuration
Casting Time: 1 minute
Range: Touch
Components: V, S, M (mecury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes)
Duration: Until dispelled or triggered
Scales: No
Casters: Bard, Cleric, Druid, Wizard
When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.
The glyph is nearly invisible, requiring an Intelligence (Investigation) check against your spell save DC to find it.
You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or stepping on the glyph, removing another object covering it, approaching within a certain distance of it, or manipulating the object that holds it. For glyphs inscribed within an object, the most common triggers are opening the object, approaching within a certain distance of it, or seeing or reading the glyph.
You can further refine the trigger so the spell is activated only under certain circumstances or according to a creature’s physical characteristics (such as height or weight), or physical kind (for example, the ward could be set to affect hags or shapechangers). You can also specify creatures [3] that don’t trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, choose one of the options below for its effect. Once triggered, the glyph glows, filling a 60-foot-radius sphere with dim light for 10 minutes, after which time the spell ends. Each creature in the sphere when the glyph activates is targeted by its effect, as is a creature that enters the sphere for the first time on a turn or ends its turn there.
Death. Each target must make a Constitution saving throw, taking 10d10 necrotic damage on a failed save, or half [4] as much damage on a successful save.
Discord. Each target must make a Constitution saving throw. On a failed save, a target bickers and argues with other creatures for 1 minute. During this time, it is incapable of meaningful communication and has disadvantage on attack rolls and ability checks.
Fear. Each target must make a Wisdom saving throw and becomes frightened for 1 minute on a failed save. While frightened, the target drops whatever it is holding and must move at least 30 feet away from the glyph on each of its turns, if able.
Hopelessness. Each target must make a Charisma saving throw. On a failed save, the target is overwhelmed with despair for 1 minute. During this time, it can’t attack or target any creature with harmful abilities, spells, or other magical effects.
Insanity. Each target must make an Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can’t take actions, can’t understand what other creatures say, can’t read, and speaks only in gibberish. The GM controls its movement, which is erratic.
Pain. Each target must make a Constitution saving throw and becomes incapacitated with excruciating pain for 1 minute on a failed save.
Sleep. Each target must make a Wisdom saving throw and falls unconscious for 10 minutes on a failed save. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake.
Stunning. Each target must make a Wisdom saving throw and becomes stunned for 1 minute on a failed save.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- casters list (Druid) — Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 35. ↑
- Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3. ↑
- Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3. ↑
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Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Symbol | 7 | Abjuration | minute | Touch | V • S • M | Yes | Yes | Bard • Cleric • Druid • Wizard | Yes | SRD-OGL v5.1 |
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