SRD5:Harpy: Difference between revisions

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<div class="bctop">{{backto|{{SRD5|Monster}}}}</div>
<div class="bctop">{{backto|{{5ed|Harpy}}}}</div>
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<div class="notice">{{edition|Harpy}}</div>
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[[File:Harpy.jpg|thumb|right|200px|right|Harpy.<br />Aldrovandi-0337.jpg<br />By Jean-Baptiste Coriolan (University of Oklahoma) [Public domain], via Wikimedia Commons<br />Public Domain image<br />''Image is not part of the SRD'']]
<div style="display:block; float:right;">[[File:Coa Illustration Elements Harpy Rising Wings Displayed.svg|thumb|right|180px|right|Harpy.<br />Aldrovandi-0337.jpg<br />By Written and illustrated by John Vinycomb (1833–1928)<br />via [[Wikimedia Commons]]<br />[[Public Domain]] image<br />''Image is not part of the SRD'']]<br />
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{{5e Monster
{{5e Monster
|name=Harpy <!--Creature Name-->
|name=Harpy  
|refs={{SRD5ref}}
|sorttext=Harpy AAA Common
|refs={{SRD5ref}} <ref name="mm5.181">also published in &mdash; {{Cite Pub|Monster Manual (5e)|pages=181}}</ref> <ref name="hab">Habitat &mdash; Not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
|size=Medium <!--Medium, Large, etc.-->
|size=Medium <!--Medium, Large, etc.-->
|type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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|perception=10 <!--Passive Perception bonus; +5-->
|perception=10 <!--Passive Perception bonus; +5-->
|languages={{SRD5|Common}}
|languages={{SRD5|Common}}
|habitat=Coastal, Forest, Hill, Mountain
|cr=1 <!--Challenge Rating-->
|cr=1 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  
|summary=Bird-like monster with a humanoid-type head. <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->  


|action1=Multiattack
|action1=Multiattack
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|action4=Luring Song
|action4=Luring Song
|alimit4=
|alimit4=
|adesc4=The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a {{SRD5|DC}} 11 {{SRD5|Wisdom}} {{srd5lc|Saving Throw}} or be {{srd5lc|Charmed}} until the song ends. The harpy must take a {{srd5lc|Bonus Action}} on its subsequent {{srd5lc|Turn}}s to continue singing. It can stop singing at any time. The song ends if the harpy is {{srd5lc|Incapacitated}}.  
|adesc4=The harpy sings a magical melody. Every humanoid and {{srd5lc|Giant}} within 300 feet of the harpy that can hear the song must succeed on a {{SRD5|DC}} 11 {{SRD5|Wisdom}} {{srd5lc|Saving Throw}} or be {{srd5lc|Charmed}} until the song ends. The harpy must take a {{srd5lc|Bonus Action}} on its subsequent {{srd5lc|Turn}}s to continue singing. It can stop singing at any time. The song ends if the harpy is {{srd5lc|Incapacitated}}.  


While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must {{srd5lc|Movement|move}} on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn’t avoid {{srd5lc|Opportunity Attack}}s, but before moving into {{srd5lc|Damaging Terrain}}, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.  
While charmed by the harpy, a target is {{srd5lc|Incapacitated}} and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must {{srd5lc|Movement|move}} on its {{srd5lc|Turn}} toward the harpy by the most direct route, trying to get within 5 feet. It doesn’t avoid {{srd5lc|Opportunity Attack}}s, but before moving into {{srd5lc|Damaging Terrain}}, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.  


A target that successfully saves is {{srd5lc|Immune}} to this harpy’s song for the next 24 hours.
A target that successfully saves is {{srd5lc|Immune}} to this harpy’s song for the next 24 hours.
}}
}}
{{SRD5end}}
{{SRD5end}}
'''Unofficial Description:''' A harpy appears as a human size bird with the head of a human.
'''Unofficial Description:''' Bird-like monster with a humanoid-type head.
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===Found in Adventures===
{{5e Creature Adventure List|Harpy}}
 
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<div class="source">
==Sources and Notes==
==Sources and Notes==
<references />
<references />
===Related Articles===
 
:* {{5ed|Aerdrie Faenya}}
{{5e Footer|Harpy|OGL}}
:* {{5ed|Fenmarel Mestarine}}
{{SRD5 Footer|Monster}}
{{5e Monster Data}}
{{5e Monster Data}}
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[[Category:SRD5 Monsters]]
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Latest revision as of 05:50, 8 June 2025

Harpy exists in other D&D editions see:

Harpy (disambiguation).

Harpy.
Aldrovandi-0337.jpg
By Written and illustrated by John Vinycomb (1833–1928)
via Wikimedia Commons
Public Domain image
Image is not part of the SRD

Harpy [SRD5 OGL/CC-BY][1] [2] [3] [4]
Medium Monstrosity  (Harpies), Chaotic Evil
Armor Class: 11
Hit Points: 38 (7d8+7)
Speed: 20 ft., fly 40 ft.
Str Dex Con Int Wis Cha
12 (+1) 13 (+1) 12 (+1) 7 (-2) 10 (+0) 13 (+1)
Skills: Athletics +5, Perception +2
Damage Resistances: fire
Senses: passive perception 10
Languages: Common
Habitat: Coastal, Forest, Hill, Mountain
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Actions

Multiattack. The harpy makes two attacks: one with its claws and one with its club.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 6 (2d4+1) slashing damage.

Club. Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 3 (1d4+1) bludgeoning damage.

Luring Song. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.

While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn’t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.

A target that successfully saves is immune to this harpy’s song for the next 24 hours.

End of the SRD5 material

Unofficial Description: Bird-like monster with a humanoid-type head.

Found in Adventures


Sources and Notes

  1. SRD5:
  2. also published in — Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 181.
  3. Habitat — Not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305

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Monster data +

Harpy (Sort Text: Harpy AAA Common 5e, Size: Medium, Type: Monstrosity, Subtypes: Harpy, Alignment: Chaotic Evil, HP: 38, CR: 1, Features: Multiattack Claws Club Luring Song, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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