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Latest revision as of 09:36, 9 February 2025

Abjurer exists in other D&D editions see:

Abjurer (disambiguation).

5e Pointer  + 
Player's Handbook (5e24)

Abjurer[1]
Wizard subclass


Shield Companions and Banish Foes

These wizards specialize in Abjuration Spells.

Abjurer Features

Wizard Level Features  
3rd Abjuration Savant, Arcane Ward 
6th Projected Ward 
10th Spell Breaker 
14th Spell Resistance

 

Abjuration Savant

3rd level Abjurer feature.
Unofficial Summary: You add 2 Wizard Abjuration Spells to your Spellbook without cost. When you gain a Wizard level, you can all a bonus Abjuration spell to your spellbook without cost. 

Arcane Ward

3rd level Abjurer feature.
Unofficial Summary: Once per Long Rest when you cast an Abjuration spell you create a Ward around yourself that takes damage in place of you. The ward regains Hit Points when you cast an Abjuration spell (using a Spell Slot

Projected Ward

6th level Abjurer feature.
Unofficial Summary: You can use your Arcane Ward to absorb damage that would have been dealt to nearby Creatures

Spell Breaker

10th level Abjurer feature.
Unofficial Summary: You know and always have prepared the Counterspell and Dispel Magic spells. You can cast a buffed version of Dispel Magic as a Bonus Action. If you are successful in ending a spell with either of these, you do not expend a spell slot. 

Spell Resistance

14th level Abjurer feature.
Unofficial Summary: Gain Resistance to damage from spells and buff your Saving Throws against them.

Sources and Notes

  1. Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 172. Licensed: © Wizards of the Coast (used under 'fair use' clause).

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