5e24:Path of the Berserker: Difference between revisions

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(Created page with "<div class=grid-container-std> <div class="notice"> </div> <div class="bctop">{{backto|{{5e24|Barbarian}}}}</div> <div class="badge">{{5epointer|sources=2024FR, PHB5e24}}</div> <div class="gi-main">{{tocright}} {{5e24 Subclass Traits |subclass=Path of the Berserker |sorttext=Berserker Path of the |class=Barbarian |refs=<ref name="24fr">{{Cite Pub|2024 D&D Free Rules}} © Wizards of the Coast {{fairuc}}.</ref> <ref name="phb5e24">{{Cite Pub|Player's Handbook (5e24)|...")
 
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<div class="notice">{{edition|Berserker}}</div>
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<div class="bctop">{{backto|{{5e24|Barbarian}}}}</div>
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|sorttext=Berserker Path of the
|sorttext=Berserker Path of the
|class=Barbarian  
|class=Barbarian  
|refs=<ref name="24fr">{{Cite Pub|2024 D&D Free Rules}} &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="phb5e24">{{Cite Pub|Player's Handbook (5e24)|pages=54}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|refs=<ref name="srd52.30">{{Cite Pub|SRD 5.2|pages=30}} Licensed: [[CC-BY]].</ref><ref name="24fr">{{Cite Pub|2024 D&D Free Rules}}.</ref> <ref name="phb5e24">{{Cite Pub|Player's Handbook (5e24)|pages=54}}.</ref>
|summary=This path is a path of untrammeled fury, slick with blood.
|summary=This path is a path of untrammeled fury, slick with blood.
|trait1name=Frenzy
|trait1name=Frenzy
|trait1lvl=3rd
|trait1lvl=3rd
|trait1desc='''Unofficial Summary:''' When using {{5e24|Reckless Attack}}, you deal extra {{5e24lc|Damage}} to the first target.
|trait1desc=If you use {{5e24|Reckless Attack}} while your {{5e24|Rage}} is active, you deal extra {{5e24lc|Damage}} to the first target you hit on your {{5e24lc|Turn}} with a {{5e24|Strength}}-based attack. To determine the extra damage, roll a number of d6s equal to your {{5e24|Rage Damage}} bonus, and add them together. The damage has the same type as the {{5e24lc|Weapon}} or {{5e24|Unarmed Strike}} used for the attack.


|trait2name=Mindless Rage  
|trait2name=Mindless Rage  
|trait2lvl=6th
|trait2lvl=6th
|trait2desc='''Unofficial Summary:''' You are {{5e24|Immunity|Immune}} to the {{5e24|Charmed}} & {{5e24|Frightened}} conditions.
|trait2desc=You have {{5e24|Immunity}} to the {{5e24|Charmed}} and {{5e24|Frightened}} conditions while your Rage is active. If you’re Charmed or Frightened when you enter your Rage, the condition ends on you.


|trait3name=Retaliation
|trait3name=Retaliation
|trait3lvl=10th
|trait3lvl=10th
|trait3desc='''Unofficial Summary:''' If damaged by a {{5e24|Melee Attack}}, you may make one attack back at the creature.
|trait3desc=When you take damage from a creature that is within 5 feet of you, you can take a {{5e24|Reaction}} to make one {{5e24lc|Melee Attack}} against that {{5e24lc|Creature}}, using a weapon or an Unarmed Strike.


|trait4name=Intimidating Presence
|trait4name=Intimidating Presence
|trait4lvl=14th
|trait4lvl=14th
|trait4desc='''Unofficial Summary:''' Once per {{5e24|Long Rest}} you can use a {{5e24|Bonus Action}} to cause an {{5e24|Emanation}} around yourself. Enemies in the Emanation must attempt a {{5e24|Wisdom}} {{5e24lc|Saving Throw}} or become {{5e24|Frightened}} of you for a period of time.
|trait4desc=As a {{5e24|Bonus Action}}, you can strike terror into others with your menacing presence and primal power. When you do so, each creature of your choice in a 30-foot {{5e24|Emanation}} originating from you must make a {{5e24|Wisdom}} {{5e24lc|Saving Throw}} ({{5e24|DC}} 8 plus your Strength modifier and {{5e24|Proficiency Bonus}}). On a failed save, a creature has the Frightened condition for 1 {{5e24lc|Minute}}. At the end of each of the Frightened creature’s turns, the creature repeats the save, ending the effect on itself on a success.
 
Once you use this feature, you can’t use it again until you finish a {{5e24|Long Rest}} unless you expend a use of your Rage (no action required) to restore your use of it.


|desc=''Channel Rage into Violent Fury''
|desc=''Channel Rage into Violent Fury''


'''Unofficial Description:''' Berserkers (Path of the Berserker Barbarians) channel primal power into violence and fear.
Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower them.
 
{{5x Subclass Feature Table
|name=Path of the Berserker <!-- name of subclass -->
|class={{5e24|Bard}} <!-- name of the class -->
|level3={{iplink|Frenzy}}
|level6={{iplink|Mindless Rage}}
|level10={{iplink|Retaliation}}
|level14={{iplink|Intimidating Presence}}
}}
}}
}}
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==Sources and Notes==
==Sources and Notes==
{{5e24 Footer|Barbarian|Fair Use}}
<references />
{{5e24 Footer|Barbarian|Copyright}}
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[[Category:5e24 Barbarians]]
[[Category:5e24 Barbarians]]

Latest revision as of 05:38, 29 April 2025

Berserker exists in other D&D editions see:

Berserker (disambiguation).

Path of the Berserker[1][2] [3]
Barbarian subclass


Channel Rage into Violent Fury

Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower them.

Path of the Berserker Features

Bard Level Features  
3rd Frenzy 
6th Mindless Rage 
10th Retaliation 
14th Intimidating Presence

 

Frenzy

3rd level Path of the Berserker feature.
If you use Reckless Attack while your Rage is active, you deal extra damage to the first target you hit on your turn with a Strength-based attack. To determine the extra damage, roll a number of d6s equal to your Rage Damage bonus, and add them together. The damage has the same type as the weapon or Unarmed Strike used for the attack. 

Mindless Rage

6th level Path of the Berserker feature.
You have Immunity to the Charmed and Frightened conditions while your Rage is active. If you’re Charmed or Frightened when you enter your Rage, the condition ends on you. 

Retaliation

10th level Path of the Berserker feature.
When you take damage from a creature that is within 5 feet of you, you can take a Reaction to make one melee attack against that creature, using a weapon or an Unarmed Strike. 

Intimidating Presence

14th level Path of the Berserker feature.
As a Bonus Action, you can strike terror into others with your menacing presence and primal power. When you do so, each creature of your choice in a 30-foot Emanation originating from you must make a Wisdom saving throw (DC 8 plus your Strength modifier and Proficiency Bonus). On a failed save, a creature has the Frightened condition for 1 minute. At the end of each of the Frightened creature’s turns, the creature repeats the save, ending the effect on itself on a success.

Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to restore your use of it.

Sources and Notes

  1. Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. p. 30. Licensed: CC-BY.
  2. Wizards RPG Team. 2024 D&D Free Rules (5e 2024) (2024-09-03). Wizards of the Coast, D&D Beyond..
  3. Wizards RPG Team. Player's Handbook (5e24) (5e 2024) (2024-09-17). Wizards of the Coast. ISBN 9780786969821. p. 54..

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This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].