Special:Badtitle/NS3970:Animate Objects: Difference between revisions
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|school=Transmutation<!-- spell school name only; ex: Transmutation --> | |school=Transmutation<!-- spell school name only; ex: Transmutation --> | ||
|ritual=<!-- if this can be cast as a ritual, please set this equal to "ritual", without the quotes. else delete this line.--> | |ritual=<!-- if this can be cast as a ritual, please set this equal to "ritual", without the quotes. else delete this line.--> |
Latest revision as of 15:16, 30 October 2023
Animate Objects [SRD5 OGL/CC-BY] [1] [2] (Spell)
Level: 5th-level spell
Class Tags: Artificer, Bard, Sorcerer, Wizard
School: Transmutation
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
Scales: True
Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can’t animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.
As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
Animated Object Statistics | |||||
---|---|---|---|---|---|
Size | HP | AC | Attack | Str | Dex |
Tiny | 20 | 18 | +8 to hit, 1d4+4 damage | 4 | 18 |
Small | 25 | 16 | +6 to hit, 1d8+2 damage | 6 | 14 |
Medium | 40 | 13 | +5 to hit, 2d6+1 damage | 10 | 12 |
Large | 50 | 10 | +6 to hit, 2d10+2 damage | 14 | 10 |
Huge | 80 | 10 | +8 to hit, 2d12+4 damage | 18 | 6 |
An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blinded beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form. If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.
At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.
Sources and Notes
- SRD5:
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
- Wizards RPG Team. SRD-CC v5.1 (5e 2014) (2024-05-09). Wizards of the Coast. Licensed: CC-BY.
- class tags — WotC RPG Team. UA 2023 Bastions and Cantrips (Dungeons and Dragons One D&D) (2023-10-05). Wizards of the Coast. ↑
One D&D is Playtest Material Only These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond. |
—D&D Beyond One D&D Playtest material. |
Unearthed Arcana The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events. |
—Notice on most Unearthed Arcana PDFs |
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This is article is covered by varying licenses, rather than the Creative Commons Attribution Sharealike License. Please see the Sources section for individual sources and licenses.
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