5e24:Wizard: Difference between revisions

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(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5e24|Class}}}}</div> <div class="notice">{{edition|Wizard}}</div> <div class="badge">{{5e24pointer|sources=2024FR, PHB5e24}}</div> <div class="gi-main"> <div style="display:block; float:right; max-width:200px;">{{tocright}}</div> '''Wizard''' is a {{5e24lc|Class}} in 5th edition (2024). {{5e24 Core Class Traits |class=Wizard |sorttext= |refs=<ref name="24fr">{{Cite Pub|2024 D&D Free Rules}} Licensed: © Wi...")
 
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|class=Wizard
|class=Wizard
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|refs=<ref name="24fr">{{Cite Pub|2024 D&D Free Rules}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="phb5e24">{{Cite Pub|Player's Handbook (5e24)|pages=164-175}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|refs=<ref name="srd52.7782">{{Cite Pub|SRD 5.2|pages=77-82}} Licensed: [[CC-BY]].</ref><ref name="24fr">{{Cite Pub|2024 D&D Free Rules}}.</ref><ref name="phb5e24">{{Cite Pub|Player's Handbook (5e24)|pages=164-175}}.</ref>
|primeAbility={{5e24|Intelligence}}
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|featurelist=Spellcasting, Ritual Adept, Arcane Recovery, Scholar, Wizard Subclass, Ability Score Improvement, Memorize Spell, Spell Mastery, Epic Boon, Signature Spells
|featurelist=Spellcasting, Ritual Adept, Arcane Recovery, Scholar, Wizard Subclass, Ability Score Improvement, Memorize Spell, Spell Mastery, Epic Boon, Signature Spells
}}
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'''Unofficial Description:''' Wizards access magic through study and formulas (unlike {{5e24|Sorcerer}}s that innately magical or {{5e24|Warlock}}s that borrow power from a power patron).


==Becoming a Rogue==
==Becoming a Rogue==
<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.7782" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span>
===As a Level 1 Character===
===As a Level 1 Character===
* Gain all the traits in the {{iplink|Core Wizard Traits}} table.
* Gain all the traits in the {{iplink|Core Wizard Traits}} table.
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==Wizard Features==
==Wizard Features==
{{5e24 Class Features
{{5e24 Class Features
|refs=<ref name="24fr" /><ref name="phb5e24" />
|refs=<ref name="srd52.7782" /><ref name="24fr" /><ref name="phb5e24" />
|classname=Wizard
|classname=Wizard
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===Spellcasting===
===Spellcasting===
''1st level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span>{{alsosee-sect|5e24:Wizard/Spell|Wizard Spells}}<br />
''1st level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.7782" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span>{{alsosee-sect|5e24:Wizard/Spell|Wizard Spells}}<br />
'''Unofficial Summary:''' You gain the ability to cast {{5e24lc|Spell}}s (see rules on {{5e24|Spellcasting}}).
As a student of arcane magic, you have learned to cast {{5e24lc|Spell}}s. See <!--chapter 7 for -->the rules on {{5e24lc|Spellcasting}}. The information below details how you use those rules with {{5e24|Wizard Spell}}s<!--, which appear in the Wizard spell list later in the class’s description-->.
* '''{{anchor|Cantrips}}.''' You learn and can cast a number of {{5e24|Cantrip}}s (see {{iplink|Wizard Features}} table). At the end of a {{5e24|Long Rest}} you can exchange one Wizard cantrip for another.
 
* '''{{anchor|Spellbook}}.''' You have written your (level 1+) spells in a {{anchor|spellbook}} from which you prepare spells after a Long Rest. Only you or someone casting {{5e24|Identify}} can read it.  
'''{{anchor|Cantrips}}.''' You know three Wizard {{5e24lc|Cantrip}}s of your choice. {{5e24 Spell Line|Light, Mage Hand}}, and {{5e24spell|Ray of Frost}} are recommended. Whenever you finish a {{5e24|Long Rest}}, you can replace one of your cantrips from this feature with another Wizard cantrip of your choice.
* '''{{anchor|Spell Slots}}.''' The Wizards Features table shows the number of {{5e24lc|Spell Slot}}s and level of them you have after completing a Long Rest. You must use these spell slots to cast spells of level 1+. Each Long Rest, these spell slots renew.
 
* '''{{anchor|Prepared Spells}} of Level 1+.''' After a long rest you can read your spellbook to prepare a number of spells (see Wizard Features table). You can use a spell slot of the spell's level or higher to cast one of these prepared spells.
When you reach Wizard levels 4 and 10, you learn another Wizard cantrip of your choice, as shown in the Cantrips column of the {{iplink|Wizard Features}} table.
* '''{{anchor|Spellcasting Ability}}.''' {{5e24|Intelligence}} is your {{5e24lc|Spellcasting Ability}}.
 
* '''{{anchor|Spellcasting Focus}}.''' You can use an {{5e24|Arcane Focus}} or your spellbook as a {{5e24|Spellcasting Focus}}.
'''{{anchor|Spellbook}}.''' Your wizardly apprenticeship culminated in the creation of a unique book: your {{anchor|spellbook}}. It is a {{5e24|Tiny}} {{5e24lc|Object}} that weighs 3 pounds, contains 100 pages, and can be read only by you or someone casting {{5e24spell|Identify}}. You determine the book’s appearance and materials, such as a gilt-edged tome or a collection of vellum bound with twine.
 
The book contains the level 1+ spells you know. It starts with six level 1 Wizard spells of your choice. {{5e24 spell line|Detect Magic, Feather Fall, Mage Armor, Magic Missile, Sleep}}, and {{5e24spell|Thunderwave}} are recommended.
 
Whenever you gain a Wizard level after 1, add two Wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have {{5e24lc|Spell slot}}s, as shown in the Wizard Features table. The spells are the culmination of arcane research you do regularly.
 
'''{{anchor|Spell Slots}}.''' The Wizard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.
 
'''{{anchor|Prepared Spells}} of Level 1+.''' You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose four spells from your spellbook. The chosen spells must be of a level for which you have spell slots.
 
The number of spells on your list increases as you gain Wizard levels, as shown in the Prepared Spells column of the Wizard Features table. Whenever that number increases, choose additional Wizard spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Wizard, your list of prepared spells can include six spells of levels 1 and 2 in any combination, chosen from your spellbook.
 
If another Wizard feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Wizard spells for you.
 
'''Changing Your Prepared Spells.''' Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook.
 
'''{{anchor|Spellcasting Ability}}.''' {{5e24|Intelligence}} is your {{5e24lc|Spellcasting Ability}} for your Wizard spells.
 
'''{{anchor|Spellcasting Focus}}.''' You can use an {{5e24|Arcane Focus}} or your spellbook as a {{5e24|Spellcasting Focus}} for your Wizard spells.
 
<div class="shaded small">
===Expanding and Replacing a Spellbook===
<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.7782" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span>The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover a Wizard spell on a {{5e24|Spell Scroll}}, for example, and then copy it into your spellbook.
 
Copying a Spell into the Book. When you find a level 1+ Wizard spell, you can copy it into your spellbook if it’s of a level you can prepare and if you have time to copy it. For each level of the spell, the transcription takes 2 hours and costs 50 {{5e24|GP}}. Afterward you can prepare the spell like the other spells in your spellbook.
 
Copying the Book. You can copy a spell from your spellbook into another book. This is like copying a new spell into your spellbook but faster, since you already know how to cast the spell. You need spend only 1 hour and 10 GP for each level of the copied spell.
 
If you lose your spellbook, you can use the same procedure to transcribe the Wizard spells that you have prepared into a new spellbook. Filling out the remainder of the new book requires you to find new spells to do so. For this reason, many wizards keep a backup spellbook.
</div>


===Ritual Adept===
===Ritual Adept===
''1st level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span>
''1st level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.7782" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span
'''Unofficial Summary:''' You can cast spells with the {{5e24|Ritual}} tag as a ritual.
>You can cast any spell as a Ritual if that spell has the {{5e24|Ritual}} tag and the spell is in your spellbook. You needn’t have the spell {{5e24lc|Prepared}}, but you must read from the book to cast a spell in this way.


===Arcane Recovery===
===Arcane Recovery===
''1st level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''1st level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.7782" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
'''Unofficial Summary:''' Once per Long Rest, after a {{5e24|Short Rest}} you can recover a number of expended spell slots (based on your Wizard level).
You can regain some of your magical energy by studying your spellbook. When you finish a {{5e24|Short Rest}}, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than {{5e24lc|Half}} your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you’re a level 4 Wizard, you can recover up to two levels’ worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots.
 
Once you use this feature, you can’t do so again until you finish a Long Rest.


===Scholar===
===Scholar===
''3rd level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''3rd level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.7782" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
'''Unofficial Summary:''' You gain {{5e24|Expertise}} in {{5e24|Arcana}}, {{5e24|History}}, {{5e24|Investigation}}, {{5e24|Medicine}}, {{5e24|Nature}}, or {{5e24|Religion}}.
While studying magic, you also specialized in another field of study. Choose one of the following skills in which you have {{5e24lc|Proficiency}}: {{5e24|Arcana}}, {{5e24|History}}, {{5e24|Investigation}}, {{5e24|Medicine}}, {{5e24|Nature}}, or {{5e24|Religion}}. You have {{5e24|Expertise}} in the chosen skill.


===Wizard Subclass===
===Wizard Subclass===
''3rd level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''3rd level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.7782" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
'''Unofficial Summary:''' You gain a Wizard subclass.
You gain a Wizard subclass of your choice. <!--The {{5e24|Evoker}} subclass is detailed after this class’s description. -->A subclass is a specialization that grants you features at certain Wizard levels. For the rest of your career, you gain each of your subclass’s features that are of your Wizard level or lower.


====List of Wizard Subclasses====
====List of Wizard Subclasses====
<div style="display:block; overflow:auto; max-width:75svw; max-height:90vh;">
<span style="font-size:8pt; color:red;">''Note: This section contains information beyond the {{5e24|SRD 5.2}}''</span>
<div style="display:block; overflow:auto; width:calc(100% - 50px); max-height:90vh;">
{{5e24 Subclass List|Wizard}}
{{5e24 Subclass List|Wizard}}
</div>
</div>


===Ability Score Improvement===
===Ability Score Improvement===
''4th, 8th, 12th, 16th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''4th, 8th, 12th, 16th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.7782" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
'''Unofficial Summary:''' You gain a {{5e24lc|Feat}}, {{5e24|Ability Score Improvement}} or another.
You gain the {{5e24|Ability Score Improvement}} feat <!--(see chapter 5) -->or another {{5e24lc|Feat}} of your choice for which you qualify. You gain this feature again at Warlock levels 8, 12, and 16.


===Memorize Spell===
===Memorize Spell===
''5th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''5th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.7782" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
'''Unofficial Summary:''' At the end of a Short Rest, you can exchange one of the spells you have prepared for another from your spellbook.
Whenever you finish a Short Rest, you can study your spellbook and replace one of the level 1+ Wizard spells you have prepared for your {{iplink|Spellcasting}} feature with another level 1+ spell from the book.


===Spell Mastery===
===Spell Mastery===
''18th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''18th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.7782" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
'''Unofficial Summary:''' Choose a level 1 & level 2 spell (casting time of 1 {{5e24lc|Action}}). You have these spells prepared and can cast them without spending a spell slot (at lowest level). When you finish a Long Rest, you can exchange one of these spells for another of the same level.
You have achieved such mastery over certain spells that you can cast them at will. Choose a level 1 and a level 2 spell in your spellbook that have a casting time of an action. You always have those spells prepared, and you can cast them at their lowest level without expending a spell slot. To cast either spell at a higher level, you must expend a spell slot.
 
Whenever you finish a Long Rest, you can study your spellbook and replace one of those spells with an eligible spell of the same level from the book.


===Epic Boon===
===Epic Boon===
''19th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''19th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.7782" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
'''Unofficial Summary:''' You gain an {{5e24|Epic Boon}} or another feat.
You gain an {{5e24|Epic Boon}} feat <!--(see chapter 5) -->or another feat of your choice for which you qualify. {{5e24|Boon of Spell Recall}} is recommended.


===Signature Spells===
===Signature Spells===
''20th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
''20th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="srd52.7782" /><ref name="24fr" /><ref name="phb5e24" />&nbsp;</span><br />
'''Unofficial Summary:''' At the end of a Long Rest choose a 2 level 3 spells from your spellbook. You always have these spells prepared and can cast them once without spending a spell slot (at 3rd level).
Choose two level 3 spells in your spellbook as your signature spells. You always have these spells prepared, and you can cast each of them once at level 3 without expending a spell slot. When you do so, you can’t cast them in this way again until you finish a Short or Long Rest. To cast either spell at a higher level, you must expend a spell slot.
{{sourceend|SRD 5.2}}
 
==Description==
'''Unofficial Description:''' Wizards are practitioners of the arcane arts. Their magic comes from formulas and rituals meticulously recorded and handed down to their pupils.


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Latest revision as of 18:15, 29 April 2025

File:Disambiguation.png
Wizard exists in other D&D editions see:

Wizard (disambiguation).

Wizard is a class in 5th edition (2024).


Core Wizard Traits

Core Wizard Traits  [1][2][3] 
Primary Ability Intelligence
Hit Point Die D6 per Wizard level
Saving Throw Proficiencies Intelligence and Wisdom
Skill Proficiencies Choose any 2 Arcana, History, Insight, Investigation, Medicine, Nature, or Religion
Weapon Proficiencies Simple Weapons
Tool Proficiencies None
Armor Training None
Starting Equipment Choose A, or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar's Pack, and 5 GP; or (B) 55 GP


Becoming a Rogue

 [1][2][3] 

As a Level 1 Character

As a Multiclass Character

  • Gain the following traits from the Core Warlock Traits table: Hit Point Die and training with Light armor.
  • Gain the Wizard’s level 1 features, which are listed in the Wizard Features table. See the multiclassing rules in chapter 2 to determine your available spell slots.

Wizard Features

Wizard Features[1][2][3]
Level Proficiency
Bonus
Features Cantrips Prepared Spells Spell Slots per Spell Level
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Spellcasting, Ritual Adept, Arcane Recovery 3 4 2
2nd +2 Scholar 3 5 3
3rd +2 Wizard Subclass 3 6 4 2
4th +2 Ability Score Improvement 4 7 4 3
5th +3 Memorize Spell 4 9 4 3 2
6th +3 Subclass feature 4 10 4 3 3
7th +3 4 11 4 3 3 1
8th +3 Ability Score Improvment 4 12 4 3 3 2
9th +4 4 14 4 3 3 3 1
10th +4 Subclass feature 5 15 4 3 3 3 2
11th +4 5 16 4 3 3 3 2 1
12th +4 Ability Score Improvement 5 16 4 3 3 3 2 1
13th +5 5 17 4 3 3 3 2 1 1
14th +5 Subclass feature 5 18 4 3 3 3 2 1 1
15th +5 5 19 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvment 5 21 4 3 3 3 2 1 1 1
17th +6 5 22 4 3 3 3 2 1 1 1 1
18th +6 Spell Mastery 5 23 4 3 3 3 3 1 1 1 1
19th +6 Epic Boon 5 24 4 3 3 3 3 2 1 1 1
20th +6 Signature Spells 5 25 4 3 3 3 3 2 2 1 1

Spellcasting

1st level [1][2][3] 
Also see: Wizard Spells


As a student of arcane magic, you have learned to cast spells. See the rules on spellcasting. The information below details how you use those rules with Wizard Spells.

Cantrips. You know three Wizard cantrips of your choice. Light, Mage Hand, and Ray of Frost are recommended. Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Wizard cantrip of your choice.

When you reach Wizard levels 4 and 10, you learn another Wizard cantrip of your choice, as shown in the Cantrips column of the Wizard Features table.

Spellbook. Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you or someone casting Identify. You determine the book’s appearance and materials, such as a gilt-edged tome or a collection of vellum bound with twine.

The book contains the level 1+ spells you know. It starts with six level 1 Wizard spells of your choice. Template:5e24 spell line, and Thunderwave are recommended.

Whenever you gain a Wizard level after 1, add two Wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown in the Wizard Features table. The spells are the culmination of arcane research you do regularly.

Spell Slots. The Wizard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose four spells from your spellbook. The chosen spells must be of a level for which you have spell slots.

The number of spells on your list increases as you gain Wizard levels, as shown in the Prepared Spells column of the Wizard Features table. Whenever that number increases, choose additional Wizard spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Wizard, your list of prepared spells can include six spells of levels 1 and 2 in any combination, chosen from your spellbook.

If another Wizard feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Wizard spells for you.

Changing Your Prepared Spells. Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook.

Spellcasting Ability. Intelligence is your spellcasting ability for your Wizard spells.

Spellcasting Focus. You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells.

Expanding and Replacing a Spellbook

 [1][2][3] The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover a Wizard spell on a Spell Scroll, for example, and then copy it into your spellbook.

Copying a Spell into the Book. When you find a level 1+ Wizard spell, you can copy it into your spellbook if it’s of a level you can prepare and if you have time to copy it. For each level of the spell, the transcription takes 2 hours and costs 50 GP. Afterward you can prepare the spell like the other spells in your spellbook.

Copying the Book. You can copy a spell from your spellbook into another book. This is like copying a new spell into your spellbook but faster, since you already know how to cast the spell. You need spend only 1 hour and 10 GP for each level of the copied spell.

If you lose your spellbook, you can use the same procedure to transcribe the Wizard spells that you have prepared into a new spellbook. Filling out the remainder of the new book requires you to find new spells to do so. For this reason, many wizards keep a backup spellbook.

Ritual Adept

1st level [1][2][3] You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn’t have the spell prepared, but you must read from the book to cast a spell in this way.

Arcane Recovery

1st level [1][2][3] 
You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you’re a level 4 Wizard, you can recover up to two levels’ worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots.

Once you use this feature, you can’t do so again until you finish a Long Rest.

Scholar

3rd level [1][2][3] 
While studying magic, you also specialized in another field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill.

Wizard Subclass

3rd level [1][2][3] 
You gain a Wizard subclass of your choice. A subclass is a specialization that grants you features at certain Wizard levels. For the rest of your career, you gain each of your subclass’s features that are of your Wizard level or lower.

List of Wizard Subclasses

Note: This section contains information beyond the SRD 5.2

5 official and unofficial subclasses.

Subclass Features Flags License Source
Abjurer Abjuration Savant, Arcane Ward, Projected Ward, Spell Breaker, Spell Resistance Canon, Pointer Fair Use Player's Handbook (5e24)
Bladesinger Bladesong, Training in War and Song, Extra Attack, Song of Defense, Song of Victory Canon, Pointer Fair Use Forgotten Realms Heroes of Faerun
Diviner Divination Savant, Portent, Expert Divination, The Third Eye, Greater Portent Canon, Pointer Fair Use Player's Handbook (5e24)
Evoker Evocation Savant, Potent Cantrip, Sculpt Spells, Empowered Evocation, Overchannel Canon CC-BY SRD 5.2
Illusionist Illusion Savant, Improved Illusions, Phantasmal Creatures, Illusory Self, Illusory Reality Canon, Pointer Fair Use Player's Handbook (5e24)

Ability Score Improvement

4th, 8th, 12th, 16th level [1][2][3] 
You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Warlock levels 8, 12, and 16.

Memorize Spell

5th level [1][2][3] 
Whenever you finish a Short Rest, you can study your spellbook and replace one of the level 1+ Wizard spells you have prepared for your Spellcasting feature with another level 1+ spell from the book.

Spell Mastery

18th level [1][2][3] 
You have achieved such mastery over certain spells that you can cast them at will. Choose a level 1 and a level 2 spell in your spellbook that have a casting time of an action. You always have those spells prepared, and you can cast them at their lowest level without expending a spell slot. To cast either spell at a higher level, you must expend a spell slot.

Whenever you finish a Long Rest, you can study your spellbook and replace one of those spells with an eligible spell of the same level from the book.

Epic Boon

19th level [1][2][3] 
You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon of Spell Recall is recommended.

Signature Spells

20th level [1][2][3] 
Choose two level 3 spells in your spellbook as your signature spells. You always have these spells prepared, and you can cast each of them once at level 3 without expending a spell slot. When you do so, you can’t cast them in this way again until you finish a Short or Long Rest. To cast either spell at a higher level, you must expend a spell slot.

End of the SRD 5.2 material

Description

Unofficial Description: Wizards are practitioners of the arcane arts. Their magic comes from formulas and rituals meticulously recorded and handed down to their pupils.

Sources and Notes


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This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].