SRD5:Conjure Celestial: Difference between revisions
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<div class="notice">{{ambiguous|Conjure | <div class="notice">{{ambiguous|Conjure}}</div> | ||
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'''{{ | '''Conjure Celestial''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Conjure Celestial <!-- name of spell--> | |name=Conjure Celestial <!-- name of spell--> | ||
|refs={{SRD5ref}} | |||
|level=7 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=7 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Conjuration <!-- spell school name only; ex: Transmutation --> | |school=Conjuration <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You summon a {{srd5lc|Celestial}} of {{srd5lc|Challenge Rating}} 4 or lower, which appears in an unoccupied space that you can see within | |rules=You summon a {{srd5lc|Celestial}} of {{srd5lc|Challenge Rating}} 4 or lower, which appears in an unoccupied space that you can see within {{srd5lc|Range}}. The celestial disappears when it drops to 0 {{srd5lc|Hit Point}}s or when the spell ends. | ||
The celestial is friendly to you and your companions for the duration. Roll {{srd5lc|Initiative}} for the celestial, which has its own {{srd5lc|Turn}}s. It obeys any verbal commands that you issue to it (no {{srd5lc|Action}} required by you), as long as they don’t violate its {{srd5lc|Alignment}}. If you don’t issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions. | The celestial is friendly to you and your companions for the duration. Roll {{srd5lc|Initiative}} for the celestial, which has its own {{srd5lc|Turn}}s. It obeys any verbal commands that you issue to it (no {{srd5lc|Action}} required by you), as long as they don’t violate its {{srd5lc|Alignment}}. If you don’t issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions. | ||
The GM has the celestial’s statistics. <!-- main spell desc --> | The {{SRD5|GM}} has the celestial’s statistics. <!-- main spell desc --> | ||
|higherlevels=When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower. | |higherlevels=When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower. | ||
|casters=Cleric | |casters=Cleric | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 22:05, 5 December 2023
See Conjure (disambiguation)
Conjure Celestial is a spell in 5th edition.
5e Spell
Conjure Celestial [SRD5 OGL/CC-BY] [1]
7th-level conjuration
Casting Time: 1 minute
Range: 90 feet
Components: V, S
Duration: Concentration, up to 1 hour
Scales: Yes
Casters: Cleric
You summon a celestial of challenge rating 4 or lower, which appears in an unoccupied space that you can see within range. The celestial disappears when it drops to 0 hit points or when the spell ends.
The celestial is friendly to you and your companions for the duration. Roll initiative for the celestial, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don’t violate its alignment. If you don’t issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.
The GM has the celestial’s statistics.
At Higher Levels. When you cast this spell using a 9th-level spell slot, you summon a celestial of challenge rating 5 or lower.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
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