SRD5:Wall of Fire: Difference between revisions

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'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Wall of Fire''' is a {{srd5lc|Spell}} in [[5e|5th edition]].
{{5e Spell
{{5e Spell
|name=Wall of Fire <!-- name of spell-->
|name=Wall of Fire <!-- name of spell-->
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|refs={{SRD5ref}} <ref>casters list ({{5ep|Eldritch Knight}}) &mdash; {{Cite Pub|Player's Handbook (5e)|pages=75}}</ref>
|level=4 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
|level=4 <!-- level of spell, 0-9. please use 0 for cantrips.  -->
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|rules=You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.  
|rules=You create a wall of fire on a solid surface within {{srd5lc|Range}}. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.  


When the wall appears, each creature within its area must make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}. On a failed save, a creature takes 5d8 {{srd5lc|Fire}} damage, or half as much damage on a successful save.  
When the wall appears, each {{srd5lc|Creature}}{{5ertyac}} within its area must make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}. On a failed save, a creature takes 5d8 {{srd5lc|Fire}} damage, or {{srd5lc|Half}}{{5ertrd}} as much damage on a successful save.  


One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its {{srd5lc|Turn}} within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.  <!-- main spell desc -->
One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its {{srd5lc|Turn}} within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.  <!-- main spell desc -->
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]] - 5th ed. [[SRD5|SRD]]
<references />


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[[Category:SRD5 Spells]]
[[Category:SRD5 Spells]]

Latest revision as of 19:54, 4 October 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Wall of Fire is a spell in 5th edition.

5e Spell Wall of Fire [SRD5 OGL/CC-BY] [1] [2]
4th-level evocation
Casting Time: 1 action
Range:  120 feet
Components: V, S, M (a small piece of phosphorus)
Duration: Concentration, up to 1 minute
Scales: Yes
Casters: Druid, Eldritch Knight, Sorcerer, Wizard

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration.

When the wall appears, each creature [3] within its area must make a Dexterity saving throw. On a failed save, a creature takes 5d8 fire damage, or half [4] as much damage on a successful save.

One side of the wall, selected by you when you cast this spell, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. casters list (Eldritch Knight) — Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 75.
  3. Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3.
  4. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.

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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Spell data +

Spell Level School Casting Range VSM VC CC Casters Canon Sources
Wall of Fire 4 Evocation Action 120 feet V S M Druid Eldritch Knight Sorcerer Wizard Yes SRD-OGL v5.1
SRD-OGL v5.1 Contrigubtions +

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