SRD5:Darkmantle: Difference between revisions

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<div class=grid-container-std>
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<div class="bctop">{{backto|{{SRD5|Monster}}}}</div>
<div class="bctop">{{backto|{{SRD5|Monstrosity}}}}</div>
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<div class="notice">{{edition|Darkmantle}}</div>
<div class="badge">{{5esrd}}</div>
<div class="badge">{{5esrd}}</div>
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{{5e Monster
{{5e Monster
|name=Darkmantle <!--Creature Name-->
|name=Darkmantle  
|size=Small <!--Medium, Large, etc.-->
|sorttext=
|type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|refs={{SRD5ref}} <ref name="hab">Note: Habitat is not part of the [[SRD5]].</ref> <ref name="mm5.46">also published in &mdash; {{Cite Pub|Monster Manual (5e)|pages=46}}</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref> <ref name="rlyhab">habitat (Underground) - [[user:Rlyehable]]</ref>
|swarm= <!--If swarm, size of individual creature in swarm-->
|size=Small  
|subtype= <!--Elf, Goblinoid, etc.-->
|type=Monstrosity  
|align=Unaligned <!--Lawful Good, Chaotic Evil-->
|swarm=  
|ac=11 <!--armor class-->
|subtype=  
|acfluff= <!--reason if given-->
|align=Unaligned  
|hp=22 <!--number of hit points-->
|ac=11  
|hd=5d6+5 <!--10d8, 4d12, etc.-->
|acfluff=  
|speed=10 ft., {{srd5lc|Fly}} 30 ft. <!--walking speed in feet, other speed (fly, swim) in feet-->
|hp=22  
|hd=5d6+5  
|speed=10 ft., {{srd5lc|Fly}} 30 ft.  
|str=16
|str=16
|dex=12
|dex=12
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|wis=10
|wis=10
|cha=5
|cha=5
|saves= <!--bonus to save; Athletics +5-->
|saves=  
|skills={{SRD5|Stealth}} +3 <!--{{SRD|Stealth}} +3-->
|skills={{SRD5|Stealth}} +3  
|damageresistances= <!--bludgeoning, slashing, piercing-->
|damageresistances=  
|damageimmunity= <!--damage type; fire, radiant-->
|damageimmunity=  
|conditionimmunity= <!--condition; charmed, petrified-->
|conditionimmunity=  
|senses={{srd5lc|Blindsight}} 60 ft. <!--darkvision 60 feet, Tremorsense 30 feet-->
|senses={{srd5lc|Blindsight}} 60 ft.  
|perception=10 <!--Passive Perception bonus; +5-->
|perception=10 <!--Passive-->
|languages= <!--Common, Goblin, None, etc.-->
|languages=  
|habitat=Underdark, Underground
|cr=1/2<!--Challenge Rating-->
|cr=1/2<!--Challenge Rating-->
|xp=100 <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|qualities=
|summary=Darkmantle appear similar to a {{wikip|Vampire Squid}}.
{{5e Ability|Echolocation|The darkmantle can't use its blindsight while deafened}}


{{5e Ability|False Appearance|While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.}}
|feature1=Echolocation
|flimit1=
|fdesc1=The darkmantle can't use its blindsight while deafened.


|actions=
|feature2=False Appearance
{{5e Ability|Crush|''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, reach 5 ft., one creature. ''Hit:'' 6 (1d6 + 3) {{srd5lc|Bludgeoning}} damage, and the darkmantle attaches to the target. If the target is {{SRD5|Medium}} or smaller and the darkmantle has {{srd5lc|Advantage}} on the {{srd5lc|Attack Roll}}, it attaches by engulfing the target’s head, and the target is also {{srd5lc|Blinded}} and unable to breathe while the darkmantle is attached in this way.  
|flimit2=
|fdesc2=While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite.
 
|action1=Crush
|alimit1=
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +5 to hit, reach 5 ft., one creature. ''Hit:'' 6 (1d6 + 3) {{srd5lc|Bludgeoning}} damage, and the darkmantle attaches to the target. If the target is {{SRD5|Medium}} or smaller and the darkmantle has {{srd5lc|Advantage}} on the {{srd5lc|Attack Roll}}, it attaches by engulfing the target’s head, and the target is also {{srd5lc|Blinded}} and unable to breathe while the darkmantle is attached in this way.  


While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle’s {{srd5lc|Speed}} also becomes 0, it can’t benefit from any bonus to its speed, and it moves with the target.  
While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle’s {{srd5lc|Speed}} also becomes 0, it can’t benefit from any bonus to its speed, and it moves with the target.  


A creature can detach the darkmantle by making a successful {{SRD5|DC}} 13 {{SRD5|Strength}} {{srd5lc|Ability Check|check}} as an {{srd5lc|Action}}. On its {{srd5lc|Turn}}, the darkmantle can detach itself from the target by using 5 feet of movement.}}
A creature can detach the darkmantle by making a successful {{SRD5|DC}} 13 {{SRD5|Strength}} {{srd5lc|Ability Check|check}} as an {{srd5lc|Action}}. On its {{srd5lc|Turn}}, the darkmantle can detach itself from the target by using 5 feet of movement.
 
|action2=Darkness Aura
|alimit2=1/Day
|adesc2=A 15-foot radius of magical {{srd5lc|Darkness}} extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains {{srd5lc|Concentration}}, up to 10 minutes (as if concentrating on a spell). Darkvision can’t penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of {{srd5lc|Light (spell)|light}} created by a spell of 2nd level or lower, the spell creating the light is dispelled.
}}
{{SRD5end}}
 
'''Unofficial Description:''' Darkmantle appear similar to a {{wikip|Vampire Squid}}.
[[File:Vampyroteuthis infernalis.jpg|thumb|180px|Vampire Squid<br />by: Thiele in Chun, C. 1910. Die Cephalopoden.<br />[[Public Domain]]<br />''Image not part of the SRD]]
 
{{otherlore|The darkmantle hangs from a ceiling by a muscular “foot” at the top of its body. It can look like a stalactite, by holding its tentacles stiffly under itself, or like a lump of rock, spreading its tentacles so the membrane between them covers its body. Its shell and skin usually resemble limestone, but a darkmantle can change its color to match almost any type of stony background.


{{5e Ability|Darkness Aura}limit=1/Day|A 15-foot radius of magical {{srd5lc|Darkness}} extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains {{srd5lc|Concentration}}, up to 10 minutes (as if concentrating on a spell). Darkvision can’t penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of {{srd5lc|Light (spell)|light}} created by a spell of 2nd level or lower, the spell creating the light is dispelled.}}
A darkmantle is about 4 feet long from the tips of its tentacles to the top of its head. It weighs about 30 pounds.|{{SRD3ref}}|3.5e lore|margin=200px}}


|reaction=
===Found in Adventures===
|legendary=
{{5e Creature Adventure List|Darkmantle}}
}}
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==List of Darkmantles==
<div style="display:block; overflow:auto; max-width:75svw; max-height:90vh;">
{{5e Monster List/UL|Darkmantle}}
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<div class="source">
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==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]]
<references />
[[Category:SRD5 Monsters]]


{{SRD5 Footer|Monster}}
{{5e Footer|Monstrosity|SRD5}}
{{5e Monster Data}}
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[[Category:SRD5 Monsters]]
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Latest revision as of 06:37, 8 May 2025

Darkmantle exists in other D&D editions see:

Darkmantle (disambiguation).

Darkmantle [SRD5 OGL/CC-BY][1] [2] [3] [4] [5]
Small Monstrosity , Unaligned
Armor Class: 11
Hit Points: 22 (5d6+5)
Speed: 10 ft., fly 30 ft.
Str Dex Con Int Wis Cha
16 (+3) 12 (+1) 13 (+1) 2 (-4) 10 (+0) 5 (-3)
Skills: Stealth +3
Senses: blindsight 60 ft., passive perception 10
Languages:
Habitat: Underdark, Underground
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Echolocation. The darkmantle can't use its blindsight while deafened.

False Appearance. While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite. 

Actions

Crush. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle attaches to the target. If the target is Medium or smaller and the darkmantle has advantage on the attack roll, it attaches by engulfing the target’s head, and the target is also blinded and unable to breathe while the darkmantle is attached in this way.

While attached to the target, the darkmantle can attack no other creature except the target but has advantage on its attack rolls. The darkmantle’s speed also becomes 0, it can’t benefit from any bonus to its speed, and it moves with the target.

A creature can detach the darkmantle by making a successful DC 13 Strength check as an action. On its turn, the darkmantle can detach itself from the target by using 5 feet of movement.

Darkness Aura (1/Day). A 15-foot radius of magical darkness extends out from the darkmantle, moves with it, and spreads around corners. The darkness lasts as long as the darkmantle maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can’t penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled.

End of the SRD5 material

Unofficial Description: Darkmantle appear similar to a Vampire Squid .

Vampire Squid
by: Thiele in Chun, C. 1910. Die Cephalopoden.
Public Domain
Image not part of the SRD
 [SRD3 OGL] [6] 
 3.5e lore 
The darkmantle hangs from a ceiling by a muscular “foot” at the top of its body. It can look like a stalactite, by holding its tentacles stiffly under itself, or like a lump of rock, spreading its tentacles so the membrane between them covers its body. Its shell and skin usually resemble limestone, but a darkmantle can change its color to match almost any type of stony background.

A darkmantle is about 4 feet long from the tips of its tentacles to the top of its head. It weighs about 30 pounds.


Found in Adventures

Sources and Notes

  1. SRD5:
  2. Note: Habitat is not part of the SRD5.
  3. also published in — Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 46.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. habitat (Underground) - user:Rlyehable
  6. Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. Licensed: OGL.

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Monster data +

Darkmantle (Sort Text: Darkmantle 5e, Size: Small, Type: Monstrosity, Alignment: Unaligned, HP: 22, CR: 1/2, Features: Echolocation False Appearance Crush Darkness Aura, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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