SRD5:Condition

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Also see: 5e:Condition

D&D 5e SRD5 OGL CC-BY ʰ 

Appendix PH-A

Conditions alter a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.

A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.

If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition’s effects don’t get worse. A creature either has a condition or doesn’t.

The following definitions specify what happens to a creature while it is subjected to a condition.

SRD5 Conditions

16 conditions

Blinded

5th edition condition (SRD-OGL v5.1) 

Charmed

5th edition condition (SRD-OGL v5.1) 

  • A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.
  • The charmer has advantage on any ability check to interact socially with the creature.

Deafened

5th edition condition (SRD-OGL v5.1) 

  • A deafened creature can’t hear and automatically fails any ability check that requires hearing.

Exhaustion

5th edition condition (SRD-OGL v5.1) 

Some special abilities and environmental hazards, such as starvation and the long-­term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description.

Level Effect
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
5 Speed reduced to 0
6 Death

If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect’s description.

A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.

An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.

Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.

Frightened

5th edition condition (SRD-OGL v5.1) 

  • A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
  • The creature can’t willingly move closer to the source of its fear.

Grappled

5th edition condition (SRD-OGL v5.1) 

  • A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
  • The condition ends if the grappler is incapacitated.
  • The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.

Incapacitated

5th edition condition (SRD-OGL v5.1) 

Invisible

5th edition condition (SRD-OGL v5.1) 

  • An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.
  • Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.

Paralyzed

5th edition condition (SRD-OGL v5.1) 

Petrified

5th edition condition (SRD-OGL v5.1) 

Poisoned

5th edition condition (SRD-OGL v5.1) 

Prone

5th edition condition (SRD-OGL v5.1)  Also see: Movement - Being prone and Attack - Knocking prone

  • A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.
  • The creature has disadvantage on attack rolls.
  • An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.

Restrained

5th edition condition (SRD-OGL v5.1) 

Stunned

5th edition condition (SRD-OGL v5.1) 

Surprised

5th edition condition (SRD-OGL v5.1) 

Also see: SRD5:Surprise
  • [A surprised creature] can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends.

Unconscious

5th edition condition (SRD-OGL v5.1) 

End of the SRD5 material

Other Conditions

3 conditions

Dazzled

5th edition condition (user:Rlyehable) 

The most common occurrence of being dazzled is when a creature moves suddenly from one light level to another (i.e. from dim light to bright light) a creature is dazzled until the end of their turn.

Shocked

5th edition condition (user:Rlyehable) 

Shocked

5th edition condition (user:Rlyehable) 

Sources and Notes


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