SRD5:Priest NPC: Difference between revisions

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<div class="bctop">{{backto|{{SRD5|Monster}}}}</div>
<div class="bctop">{{backto|{{SRD5|NPC}}}}</div>
<div class="notice">{{ambiguous|term=Priest|desc=as monster or NPC}}</div>
<div class="notice">{{ambiguous|term=Priest|desc=as monster or NPC}}</div>
<div class="badge">{{5esrd}}</div>
<div class="badge">{{5esrd}}</div>
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{{5e Monster
{{5e Monster
|name=Priest <!--Creature Name-->
|name=Priest  
|sorttext=Priest NPC
|refs={{SRD5ref}} <ref name="hab">Habitat &mdash; Not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
|size=Medium <!--Medium, Large, etc.-->
|size=Medium <!--Medium, Large, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|subtype=Any Race <!--Elf, Goblinoid, etc.-->
|subtype=Any Race, Cleric
|align=Any Alignment <!--Lawful Good, Chaotic Evil-->
|align=Any Alignment <!--Lawful Good, Chaotic Evil-->
|ac=13 <!--armor class-->
|ac=13 <!--armor class-->
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|perception=13 <!--Passive Perception bonus; +5-->
|perception=13 <!--Passive Perception bonus; +5-->
|languages=Any two languages <!--Common, Goblin, None, etc.-->
|languages=Any two languages <!--Common, Goblin, None, etc.-->
|habitat=Urban
|cr=2 <!--Challenge Rating-->
|cr=2 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|qualities=
|npc=true
{{5e Ability|Divine Eminence|As a {{srd5lc|Bonus Action}}, the priest can expend a {{srd5lc|Spell Slot}} to cause its melee weapon attacks to magically deal an extra 10 (3d6) {{srd5lc|Radiant}} damage to a target on a hit. This benefit lasts until the end of the {{srd5lc|Turn}}. If the priest expends a spell slot of 2nd level or higher, the extra damage is increased by 1d6 for each level above 1st,}}
|summary=A mid-level leader of a religious order. <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->


{{5e Ability|Spellcasting|The priest is a 5th-level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Wisdom}} (spell save {{SRD5|DC}} 13, +5 to hit with spell attacks). The priest has the following {{SRD5|Cleric}} spells prepared:<br />
|feature1=Divine Eminence
Cantrips (at will): {{5e Spell Line|Light, Sacred Flame, Thaumaturgy}}<br />
|flimit1=
1st level (4 {{srd5lc|Spell Slot|slot}}s): {{5e Spell Line|Cure Wounds, Guiding Bolt, Sanctuary}}<br />
|fdesc1=As a {{srd5lc|Bonus Action}}, the priest can expend a {{srd5lc|Spell Slot}} to cause its melee weapon attacks to magically deal an extra 10 (3d6) {{srd5lc|Radiant}} damage to a target on a hit. This benefit lasts until the end of the {{srd5lc|Turn}}. If the priest expends a spell slot of 2nd level or higher, the extra damage is increased by 1d6 for each level above 1st.
2nd level (3 slots): {{5e Spell Line|Lesser Restoration, Spiritual Weapon}}<br />
 
3rd level (2 slots): {{5e Spell Line|Dispel Magic, Spirit Guardians}}
|feature2=Spellcasting
|flimit2=
|fdesc2=The priest is a 5th-level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Wisdom}} (spell save {{SRD5|DC}} 13, +5 to hit with spell attacks). The priest has the following {{SRD5|Cleric}} spells prepared:<br />
:Cantrips (at will): {{5e Spell Line|Light, Sacred Flame, Thaumaturgy}}<br />
:1st level (4 {{srd5lc|Spell Slot|slot}}s): {{5e Spell Line|Cure Wounds, Guiding Bolt, Sanctuary}}<br />
:2nd level (3 slots): {{5e Spell Line|Lesser Restoration, Spiritual Weapon}}<br />
:3rd level (2 slots): {{5e Spell Line|Dispel Magic, Spirit Guardians}}
 
|action1=Mace
|alimit1=
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +2 to hit, reach 5 ft., one target. ''Hit:'' 3 (1d6) {{srd5lc|Bludgeoning}} damage.
}}
}}
{{refstart}}Priests bring the teachings of their gods to the common folk. they are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rights.
A priest typically has one or more {{5edlc|Acolyte NPC|acolytes}} to help with religious ceremonies and other sacred duties.{{refend|{{SRD5ref}}}}


|actions=
===Found in Adventures===
{{5e Ability|Mace|''{{SRD5|Melee Weapon Attack}}:'' +2 to hit, reach 5 ft., one target. ''Hit:'' 3 (1d6) {{srd5lc|Bludgeoning}} damage.}}
{{5e Creature Adventure List|Priest}}
}}


Priests bring the teachings of their gods to the common folk. they are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rights.
==List of Priests==
{{5e Monster List/UL|Priest}}
''Also see {{SRD5|Cleric#List of Clerics|List of Clerics}}''


A priest typically has one or more {{srd5lc|Acolyte (NPC)|acolytes}} to help with religious ceremonies and other sacred duties.
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]]
<references />
[[Category:SRD5 Monsters]]
[[Category:SRD5 NPCs]]


{{SRD5 Footer|Monster}}
{{5e Footer|NPC, Priest|OGL}}
{{5e Monster Data}}
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[[Category:SRD5 Monsters]]
[[Category:SRD5 NPCs]]
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Revision as of 10:59, 16 May 2024

< NPC
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See Priest (disambiguation)
Priest (NPC) [SRD5 OGL/CC-BY][1] [2] [3]
Medium Humanoid  (Any Race, Clerics), Any Alignment
Armor Class: 13 (Chain Shirt)
Hit Points: 27 (5d8+5)
Speed: 25 ft.
Str Dex Con Int Wis Cha
10 (+0) 10 (+0) 12 (+1) 13 (+1) 16 (+3) 13 (+1)
Skills: Medicine +7, Persuasion +3, Religion +4
Senses: passive perception 13
Languages: Any two languages
Habitat: Urban
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage is increased by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following Cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, guiding bolt, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (2 slots): dispel magic, spirit guardians

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Priests bring the teachings of their gods to the common folk. they are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rights.

A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties. [SRD5 OGL/CC-BY][1]

Found in Adventures


List of Priests

4 Priests

Also see List of Clerics

Sources and Notes

  1. SRD5: 1.0 1.1
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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