5e:Conjurer NPC: Difference between revisions

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Latest revision as of 08:48, 23 December 2023

< NPC
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See Conjurer (disambiguation)
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Volo's Guide to Monsters
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Conjurer (NPC) [1]
Medium Humanoid  (Any Race), any alignment
Armor Class: 12 (15 with mage armor)
Hit Points: 40
Speed: 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Int, Wis
Skills: Arcana, History
Senses: passive perception 11
Languages: any four languages
Habitat: Urban
Challenge: 6 (2,300 xp)Proficiency Bonus (PB): +3

Features

Spellcasting.

Benign Transportation (Rechareges after the Conjurer Casts a Conjuration Spell of 1st Level or Higher).

Actions

Dagger.


Variant: Familiars

A spellcaster that can use the find familiar spell likely has a familiar. It may be a creature described in the spell or another Tiny creature. [2]

Sources and Notes

  1. Mike Mearls, et. al.. Volo's Guide to Monsters (5e) (2016-11-15). Wizards of the Coast. p. 212. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. (paraphrased) —Mike Mearls, et. al.. Volo's Guide to Monsters (5e) (2016-11-15). Wizards of the Coast. p. 213. Licensed: © Wizards of the Coast (under 'fair use' clause).

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