SRD5:Lemure: Difference between revisions

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|xp=10 <!--Experience points for destroying-->
|xp=10 <!--Experience points for destroying-->
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{{5e Ability|Devil's Sight|[[SRD5:Magical Darkness|Magical darkness]] doesn’t impede the devil’s darkvision.}}


{{5e Ability|Hellish Rejuvenation|A lemure that dies in the {{SRD5|Nine Hells}} comes back to life with all its {{srd5lc|Hit Point}}s in 1d10 days unless it is killed by a good-­aligned creature with a ''{{srd5lc|Bless}}'' spell cast on that creature or its remains are sprinkled with {{srd5lc|Holy Water}}.}}
|feature1=Devil's Sight
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|fdesc1=[[SRD5:Magical Darkness|Magical darkness]] doesn’t impede the devil’s darkvision.


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{{5e Ability|Fist|''{{SRD5|Melee Weapon Attack}}:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 2 (1d4) {{srd5lc|Bludgeoning}} damage.}}
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|fdesc2=A lemure that dies in the {{SRD5|Nine Hells}} comes back to life with all its {{srd5lc|Hit Point}}s in 1d10 days unless it is killed by a good-­aligned creature with a ''{{srd5lc|Bless}}'' spell cast on that creature or its remains are sprinkled with {{srd5lc|Holy Water}}.
 
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{{5e Monster Data|Lemure Devil}}
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Latest revision as of 08:06, 15 June 2025

Lemure exists in other D&D editions see:

Lemure (disambiguation).

Lemure Devil
Medium Fiend  (Devils), Lawful Evil
Armor Class: 7 (natural armor)
Hit Points: 13 (3d8)
Speed: 15 ft.
Str Dex Con Int Wis Cha
10 (+0) 5 (-3) 11 (+0) 1 (-5) 11 (+0) 3 (-4)
Damage Resistances: cold
Damage Immunity: fire, poison
Condition Immune: charmed, frightened, poisoned
Senses: darkvision 120 ft., passive perception 10
Languages: understands Infernal but can't speak
Challenge: 0 (10 xp)Proficiency Bonus (PB): +2

Features

Devil's Sight. Magical darkness doesn’t impede the devil’s darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-­aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water. 

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Sources


Back to Main PageDnD5x5e (2014)SRD5Monster

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