SRD5:Wall of Thorns: Difference between revisions
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'''{{ | '''Wall of Thorns''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Wall of Thorns <!-- name of spell--> | |name=Wall of Thorns <!-- name of spell--> | ||
|sorttext= | |sorttext= | ||
|refs={{SRD5ref}} | |||
|level=6 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=6 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Conjuration <!-- spell school name only; ex: Transmutation --> | |school=Conjuration <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within | |rules=You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within {{srd5lc|Range}} on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight. | ||
When the wall appears, each | When the wall appears, each {{srd5lc|Creature}}{{5ertyac}} within its area must make a {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}. On a failed save, a creature takes 7d8 {{srd5lc|Piercing}} damage, or {{srd5lc|Half}}{{5ertrd}} as much damage on a successful save. | ||
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of | A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of {{srd5lc|Movement}}. Furthermore, the first time a creature enters the wall on a {{srd5lc|Turn}} or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 {{srd5lc|Slashing}} damage on a failed save, or half as much damage on a successful one. <!-- main spell desc --> | ||
|higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th. | |higherlevels=When you cast this spell using a {{srd5lc|Spell Slot}} of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th. | ||
|casters=Druid | |casters=Druid | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
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{{5e Spell Data}} | |||
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[[Category:SRD5 Spells]] | [[Category:SRD5 Spells]] | ||
Latest revision as of 20:19, 4 October 2021
Wall of Thorns is a spell in 5th edition.
5e Spell
Wall of Thorns [SRD5 OGL/CC-BY] [1]
6th-level conjuration
Casting Time: 1 action
Range: 120 feet
Components: V, S, M (a handful of thorns)
Duration: Concentration, up to 10 minutes
Scales: Yes
Casters: Druid
You create a wall of tough, pliable, tangled brush bristling with needle-sharp thorns. The wall appears within range on a solid surface and lasts for the duration. You choose to make the wall up to 60 feet long, 10 feet high, and 5 feet thick or a circle that has a 20-foot diameter and is up to 20 feet high and 5 feet thick. The wall blocks line of sight.
When the wall appears, each creature [2] within its area must make a Dexterity saving throw. On a failed save, a creature takes 7d8 piercing damage, or half [3] as much damage on a successful save.
A creature can move through the wall, albeit slowly and painfully. For every 1 foot a creature moves through the wall, it must spend 4 feet of movement. Furthermore, the first time a creature enters the wall on a turn or ends its turn there, the creature must make a Dexterity saving throw. It takes 7d8 slashing damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, both types of damage increase by 1d8 for each slot level above 6th.
Sources and Notes
- Cannot access the database: :real_connect(): (HY000/1226): User 'a1618b_wiki5' has exceeded the 'max_user_connections' resource (current value: 10)Licensed: OGL & CC-BY. ↑
- Rule Tip: You're a Creature. A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. - UA 2020 Subclasses Part 3. ↑
- Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3. ↑
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Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Wall of Thorns | 6 | Conjuration | Action | 120 feet | V • S • M | Druid | Yes | SRD-OGL v5.1 |
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