5e24:Abjurer: Difference between revisions
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Latest revision as of 09:36, 9 February 2025
Shield Companions and Banish Foes
These wizards specialize in Abjuration Spells.
Abjurer Features
Wizard Level | Features |
---|---|
3rd | Abjuration Savant, Arcane Ward |
6th | Projected Ward |
10th | Spell Breaker |
14th | Spell Resistance |
Abjuration Savant
3rd level Abjurer feature.
Unofficial Summary: You add 2 Wizard Abjuration Spells to your Spellbook without cost. When you gain a Wizard level, you can all a bonus Abjuration spell to your spellbook without cost.
Arcane Ward
3rd level Abjurer feature.
Unofficial Summary: Once per Long Rest when you cast an Abjuration spell you create a Ward around yourself that takes damage in place of you. The ward regains Hit Points when you cast an Abjuration spell (using a Spell Slot.
Projected Ward
6th level Abjurer feature.
Unofficial Summary: You can use your Arcane Ward to absorb damage that would have been dealt to nearby Creatures.
Spell Breaker
10th level Abjurer feature.
Unofficial Summary: You know and always have prepared the Counterspell and Dispel Magic spells. You can cast a buffed version of Dispel Magic as a Bonus Action. If you are successful in ending a spell with either of these, you do not expend a spell slot.
Spell Resistance
14th level Abjurer feature.
Unofficial Summary: Gain Resistance to damage from spells and buff your Saving Throws against them.
Sources and Notes
- Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 172. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
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