5e24:Winter Walker: Difference between revisions
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<div class="bctop">{{backto|{{5e24|Ranger}}}}</div> | <div class="bctop">{{backto|{{5e24|Ranger}}}}</div> | ||
<div class="notice"></div> | <div class="notice"></div> | ||
<div class="badge">{{5e24pointer| | <div class="badge">{{5e24pointer|Forgotten Realms Heroes of Faerun|setting=Forgotten Realms}}</div> | ||
<div class="gi-main">{{tocright}} | <div class="gi-main">{{tocright}} | ||
{{5e24 Subclass Traits | {{5e24 Subclass Traits | ||
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|sorttext= | |sorttext= | ||
|class=Ranger | |class=Ranger | ||
|refs=<ref name=" | |refs=<ref name="frhof">{{Cite Pub|Forgotten Realms Heroes of Faerun|pages=21-22}} Licensed: © Wizards of the Coast {{fairuc}}.</ref> | ||
|pointer=true | |||
|summary=These Rangers specialize in quelling arctic, paranormal, and {{5e24lc|Underdark}} enemies. | |summary=These Rangers specialize in quelling arctic, paranormal, and {{5e24lc|Underdark}} enemies. | ||
|trait1name=Frigid Explorer | |trait1name=Frigid Explorer | ||
|trait1lvl=3rd | |trait1lvl=3rd, 11th | ||
|trait1desc='' | |trait1desc=''Summary:'' You gain the following benefits. | ||
* '''{{anchor| | * '''{{anchor|Biting Cold}}.''' Ignore {{5e24|Cold}} {{5e24|Resistance}} with {{5e24lc|Weapon}}s, {{5e24|Ranger Spell|Ranger spells}}, and Ranger features. | ||
* '''{{anchor|Polar Strikes}}.''' Once per {{5e24lc|Turn}} deal bonus Cold damage | * '''{{anchor|Frost Resistance}}.''' Gain Resistance to Cold {{5e24lc|Damage}}. | ||
* '''{{anchor|Polar Strikes}}.''' Once per {{5e24lc|Turn}}, weapons deal bonus Cold damage. This damage increases at Ranger level 11. | |||
|trait2name=Hunter's Rime | |trait2name=Hunter's Rime | ||
|trait2lvl=3rd | |trait2lvl=3rd | ||
|trait2desc='' | |trait2desc=''Summary:'' {{5e24|Hunter's Mark}} grants you {{5e24|Temporary Hit Point}}s and also prevents the {{5e24lc|Target}} from using {{5e24|Disengage}}. | ||
|trait3name=Winter Walker Spells | |trait3name=Winter Walker Spells | ||
|trait3lvl=3rd | |trait3lvl=3rd | ||
|trait3desc='' | |trait3desc=''Summary:'' You always have the following spells prepared. They count as {{5e24|Ranger Spell}}s for you.<br /> | ||
{{5e24 Spell Line|Ice Knife, | {{5e24 Spell Line|Cone of Cold, Hold Person, Ice Knife, Ice Storm, Remove Curse}} | ||
|trait4name=Fortifying Soul | |trait4name=Fortifying Soul | ||
|trait4lvl=7th | |trait4lvl=7th | ||
|trait4desc='' | |trait4desc=''Summary:'' Once per {{5e24|Long Rest}}, use a {{5e24|Magic}} action to heal a number of {{5e24lc|Creature}}s and buff their {{5e24lc|Saving Throw}}s vs. {{5e24|Frightened}} for a period of time. | ||
|trait5name=Chilling Retribution | |trait5name=Chilling Retribution | ||
|trait5lvl=11th | |trait5lvl=11th | ||
|trait5desc='' | |trait5desc=''Summary:'' A number of times per Long Rest, use a {{5e24|Reaction}} (trigger: being hit by an {{5e24lc|Attack Roll}}) to inflict {{5e24|Stunned}} on the attacker and reduce its {{5e24|Speed}} to 0 ({{5e24|Wisdom}} {{5e24lc|Save}} to avoid). | ||
|trait6name=Frozen Haunt | |trait6name=Frozen Haunt | ||
|trait6lvl=15th | |trait6lvl=15th | ||
|trait6desc='' | |trait6desc=''Summary:'' Once per Long Rest, casting ''Hunter's Mark'' allows you to to become a snowy phantom with the benefits below. You can recharge this feature by spending a level 4+ {{5e24lc|Spell Slot}}. | ||
* '''{{anchor|Frozen Soul}}.''' Gain {{5e24|Immunity}} to Cold damage | * '''{{anchor|Frozen Soul}}.''' Gain {{5e24|Immunity}} to Cold damage and an {{5e24|Emanation}} that causes Cold damage. | ||
* '''{{anchor|Partially Incorporeal}}.''' | * '''{{anchor|Partially Incorporeal}}.''' Become Immune to being {{5e24|Grappled}}, {{5e24|Prone}}, and {{5e24|Restrained}}. You can move through creatures and {{5e24lc|Object}}s. You take {{5e24|Force}} damage if you end your turn in a creature or object. | ||
|spells=Cone of Cold, Ice Knife, Ice Storm | |spells=Cone of Cold, Hold Person, Ice Knife, Ice Storm, Remove Curse | ||
|desc= | |desc='''Unofficial Description:''' Winter Walkers use the {{5e24|Primal}} Elemental power of Cold to amplify their abilities. | ||
'''Unofficial Description:''' | |||
{{5x Subclass Feature Table | {{5x Subclass Feature Table | ||
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|level15={{iplink|Frozen Haunt}} | |level15={{iplink|Frozen Haunt}} | ||
}} | }} | ||
}} | }} | ||
Latest revision as of 16:14, 4 November 2025
Winter Walker (pointer) [1]
Ranger subclass
Unofficial Description: Winter Walkers use the Primal Elemental power of Cold to amplify their abilities.
Winter Walker Features
| Ranger Level | Features |
|---|---|
| 3rd | Frigid Explorer, Hunter's Rime, Winter Walker Spells |
| 7th | Fortifying Soul |
| 11th | Chilling Retribution |
| 15th | Frozen Haunt |
Frigid Explorer
3rd, 11th level Winter Walker feature.
Summary: You gain the following benefits.
- Biting Cold. Ignore Cold Resistance with weapons, Ranger spells, and Ranger features.
- Frost Resistance. Gain Resistance to Cold damage.
- Polar Strikes. Once per turn, weapons deal bonus Cold damage. This damage increases at Ranger level 11.
Hunter's Rime
3rd level Winter Walker feature.
Summary: Hunter's Mark grants you Temporary Hit Points and also prevents the target from using Disengage.
Winter Walker Spells
3rd level Winter Walker feature.
Summary: You always have the following spells prepared. They count as Ranger Spells for you.
Cone of Cold, Hold Person, Ice Knife, Ice Storm, Remove Curse
Fortifying Soul
7th level Winter Walker feature.
Summary: Once per Long Rest, use a Magic action to heal a number of creatures and buff their saving throws vs. Frightened for a period of time.
Chilling Retribution
11th level Winter Walker feature.
Summary: A number of times per Long Rest, use a Reaction (trigger: being hit by an attack roll) to inflict Stunned on the attacker and reduce its Speed to 0 (Wisdom save to avoid).
Frozen Haunt
15th level Winter Walker feature.
Summary: Once per Long Rest, casting Hunter's Mark allows you to to become a snowy phantom with the benefits below. You can recharge this feature by spending a level 4+ spell slot.
Sources and Notes
- Wizards RPG Team. Forgotten Realms Heroes of Faerun (5e 2024) (2025-11-11). Wizards of the Coast. p. 21-22. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
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