5e:Elder Brain: Difference between revisions
(Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{5ed|Mind Flayer}}}}</div> <div class="notice"></div> <div class="badge">{{5epointer|Volo's Guide to Monsters}}</...") |
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<div class="bctop">{{backto|{{5ed|Mind Flayer}}}}</div> | <div class="bctop">{{backto|{{5ed|Mind Flayer}}}}</div> | ||
<div class="notice"></div> | <div class="notice"></div> | ||
<div class="badge">{{5epointer| | <div class="badge">{{5epointer|Varied|sources=VGtM, MotM}}</div> | ||
<div class="gi-main"> | <div class="gi-main"> | ||
{{5e Monster | {{5e Monster | ||
|name=Elder Brain | |name=Elder Brain | ||
|sorttext=Mind Flayer Elder Brain | |sorttext=Mind Flayer Elder Brain | ||
|refs=<ref name="volo.174">{{Cite Pub|Volo's Guide to Monsters|pages=174}} Licensed: © Wizards of the Coast | |refs=<ref name="volo.174">{{Cite Pub|Volo's Guide to Monsters|pages=174}} Licensed: © Wizards of the Coast {{fairuc}}.</ref> <ref name="motm.118.120">{{Cite Pub|Monsters of the Multiverse|pages=118-120}} Licensed: © Wizards of the Coast {{fairuc}}.</ref> | ||
|size=Large <!--Medium, Large, etc.--> | |size=Large <!--Medium, Large, etc.--> | ||
|type=Aberration <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Aberration <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
Line 27: | Line 27: | ||
|perception=14 <!--Passive Perception; 15--> | |perception=14 <!--Passive Perception; 15--> | ||
|languages=Understands {{5elang|Common}}, {{5elang|Deep Speech}}, and {{5elang|Undercommon}}, but can't speak, {{srd5lc|Telepathy}} 5 miles | |languages=Understands {{5elang|Common}}, {{5elang|Deep Speech}}, and {{5elang|Undercommon}}, but can't speak, {{srd5lc|Telepathy}} 5 miles | ||
|habitat=Underdark | |||
|cr=14 <!--Challenge Rating--> | |cr=14 <!--Challenge Rating--> | ||
|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
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|feature2=Innate Spellcasting | |feature2=Innate Spellcasting | ||
|flimit2=Psionics | |flimit2={{pub|VGtM}} only, Psionics, {{SRD5|Intelligence}} | ||
|fdesc2= | |fdesc2=<ref name="var.spell">Variation (Spellcasting): The {{pub|VGtM}} variant's {{iplink|Innate Spellcasting}} feature was replaced by the {{pub|MotM}} version's {{iplink|Spellcasting}} {{srd5lc|Action}}. The two also vary in the spell lists.</ref> | ||
|feature3=Legendary Resistance | |feature3=Legendary Resistance | ||
|flimit3=3/Day | |flimit3=3/Day | ||
|fdesc3= | |fdesc3={{SRD5trait}} If the elder brain fails a saving throw, it can choose to succeed instead. | ||
|feature4=Magic Resistance | |feature4=Magic Resistance | ||
|flimit4= | |flimit4= | ||
|fdesc4= | |fdesc4={{SRD5trait}} The elder brain has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|Spell}}s and other magical effects. | ||
|feature5=Telepathic Hub | |feature5=Telepathic Hub | ||
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|fdesc5= | |fdesc5= | ||
|action1= | |action1=Tentalce | ||
|alimit1= | |alimit1= | ||
|adesc1= | |adesc1= | ||
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|adesc2= | |adesc2= | ||
|action3= | |action3=Spellcasting | ||
|alimit3= | |alimit3={{pub|MotM}} only, Psionics, {{SRD5|Intelligence}} | ||
|adesc3= | |adesc3=<ref name="var.spell" /> | ||
| | |baction1=Psychic Link | ||
| | |blimit1= | ||
| | |bdesc1=<ref name="var.pl">Variation (Psychic Link): This {{pub|VGtM}}'s action is moved to a {{srd5lc|Bonus Action}} in the {{pub|MotM}} version.</ref> | ||
|legend1= | |baction2=Sense Thoughts | ||
|blimit2= | |||
|bdesc2=<ref name="var.st">Variation (Sense Thoughts): This {{pub|VGtM}}'s action is moved to a {{srd5lc|Bonus Action}} in the {{pub|MotM}} version.</ref> | |||
|legend1=Break Concentration | |||
|lgdlimit1= | |lgdlimit1= | ||
|lgddesc1= | |lgddesc1= | ||
|legend2= | |||
|legend2=Psychic Pulse | |||
|lgdlimit2= | |lgdlimit2= | ||
|lgddesc2= | |lgddesc2= | ||
|legend3=Psychic | |legend3=Sever Psychic Link | ||
|lgdlimit3= | |lgdlimit3= | ||
|lgddesc3= | |lgddesc3= | ||
|legend4= | |legend4=Tentacle | ||
|lgdlimit4= | |lgdlimit4= | ||
|lgddesc4= | |lgddesc4= | ||
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|monster=Elder Brain | |monster=Elder Brain | ||
|type=Aberration | |type=Aberration | ||
|lairdesc= | |lairdesc=  | ||
|lairaction1={{5espell|Wall of Force}} | |||
|lairaction2=Psionic Anchor | |||
|lairaction3=Psychic Inspiration | |||
|lairaction4= | |lairaction4= | ||
|lairaction5= | |lairaction5= | ||
|regiondesc=The territory within 5 miles of an elder brain is altered by the creature's psionic presence, which creates one or more of the following effects: | |regiondesc=The territory within 5 miles of an elder brain is altered by the creature's psionic presence, which creates one or more of the following effects: | ||
|regional1= | |regional1=Paranoia | ||
|regional2= | |regional2=Psychic Whispers | ||
|regional3= | |regional3=Telepathic Eavesdropping | ||
|regional4= | |regional4= | ||
|regional5= | |regional5= | ||
Line 107: | Line 116: | ||
==Sources and Notes== | ==Sources and Notes== | ||
<references /> | <references /> | ||
{{5e Footer| | {{5e Footer|Mind Flayer|Fair Use}} | ||
</div><!--source--> | </div><!--source--> | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> |
Latest revision as of 06:52, 26 December 2023
Elder Brain (Pointer) [1] [2] | ||||||||||||
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Large Aberration (Mind Flayers), Lawful Evil | ||||||||||||
Armor Class: 10 | ||||||||||||
Hit Points: 210 | ||||||||||||
Speed: 5 ft., swim 10 ft. | ||||||||||||
| ||||||||||||
Saving Throws: Int, Wis, Cha | ||||||||||||
Skills: Arcana, Deception, Insight, Intimidation, Persuasion | ||||||||||||
Senses: darkvision 120 ft., passive perception 14 | ||||||||||||
Languages: Understands
| ||||||||||||
Habitat: Underdark | ||||||||||||
Challenge: 14 (11,500 xp)Proficiency Bonus (PB): +5 | ||||||||||||
FeaturesCreature Sense. ActionsTentalce. Bonus ActionsPsychic Link. [5] Legendary ActionsThe aberration can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aberration regains spent legendary actions at the start of its turn. |
Unofficial Description: Disembodied Ithillid brain, leader of colony
Elder Brain's Lair
Lair Actions
When fighting inside its lair, an elder brain can use lair actions. On initiative count 20 (losing initiative ties), the aberration takes a lair action to cause one of the following effects; the aberration can’t use the same effect two rounds in a row:
- wall of force
- Psionic Anchor
- Psychic Inspiration
Regional Effects
The territory within 5 miles of an elder brain is altered by the creature's psionic presence, which creates one or more of the following effects:
- Paranoia
- Psychic Whispers
- Telepathic Eavesdropping
Sources and Notes
- Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 174. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Jeremy Crawford. Monsters of the Multiverse (5e 2014) (2022-05-17). Wizards of the Coast. ISBN 978-0786967872. p. 118-120. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Variation (Spellcasting): The VGtM variant's Innate Spellcasting feature was replaced by the MotM version's Spellcasting action. The two also vary in the spell lists. ↑ 3.0 3.1
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑ 4.0 4.1
- Variation (Psychic Link): This VGtM's action is moved to a bonus action in the MotM version. ↑
- Variation (Sense Thoughts): This VGtM's action is moved to a bonus action in the MotM version. ↑
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