SRD5:Knight NPC: Difference between revisions

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Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{SRD5|NPCs}}}}</div> <div class="notice">{{ambiguous|Knight|a {{SRD5|NPC}} or {{srd5lc|Monster}} in 5th edition}}</..."
 
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<div class=grid-container-std>
<div class=grid-container-std>
<div class="bctop">{{backto|{{SRD5|NPCs}}}}</div>
<div class="bctop">{{backto|{{SRD5|NPC}}}}</div>
<div class="notice">{{ambiguous|Knight|a {{SRD5|NPC}} or {{srd5lc|Monster}} in 5th edition}}</div>
<div class="notice">{{ambiguous|Knight}}</div>
<div class="badge">{{5esrd}}</div>
<div class="badge">{{5esrd}}</div>
<div class="gi-main">
<div class="gi-main">
{{5e Monster
{{5e Monster
|name=Knight <!--Creature Name-->
|name=Knight  
|size=Medium <!--Medium, Large, etc.-->
|sorttext=Knight NPC
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|refs={{SRD5ref}} <ref name="hab">Habitat &mdash; Not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
|swarm= <!--If swarm, size of individual creature in swarm-->
|size=Medium  
|subtype=Any Race <!--Elf, Goblinoid, etc.-->
|type=Humanoid  
|align=Any Alignment <!--Lawful Good, Chaotic Evil-->
|swarm=  
|ac=18 <!--armor class-->
|subtype=Any Race, Knight
|align=Any Alignment  
|ac=18  
|acfluff={{SRD5|Plate}}
|acfluff={{SRD5|Plate}}
|hp=52 <!--number of hit points-->
|hp=52  
|hd=8d8+16 <!--10d8, 4d12, etc.-->
|hd=8d8+16  
|speed=30 ft. <!--walking speed in feet, other speed (fly, swim) in feet-->
|speed=30 ft.  
|str=16  
|str=16  
|dex=11  
|dex=11  
Line 30: Line 32:
|perception=10 <!--Passive Perception bonus; +5-->
|perception=10 <!--Passive Perception bonus; +5-->
|languages=Any one language (usually {{SRD5|Common}})
|languages=Any one language (usually {{SRD5|Common}})
|habitat=Urban
|cr=3 <!--Challenge Rating-->
|cr=3 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|npc=true
|npc=true
|qualities=
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|Brave|The knight has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against being {{srd5lc|Frightened}}.}}


|actions=
|feature1=Brave
{{5e Ability|Multiattack|The knight makes two melee attacks.}}
|flimit1=
|fdesc1=The knight has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against being {{srd5lc|Frightened}}.


{{5e Ability|Greatsword|''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+1) {{srd5lc|Slashing}} damage.}}
|action1=Multiattack
|alimit1=
|adesc1=The knight makes two melee attacks.


{{5e Ability|Heavy Crossbow|''{{SRD5|Ranged Weapon Attack}}:'' +2 to hit, {{srd5lc|Range}} 100/400 ft., one target. ''Hit:'' 5 (1d10) {{srd5lc|Piercing}} damage.}}
|action2=Greatsword
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 10 (2d6+1) {{srd5lc|Slashing}} damage.


{{5e Ability|Leadership|limit=recharges after a [[SRD5:Rest|Short or Long Rest]]|For 1 {{srd5lc|Minute}}, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an {{srd5lc|Attack Roll}} or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is {{srd5lc|Incapacitated}}.}}
|action3=Heavy Crossbow
|alimit3=
|adesc3=''{{SRD5|Ranged Weapon Attack}}:'' +2 to hit, {{srd5lc|Range}} 100/400 ft., one target. ''Hit:'' 5 (1d10) {{srd5lc|Piercing}} damage.


|reaction=
|action4=Leadership
{{5e Ability|Parry|The knight adds 2 to its {{SRD5|AC}} against one {{srd5lc|Melee Attack}} that would hit it. To do so, the knight must see the attacker and be wielding a {{srd5lc|Melee Weapon}}.}}
|alimit4={{SRD5|Recharge}}s after a {{SRD5|Rest|y}}
|adesc4=For 1 {{srd5lc|Minute}}, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an {{srd5lc|Attack Roll}} or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is {{srd5lc|Incapacitated}}.
 
|reaction1=Parry
|rlimit1=
|rdesc1=The knight adds 2 to its {{SRD5|AC}} against one {{srd5lc|Melee Attack}} that would hit it. To do so, the knight must see the attacker and be wielding a {{srd5lc|Melee Weapon}}.
}}
}}
{{refstart}}Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are [[SRD5:Commoner NPC|commoners]].{{refend|{{SRD5ref}}}}
{{SRD5end}}
===Found in Adventures===
{{5e Creature Adventure List|Knight}}
==List of Knights==
<div style="display:block; overflow:auto; max-width:75svw; max-height:90vh;">
{{5e Monster List/UL|Knight}}
</div>


Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a reealm, a knight often travels with an entourage that includes squires and hirelings who are [[SRD5:Commoner NPC|commoners]].
</div><!--gi-main-->
</div><!--gi-main-->
<div class="source">
<div class="source">
==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]]
<references />
[[Category:SRD5 Monsters]]
[[Category:SRD5 NPCs]]


{{SRD5 Footer|Monster}}
{{5e Footer|NPC|SRD5}}
{{5e Monster Data}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
[[Category:SRD5 Monsters]]
[[Category:SRD5 NPCs]]
{{Navboxes}}
{{Navboxes}}

Latest revision as of 16:31, 1 June 2024

< NPC
Not the article you were looking for?
See Knight (disambiguation)

D&D 5.0e SRD5 OGL CC-BY ʰ 

Knight (NPC) [SRD5 OGL/CC-BY] [1] [2] [3]
Medium Humanoid  (Any Race, Knights), Any Alignment
Armor Class: 18 (Plate)
Hit Points: 52 (8d8+16)
Speed: 30 ft.
Str Dex Con Int Wis Cha
16 (+3) 11 (+0) 14 (+2) 11 (+0) 11 (+0) 15 (+2)
Saving Throws: Con +4, Wisdom|Wis +2
Senses: passive perception 10
Languages: Any one language (usually Common)
Habitat: Urban
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Brave. The knight has advantage on saving throws against being frightened. 

Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+1) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a y). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated. 

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Knights are warriors who pledge service to rulers, religious orders, and noble causes. A knight's alignment determines the extent to which a pledge is honored. Whether undertaking a quest or patrolling a realm, a knight often travels with an entourage that includes squires and hirelings who are commoners. [SRD5 OGL/CC-BY] [1]

End of the SRD5 material

Found in Adventures

List of Knights

Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. 1.0 1.1
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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