5e:Almiraj: Difference between revisions

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(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{SRD5|Beast}}}}</div> <div class="notice"></div> <div class="badge">{{5epointer|Tomb of Annihilation}}</div> <div class="gi-main"> {{5e Monster |name=Almiraj |sorttext= |refs=<ref name="toa.211">{{Cite Pub|Tomb of Annihilation|pages=211}} Licensed: © Wizards of the Coast {{fairuc}}.</ref> |size=Small |type=Beast |movetype=Walk |swarm= |subtype=Almiraj |align=Unaligned |ac=13 |acfluff= |hp=3 |hd=1d6 |s...")
 
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|acfluff=  
|acfluff=  
|hp=3  
|hp=3  
|hd=1d6
|hd=
|speed=50 ft.
|speed=50 ft.
|str=2
 
|dex=16
|con=10
|int=2
|wis=14
|cha=10
|saves=
|saves=
|skills={{SRD5|Perception}} +4, {{SRD5|Stealth}} +5
|skills={{SRD5|Perception}}, {{SRD5|Stealth}}
|damageresistances=
|damageresistances=
|damageimmunity=  
|damageimmunity=  
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|xp=10 <!--Experience points for destroying-->
|xp=10 <!--Experience points for destroying-->
|canon=true
|canon=true
|summary=Tiny rabbit with a unicorn-like horn.
|pointer=true
|summary=Dog-sized rabbit with a unicorn-like horn.


|feature1=Keen Senses
|feature1=Keen Senses
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|action1=Horn
|action1=Horn
|alimit1=
|alimit1=
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +8 to hit, reach 5 ft., one {{srd5lc|Target}}. ''Hit:'' 5 (1d4+3) {{srd5lc|Piercing}} damage.
|adesc1=''{{SRD5|Melee Weapon Attack}}''
}}
}}


{{refstart}}An almiraj (pronounced AWL-meer-ahj) is a large, timid rabbit with a 1-foot-long spiral horn emerging from its forehead, not unlike the horn of a unicorn. If driven to attack, it tries to spear enemies with its horn.
Almiraj were originally from {{5ed|Zakhara}}, but were imported to {{5ed|Chult}} long ago. Almiraj can be used as a {{5ed|Familiar}}, with the GM's permission.  
 
Almiraj were brought to {{5ed|Chult}} long ago by merchants of the distant land of {{5ed|Zakhara}}. Skilled at evading predators, these creatures have flourished throughout the tropical peninsula. They live in earthen burrows and can be captured and domesticated. With the {{5ed|DM}}'s permission, the find {{5espell|Find Familiar}} spell can summon an almiraj.{{refend|<ref name="toa.211" />}}


===Found in Adventures===
===Found in Adventures===

Latest revision as of 13:08, 24 May 2024

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Tomb of Annihilation
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Almiraj (Pointer) [1]
Small Beast  (Almiraj), Unaligned
Armor Class: 13
Hit Points: 3
Speed: 50 ft.
Str Dex Con Int Wis Cha
Skills: Perception, Stealth
Senses: darkvision 30 ft., passive perception 14
Languages:
Habitat: Forest, Grassland
Challenge: 0 (10 xp)Proficiency Bonus (PB): +2

Features

Keen Senses. [2] The almiraj has advantage on Wisdom (Perception) checks that rely on hearing or sight. 

Actions

Horn. Melee Weapon Attack

Unofficial Description: Dog-sized rabbit with a unicorn-like horn.


Almiraj were originally from Zakhara, but were imported to Chult long ago. Almiraj can be used as a Familiar, with the GM's permission.

Found in Adventures

Sources and Notes

  1. Steve Winter, et. al.. Tomb of Annihilation (5e) (2017). Wizards of the Coast. p. 211. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.

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Monster data +

Almiraj (Sort Text: Almiraj 5e, Size: Small, Type: Beast, Subtypes: Almiraj, Alignment: Unaligned, HP: 3, Movement Type: Walk, CR: 0, Features: Keen Senses Horn, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Tomb of Annihilation)

Tomb of Annihilation Contrigubtions +

2 articles
Almiraj, Flying Monkey