SRD5:Ancient Gold Dragon: Difference between revisions

From Rlyehwiki
Jump to navigation Jump to search
(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5ed|Metallic Dragon}}}}</div> <div class="notice"></div> <div class="badge">{{5esrd}}</div> <div class="gi-main">...")
 
(Habitat)
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
<div class=grid-container-std>
<div class=grid-container-std>
<div class="bctop">{{backto|{{5ed|Metallic Dragon}}}}</div>
<div class="bctop">{{backto|{{5ed|Gold Dragon}}}}</div>
<div class="notice"></div>
<div class="notice"></div>
<div class="badge">{{5esrd}}</div>
<div class="badge">{{5eogl}}</div>
<div class="gi-main">
<div class="gi-main">
{{5e Monster
{{5e Monster
|name=Ancient Gold Dragon  
|name=Ancient Gold Dragon  
|sorttext=Dragon Gold Ancient
|sorttext=Dragon Gold Ancient
|refs={{SRD5ref}} <ref name="hab">Note: Habitat is not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
|size=Gargantuan  
|size=Gargantuan  
|type=Dragon  
|type=Dragon  
|swarm= <!--If swarm, size of individual creature in swarm-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|subtype=Metallic Dragon  
|subtype=Metallic Dragon, Gold Dragon  
|align=Lawful Good  
|align=Lawful Good  
|ac=22  
|ac=22  
Line 23: Line 24:
|wis=17
|wis=17
|cha=28
|cha=28
|saves=[[SRD5:Dexterity|Dex]] +9, [[SRD5:Constitution|Con]] +16, [[SRD5:Wisdom|Wis]] +10, [[SRD5:Charisma|Cha]] +16  
|saves={{5eDex}} +9, {{5eCon}} +16, {{5eWis}} +10, {{5eCha}} +16  
|skills={{SRD5|Insight}} +10, {{SRD5|Perception}} +17, {{SRD5|Persuasion}} +16, {{SRD5|Stealth}} +8  
|skills={{SRD5|Insight}} +10, {{SRD5|Perception}} +17, {{SRD5|Persuasion}} +16, {{SRD5|Stealth}} +8  
|damageresistances=  
|damageresistances=  
Line 31: Line 32:
|perception=27  
|perception=27  
|languages={{SRD5|Common}}, {{SRD5|Draconic}}  
|languages={{SRD5|Common}}, {{SRD5|Draconic}}  
|maturity=Ancient
|habitat=Forest, Grassland 
|cr=24  
|cr=24  
|xp=62,000
|xp=
|qualities=
|canon=true
{{5e Ability|Amphibious|The dragon can breathe air and water.}}
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->


{{5e Ability|Legendary Resistance|limit=3/Day|If the dragon fails a {{srd5lc|Saving Throw}}, it can choose to succeed instead.}}
|feature1=Amphibious
|flimit1=
|fdesc1=The dragon can breathe air and water.


|actions=
|feature2=Legendary Resistance
{{5e Ability|Multiattack|the dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.}}
|flimit2=3/Day
|fdesc2=If the dragon fails a {{srd5lc|Saving Throw}}, it can choose to succeed instead.


{{5e Ability|Bite|''{{SRD5|Melee Weapon Attack}}:'' +17 to hit, {{srd5lc|Reach}} 15 ft., one target. ''Hit:'' 21 (2d10+10) {{srd5lc|Piercing}} damage.}}
|action1=Multiattack
|alimit1=
|adesc1=The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.


{{5e Ability|Claw|''Melee Weapon Attack:'' +17 to hit, reach 10 ft., one target. ''Hit:'' 17 (2d6+10) {{srd5lc|Slashing}} damage.}}
|action2=Bite
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +17 to hit, {{srd5lc|Reach}} 15 ft., one target. ''Hit:'' 21 (2d10+10) {{srd5lc|Piercing}} damage.


{{5e Ability|Tail|''Melee Weapon Attack:'' +17 to hit, reach 20 ft., one target. ''Hit:'' 19 (2d8+10) {{srd5lc|Bludgeoning}} damage.}}
|action3=Claw
|alimit3=
|adesc3=''Melee Weapon Attack:'' +17 to hit, reach 10 ft., one target. ''Hit:'' 17 (2d6+10) {{srd5lc|Slashing}} damage.


{{5e Ability|Frightful Presence|Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a {{SRD5|DC}} 24 {{SRD5|Wisdom}} saving throw or become {{srd5lc|Frightened}} for 1 {{srd5lc|Minute}}. A creature can repeat the saving throw at the end of each of its {{srd5lc|Turn}}s, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is {{srd5lc|Immune}} to the dragon’s Frightful Presence for the next 24 hours.}}
|action4=Tail
|alimit4=
|adesc4=''Melee Weapon Attack:'' +17 to hit, reach 20 ft., one target. ''Hit:'' 19 (2d8+10) {{srd5lc|Bludgeoning}} damage.


{{5e Ability|Breath Weapons|limit={{SRD5|Recharge}} 5-6|The dragon uses one of the following breath weapons:}}
|action5=Frightful Presence
|alimit5=
|adesc5=Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a {{SRD5|DC}} 24 {{SRD5|Wisdom}} saving throw or become {{srd5lc|Frightened}} for 1 {{srd5lc|Minute}}. A creature can repeat the saving throw at the end of each of its {{srd5lc|Turn}}s, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is {{srd5lc|Immune}} to the dragon’s Frightful Presence for the next 24 hours.


:{{5e Ability|Fire Breath|The Dragon exhales fire in a 90-foot {{srd5lc|Cone}}. Each creature in that line must make a DC 24 {{SRD5|Dexterity}} saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.}}
|action6=Breath Weapons
|alimit6={{SRD5|Recharge}} 5-6
|adesc6=The dragon uses one of the following breath weapons:


:{{5e Ability|Weakening Breath|The dragon exhales gas in a 90-­foot {{srd5lc|Cone}}. Each creature in that area must succeed on a DC 24 {{SRD5|Strength}} saving throw or have {{srd5lc|Disadvantage}} on Strength-based {{srd5lc|Attack Roll}}s, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.}}
:'''Fire Breath'''. The Dragon exhales fire in a 90-foot {{srd5lc|Cone}}. Each creature in that line must make a DC 24 {{SRD5|Dexterity}} saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.


{{5e Ability|Change Shape|The dragon magically {{srd5lc|Polymorph}}s into a {{srd5lc|Humanoid}} or {{srd5lc|Beast}} that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).  
:'''Weakening Breath'''. The dragon exhales gas in a 90-­foot {{srd5lc|Cone}}. Each creature in that area must succeed on a DC 24 {{SRD5|Strength}} saving throw or have {{srd5lc|Disadvantage}} on Strength-based {{srd5lc|Attack Roll}}s, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.}}
|action7=Change Shape
|alimit7=
|adesc7=The dragon magically {{srd5lc|Polymorph}}s into a {{srd5lc|Humanoid}} or {{srd5lc|Beast}} that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).  


|reaction=
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
|legendary=
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.


{{5e Ability|Detect|The dragon makes a {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Ability Check|check}}.}}
|legend1=Detect
|lgdlimit1=
|lgddesc1=The dragon makes a {{SRD5|Wisdom}} ({{SRD5|Perception}}) {{srd5lc|Ability Check|check}}.


{{5e Ability|Tail Attack|The dragon makes a tail attack.}}
|legend2=Tail Attack
|lgdlimit2=
|lgddesc2=The dragon makes a tail attack.


{{5e Ability|Wing Attack|limit=Costs 2 Actions|The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6+10) bludgeoning damage and be knocked {{srd5lc|Prone}}. The dragon can then fly up to half its flying speed.}}
|legend3=Wing Attack
|lgdlimit3=Costs 2 Actions
|lgddesc3=The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6+10) bludgeoning damage and be knocked {{srd5lc|Prone}}. The dragon can then fly up to half its flying speed.
}}
}}
{{SRD5end}}
'''Unofficial Description:''' {{5ep|Gold Dragon}} over 800 years old.<br />
''For description see {{5ep|Gold Dragon}}.''
{{SRD5:Dragon/Innate Spellcasting}}
{{5e:Gold Dragon/Lair Actions}}
</div><!--gi-main-->
</div><!--gi-main-->
<div class="source">
<div class="source">
==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]]
<references />
[[Category:5e Dragons|Gold Ancient Dragon 5e]]
[[Category:5e Metallic Dragons|Gold Ancient Dragon 5e]]
[[Category:5e Gold Dragons|Ancient Gold Dragon 5e]]


{{SRD5 Footer|Monster}}
{{5e Footer|Gold Dragon|OGL}}
{{5e Monster Data}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
[[Category:5e Dragons|Gold Ancient Dragon 5e]]]]Maturity::Ancient| ]]
[[Category:5e Metallic Dragons|Gold Ancient Dragon 5e]]
[[Category:5e Gold Dragons|Ancient Gold Dragon 5e]]
{{Navboxes}}
{{Navboxes}}

Latest revision as of 07:13, 26 January 2024

Ancient Gold Dragon [SRD5 OGL/CC-BY][1] [2] [3]
Gargantuan Dragon  (Metallic Dragons, Gold Dragons), Lawful Good
Armor Class: 22 (natural armor)
Hit Points: 546 (28d20+252)
Speed: 40 ft., fly 80 ft., swim 40 ft.
Str Dex Con Int Wis Cha
30 (+10) 14 (+2) 29 (+9) 18 (+4) 17 (+3) 28 (+9)
Saving Throws: Dex +9, Con +16, Wis +10, Cha +16
Skills: Insight +10, Perception +17, Persuasion +16, Stealth +8
Damage Immunity: fire
Senses: blindsight 60 ft., darkvision 120 ft., passive perception 27
Languages: Common, Draconic
Habitat: Forest, Grassland
Challenge: 24 (62,000 xp)Proficiency Bonus (PB): +7

Features

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. 

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10+10) piercing damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6+10) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8+10) bludgeoning damage.

Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:

Fire Breath. The Dragon exhales fire in a 90-foot cone. Each creature in that line must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 90-­foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).

In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. 

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6+10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

End of the SRD5 material

Unofficial Description: Gold Dragon over 800 years old.
For description see Gold Dragon.


Variant: Dragons as Innate Spellcasters

[4] Many dragons have the ability to innately cast spells. Their Spellcasting Ability is Charisma, which also determines the number of spells it can cast.


Gold Dragon's Lair

[5] Gold dragons lair in remote places near lakes or rivers.

Lair Actions

[5] When fighting inside its lair, an gold dragon can use lair actions. On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

Regional Effects

[5] Region near gold dragon's lair has the following effects:

  • Dream Communication
  • Beautiful Mist
  • Glowing Gems

If the dragon dies, these effects end immediately.


Sources and Notes

  1. SRD5:
  2. Note: Habitat is not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305
  4. Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 86. (paraphrased) Licensed:© Wizards of the Coast (used under 'fair use' clause).
  5. Monster Manual (5e) p.114-115 (summarized).

Back to Main PageDnD5x5e (2014)MonsterDragonMetallic DragonGold Dragon
  Open Game Content
This is article is covered by the Open Game License v1.0a, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.


Monster data +

Ancient Gold Dragon (Sort Text: Dragon Gold Ancient 5e, Size: Gargantuan, Type: Dragon, Subtypes: Metallic Dragon Gold Dragon, Alignment: Lawful Good, HP: 546, CR: 24, Features: Amphibious Legendary Resistance Multiattack Bite Claw Tail Frightful Presence Breath Weapons Change Shape, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No)