5e:Asher: Difference between revisions

From Rlyehwiki
Jump to navigation Jump to search
(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5ed|Monster}}}}</div> <div class="notice"></div> <div class="badge">{{Author |author_name=Rlyehable |systemtag=5eu...")
 
(Habitat)
 
Line 1: Line 1:
<div class=grid-container-std>
<div class=grid-container-std>
<div class="bctop">{{backto|{{5ed|Monster}}}}</div>
<div class="bctop">{{backto|{{5ed|Undead}}}}</div>
<div class="notice"></div>
<div class="notice"></div>
<div class="badge">{{Author
<div class="badge">{{Author
Line 6: Line 6:
|systemtag=5euc
|systemtag=5euc
|date_created=2021-07-19  
|date_created=2021-07-19  
|status=1st Draft
|status=2nd Draft
}}</div>
}}</div>
<div class="gi-main">
<div class="gi-main">
{{5e Monster
{{5e Monster
|name=Asher <!--Creature Name-->
|name=Asher  
|sorttext=
|sorttext=
|refs=<ref name="rly">[[user:Rlyehable]]. Created:2021-07-19. Licensed: [[CC-BY-SA]].</ref>  
|refs=<ref name="rly">[[user:Rlyehable]]. Created:2021-07-19. Licensed: [[CC-BY-SA]].</ref>  
|size=Medium <!--Medium, Large, etc.-->
|size=Medium  
|type=Undead <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Undead  
|swarm= <!--If swarm, size of individual creature in swarm-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|subtype= <!--Elf, Goblinoid, etc.-->
|subtype= <!--Elf, Goblinoid, etc.-->
|align=Neutral Evil <!--Lawful Good, Chaotic Evil-->
|align=Neutral Evil  
|ac=14 <!--armor class-->
|ac=14  
|acfluff=natural armor <!--reason if given-->
|acfluff=natural armor  
|hp=58 <!--number of hit points-->
|hp=58  
|hd=10d8+20 <!--10d8, 4d12, etc.-->
|hd=10d8+20  
|speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet-->
|speed=30 ft.  
|str=12
|str=12
|dex=16
|dex=16
Line 36: Line 36:
|conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Exhaustion}}, {{srd5lc|Frightened}}, {{srd5lc|Grappled}}, {{srd5lc|Paralyzed}}, {{srd5lc|Poisoned}}
|conditionimmunity={{srd5lc|Charmed}}, {{srd5lc|Exhaustion}}, {{srd5lc|Frightened}}, {{srd5lc|Grappled}}, {{srd5lc|Paralyzed}}, {{srd5lc|Poisoned}}
|senses={{srd5lc|Darkvision}} 60 ft.
|senses={{srd5lc|Darkvision}} 60 ft.
|perception=10 <!--Passive Perception bonus; +5-->
|perception=10 <!--Passive-->
|languages=the languages it knew in life
|languages=the languages it knew in life
|habitat=Arctic, Coastal, Desert, Forest, Grassland, Hill, Mountain, Shadowfell, Swamp, Underground
|plane=Shadowfell
|cr=7 <!--Challenge Rating-->
|cr=7 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
Line 52: Line 54:
|fdesc2=A target cursed with The Slow Burn can’t regain {{srd5lc|Hit Point}}s or {{srd5lc|Hit Die|Hit Dice}} from {{srd5lc|Rest}}ing or spending hit dice. Its flesh slowly burns and turns to ash, losing 10 (3d6) hit points every 24 hours that elapse.  
|fdesc2=A target cursed with The Slow Burn can’t regain {{srd5lc|Hit Point}}s or {{srd5lc|Hit Die|Hit Dice}} from {{srd5lc|Rest}}ing or spending hit dice. Its flesh slowly burns and turns to ash, losing 10 (3d6) hit points every 24 hours that elapse.  


The curse lasts until removed by the {{5espell|Remove Curse}} or {{5espell|Greater Restoration}} spell cast using a 7th level {{srd5lc|Spell Slot}} or higher.
The curse lasts until removed by the {{5espell|Remove Curse}} or {{5espell|Greater Restoration}} spell cast using a 7th level {{srd5lc|Spell Slot}} or higher.<ref name="note.tsb">Note: Normally the {{5espell|Remove Curse}} and {{5espell|Greater Restoration}} do not benefit from casting using a higher level {{srd5lc|Spell Slot}}, this use is an exception.</ref>


If reduced to 0 hit points, the cursed creature dies, and its body turns to ash. Each day, at nightfall for one week, there is a 5 percent chance (1 on a d20) that the target that has died will return as an undead Asher.  
If reduced to 0 hit points, the cursed creature dies, and its body turns to ash. Each day, at nightfall for one week, there is a 5 percent chance (1 on a d20) that the target that has died will return as an undead Asher.  
Line 64: Line 66:
|feature4=Hard to Destroy
|feature4=Hard to Destroy
|flimit4=
|flimit4=
|fdesc4=
|fdesc4=To completely destroy an asher, it must first be reduced to 0 {{srd5lc|Hit Point}}s. Its ashes must be gathered. A {{5espell|Remove Curse}} spell must be cast on the ashes each day for three days. Only then will the asher be completely destroyed. Otherwise, it will rise, restored to full hit points, in 1d4 weeks.


|action1=Multiattack
|action1=Multiattack
Line 72: Line 74:
|action2=Claws
|action2=Claws
|alimit2=
|alimit2=
|adesc2=''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 8 (2d6+1) {{srd5lc|Slashing}} damage plus 10 (3d6) {{srd5lc|Necrotic}} damage. If the target is a {{srd5lc|Creature}}, it must succeed on a {{SRD5|DC}} 14 {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or be {{srd5lc|Curse}}d with The Slow Burn.  
|adesc2=''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 8 (2d6+1) {{srd5lc|Slashing}} damage plus 10 (3d6) {{srd5lc|Necrotic}} damage. If the target is a {{srd5lc|Creature}}, it must succeed on a {{SRD5|DC}} 14 {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or be {{srd5lc|Curse}}d with {{iplink|The Slow Burn}}.  


|action3=Burning Ash Cloud
|action3=Burning Ash Cloud
|alimit3={{SRD5|Recharge}} 6
|alimit3={{SRD5|Recharge}} 6
|adesc3=The undead can disassemble itself into a cloud of burning ash in a 30 ft. radius, seeping around obstructions and through openings as small as 1 inch. Any {{srd5lc|Creature}} in the cloud must make a DC 14 Constitution saving throw or take 10 (3d6) {{srd5lc|Fire}} and 10 (3d6) {{srd5lc|Acid}} damage and be cursed with The Slow Burn. Creatures that succeed on the save take {{srd5lc|Half}}{{5ertrd}} damage and are not cursed from this attack. Objects in the cloud, that are not worn or carried, automatically fail the save and take the fire and acid damage.
|adesc3=The undead can disassemble itself into a cloud of burning ash in a 30 ft. radius, seeping around obstructions and through openings as small as 1 inch. Any {{srd5lc|Creature}} in the cloud must make a DC 14 Constitution saving throw or take 10 (3d6) {{srd5lc|Fire}} and 10 (3d6) {{srd5lc|Acid}} damage and be cursed with {{iplink|The Slow Burn}}. Creatures that succeed on the save take {{srd5lc|Half}}{{5ertrd}} damage and are not cursed from this attack. {{SRD5|Object}}s in the cloud, that are not worn or carried, automatically fail the save and take the fire and acid damage.


The asher is {{srd5lc|Immune}} to any damage until it reassembles at the start of its next {{srd5lc|Turn}}. While in cloud form it may {{srd5lc|Fly}} 20 feet and/or {{srd5lc|Hover}}.
The asher is {{srd5lc|Immune}} to any damage until it reassembles at the start of its next {{srd5lc|Turn}}. While in cloud form it may {{srd5lc|Fly}} 20 feet and/or {{srd5lc|Hover}}.
Line 86: Line 88:


When in humanoid form it appears as a burnt corpse, with the edges of the ash glowing slightly as if it were embers. This glow can increase or decrease at the asher's desire.
When in humanoid form it appears as a burnt corpse, with the edges of the ash glowing slightly as if it were embers. This glow can increase or decrease at the asher's desire.
==Hard to Destroy==
To completely destroy an asher, it must first be reduced to 0 hit points. Its ashes must be gathered. A ''remove curse'' spell must be cast on the ashes each day at sundown for a week. Only then will the asher be completely destroyed. Otherwise, it will rise, restored to full hit points, in 1-4 weeks.


==Hatred==
==Hatred==

Latest revision as of 19:39, 26 February 2024

Rlyehable  +

Asher [1]
Medium Undead , Neutral Evil
Armor Class: 14 (natural armor)
Hit Points: 58 (10d8+20)
Speed: 30 ft.
Str Dex Con Int Wis Cha
12 (+1) 16 (+3) 15 (+2) 10 (+0) 10 (+0) 10 (+0)
Saving Throws: Dex +6, Wis +3
Skills: Stealth +6
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: acid, fire, necrotic, poison
Condition Immune: charmed, exhaustion, frightened, grappled, paralyzed, poisoned
Senses: darkvision 60 ft., passive perception 10
Languages: the languages it knew in life
Habitat: Arctic, Coastal, Desert, Forest, Grassland, Hill, Mountain, Shadowfell, Swamp, Underground
Plane: Shadowfell
Challenge: 7 (2,900 xp)Proficiency Bonus (PB): +3

Features

Amorphous. The undead can move through a space as narrow as 1 inch wide without squeezing.

The Slow Burn. A target cursed with The Slow Burn can’t regain hit points or hit dice from resting or spending hit dice. Its flesh slowly burns and turns to ash, losing 10 (3d6) hit points every 24 hours that elapse.

The curse lasts until removed by the remove curse or greater restoration spell cast using a 7th level spell slot or higher.[2]

If reduced to 0 hit points, the cursed creature dies, and its body turns to ash. Each day, at nightfall for one week, there is a 5 percent chance (1 on a d20) that the target that has died will return as an undead Asher.

Fiends are immune to The Slow Burn.

Turn Resistance. An asher has advantage on saving throws against any effect that turns undead.

Hard to Destroy. To completely destroy an asher, it must first be reduced to 0 hit points. Its ashes must be gathered. A remove curse spell must be cast on the ashes each day for three days. Only then will the asher be completely destroyed. Otherwise, it will rise, restored to full hit points, in 1d4 weeks. 

Actions

Multiattack. The undead may make two attacks with its claws.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d6+1) slashing damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or be cursed with The Slow Burn.

Burning Ash Cloud (Recharge 6). The undead can disassemble itself into a cloud of burning ash in a 30 ft. radius, seeping around obstructions and through openings as small as 1 inch. Any creature in the cloud must make a DC 14 Constitution saving throw or take 10 (3d6) fire and 10 (3d6) acid damage and be cursed with The Slow Burn. Creatures that succeed on the save take half [3] damage and are not cursed from this attack. Objects in the cloud, that are not worn or carried, automatically fail the save and take the fire and acid damage.

The asher is immune to any damage until it reassembles at the start of its next turn. While in cloud form it may fly 20 feet and/or hover.

The cloud heavily obscures creatures and objects in the cloud and on the far side of the cloud.


An asher is an undead creature made from the loosely-packed ashes of a cremated corpse or a creature that died while under the curse of The Slow Burn. It is ash, magically held together, and takes the rough form of a humanoid. It may disassemble itself to squeeze through Tiny spaces or to make a special attack. Because it is composed of ash, physical weapons, fire and acid have little to no effect on it.

When in humanoid form it appears as a burnt corpse, with the edges of the ash glowing slightly as if it were embers. This glow can increase or decrease at the asher's desire.

Hatred

An asher exists only to spread the curse. Since it is hard to destroy, it attacks relentlessly. However, it is far from mindless, using intelligence, stealth, and the environment to maximize its choices. It never makes deals with living creatures unless, as part of the deal, it may curse the living creature with The Slow Burn. An asher never makes deals with fiends.

Scarring

The Slow Burn causes burn scars that are not removed by magic short of a wish spell. However, illusion magic may hide the scars. If the creature changes shape (shapechange, polymorph, wild shape, etc.) the scars follow to the new form.

Sources and Notes

  1. user:Rlyehable. Created:2021-07-19. Licensed: CC-BY-SA.
  2. Note: Normally the remove curse and greater restoration do not benefit from casting using a higher level spell slot, this use is an exception.
  3. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.

Back to Main PageDnD5x5e (2014)MonsterUndead
  CC-BY-SA
CC-BY-SA

This is article is covered by the Creative Commons Attribution Sharealike License.



Monster data +

Rlyehable Contrigubtions +