SRD5:Wererat: Difference between revisions

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===Found in Adventures===
{{5e Creature Adventure List|Wererat}}
==List of Wererats==
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{{5e Monster List/UL|Wererat}}
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==Sources and Notes==
==Sources and Notes==
<references />
<references />

Latest revision as of 07:37, 3 September 2024

Wererat [SRD5 OGL/CC-BY][1] [2] [3] [4]
Medium Humanoid  (Humans, Shapechangers, Lycanthropes), Lawful Evil
Armor Class: 12
Hit Points: 33 (6d8+6)
Speed: 30 ft.
Str Dex Con Int Wis Cha
10 (+0) 15 (+2) 12 (+1) 11 (+0) 10 (+0) 8 (-1)
Skills: Perception +2, Stealth +4
Damage Immunity: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses: Darkvision 60 ft. (rat form only), passive perception 12
Languages: Common (can't speak in rat form)
Habitat: Forest, Urban
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell. 

Actions

Multiattack (Humanoid or Hybrid Form Only). The wererat makes two attacks, only one of which can be a bite.

Bite (Rat or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.

End of the SRD5 material

Unofficial Description: In humanoid form, the wererat appears human, in rat form as a giant rat, and in hybrid form as a blend of the two.


Lycanthropes as Player Characters

[5] Player's Handbook (5e) includes rules for player character that have been cursed with lycanthropy.

 [SRD3 OGL] [6] 
 3.5e lore 
A wererat in humanoid form tends to be a thin, wiry individual of shorter than average height. The eyes constantly dart around, and the nose and mouth may twitch if he or she is excited. Males often have thin, ragged mustaches.

Found in Adventures


List of Wererats

1 Wererats

Sources and Notes

  1. SRD5:
  2. also published in — Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 207.
  3. Habitat — Not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. MM5 p.207.
  6. Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. Licensed: OGL.

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Monster data +

Wererat (Sort Text: Lycanthrope Wererat 5e, Size: Medium, Type: Humanoid, Subtypes: Human Shapechanger Lycanthrope, Alignment: Lawful Evil, HP: 33, CR: 2, Features: Shapechanger Keen Smell Multiattack Bite Shortsword Hand Crossbow, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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