SRD5:Creature Trait/Berserk: Difference between revisions

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'''Berserk.''' Whenever the ____<ref name="you">Entry: Creature name or type.</ref> starts its turn with ____<ref name="note1">Note: This number varies but is below half.</ref> {{srd5lc|Hit Point}}s or fewer, roll a d6. On a 6, the ____<ref name="you" /> goes berserk. On each of its {{srd5lc|Turn}}s while berserk, the ____<ref name="you" /> attacks the nearest {{srd5lc|Creature}} it can see. If no creature is near enough to move to and attack, the ____<ref name="you" /> attacks an {{srd5lc|Object}}, with preference for an object smaller than itself. Once the ____<ref name="you" /> goes berserk, it continues to do so until it is destroyed or regains all its hit points.
'''Berserk.''' Whenever the ____<ref name="you">Entry: Creature name or type.</ref> starts its turn with ____<ref name="note1">Entry: This number varies but is below half of the {{srd5lc|Hit Point Maximum}}.</ref> {{srd5lc|Hit Point}}s or fewer, roll a d6. On a 6, the ____<ref name="you" /> goes berserk. On each of its {{srd5lc|Turn}}s while berserk, the ____<ref name="you" /> attacks the nearest {{srd5lc|Creature}} it can see. If no creature is near enough to move to and attack, the ____<ref name="you" /> attacks an {{srd5lc|Object}}, with preference for an object smaller than itself. Once the ____<ref name="you" /> goes berserk, it continues to do so until it is destroyed or regains all its hit points.


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Latest revision as of 07:00, 15 October 2021

D&D 5.0e SRD5 OGL CC-BY ʰ 

Berserk. Whenever the ____[1] starts its turn with ____[2] hit points or fewer, roll a d6. On a 6, the ____[1] goes berserk. On each of its turns while berserk, the ____[1] attacks the nearest creature it can see. If no creature is near enough to move to and attack, the ____[1] attacks an object, with preference for an object smaller than itself. Once the ____[1] goes berserk, it continues to do so until it is destroyed or regains all its hit points.

Sources and Notes

  1. Entry: Creature name or type. 1.0 1.1 1.2 1.3 1.4
  2. Entry: This number varies but is below half of the hit point maximum.

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