5e24:Spellfire Sorcery: Difference between revisions

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(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5e24|Sorcerer}}}}</div> <div class="notice"></div> <div class="badge">{{5e24pointer|UA2025 Forgotten Realms Subclasses|ua=true|noncanon=true}}</div> <div class="gi-main">{{tocright}} {{5e24 Subclass Traits |subclass=Spellfire Sorcery |sorttext= |class=Sorcerer |refs=<ref name="ua24frs">{{Cite Pub|UA2025 Forgotten Realms Subclasses}} Licensed: © Wizards of the Coast {{fairuc}}.</ref> |summary=These {{5e24|S...")
 
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<div class="badge">{{5e24pointer|Forgotten Realms Heroes of Faerun|setting=Forgotten Realms}}</div>
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{{5e24 Subclass Traits
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|sorttext=
|sorttext=
|class=Sorcerer
|class=Sorcerer
|refs=<ref name="ua24frs">{{Cite Pub|UA2025 Forgotten Realms Subclasses}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|refs=<ref name="frhof">{{Cite Pub|Forgotten Realms Heroes of Faerun}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|summary=These {{5e24|Sorcerer}}s draw power from the {{5e24|Weave}} and have bursts of {{5e24lc|Spellfire}}.
|summary=These {{5e24|Sorcerer}}s draw power from the {{5e24|Weave}}.


|trait1name=Spellfire Burst
|trait1name=Spellfire Burst
|trait1lvl=3rd
|trait1lvl=3rd
|trait1desc=''Unofficial Summary:'' When you use a {{5e24|Magic}} {{5e24lc|Action}} or {{5e24|Bonus Action}} and spend 1 or more {{5e24|Sorcery Point}}s you can produce one of the following side-effects:
|trait1desc=''Summary:'' Once per your {{5e24lc|Turn}}, use a {{5e24|Magic}} {{5e24lc|Action}} or {{5e24|Bonus Action}} and a {{5e24|Sorcery Point}} to produce one {{5e24lc|Magical Effect}}:
* '''{{anchor|Bolstering Flames}}.''' You or another {{5e24|Creature}} gain {{5e24|Temporary Hit Point}}s.  
* '''{{anchor|Bolstering Flames}}.''' A {{5e24lc|Creature}} gains {{5e24|Temporary Hit Point}}s.
* '''{{anchor|Radiant Fire}}.''' A {{5e24lc|Creature}} takes {{5e24|Fire}} or {{5e24|Radiant}} damage ({{5e24|Dexterity}} {{5e24lc|Save}} to avoid).
* '''{{anchor|Radiant Fire}}.''' A creature takes bonus {{5e24|Fire}} or {{5e24|Radiant}} {{5e24lc|Damage}}.


|trait2name=Spellfire Spells
|trait2name=Spellfire Spells
|trait2lvl=3rd
|trait2lvl=3rd
|trait2desc=''Unofficial Summary:'' You always have the following {{5e24lc|Spell}}s prepared:<br />
|trait2desc=''Summary:'' You always have the following {{5e24lc|Spell}}s prepared:<br />
{{5e24 Spell Line|Cure Wounds, Guiding Bolt, Lesser Restoration, Scorching Ray, Aura of Vitality, Dispel Magic, Fire Shield, Wall of Fire, Greater Restoration, Flame Strike}}
{{5e24 Spell Line|Aura of Vitality, Cure Wounds, Dispel Magic, Fire Shield, Flame Strike, Guiding Bolt, Greater Restoration, Lesser Restoration, Scorching Ray, Wall of Fire}}


|trait3name=Absorb Spells
|trait3name=Absorb Spells
|trait3lvl=6th
|trait3lvl=6th
|trait3desc=''Unofficial Summary:'' You always have {{5e24spell|Counterspell}} prepared and you regain a number of Sorcery Points when the target of it fails their save.
|trait3desc=''Summary:'' You always have {{5e24spell|Counterspell}} prepared. Successfully countering a spell with it restores {{5e24|Sorcery Point}}s.


|trait4name=Honed Spellfire
|trait4name=Honed Spellfire
|trait4lvl=14th
|trait4lvl=14th
|trait4desc={{iplink|Spellfire Burst}} grants more Temporary Hit Points. {{iplink|Bolstering Flames}} increases damage.
|trait4desc=''Summary:'' {{iplink|Spellfire Burst}} is improved.


|trait5name=Crown of Spellfire
|trait5name=Crown of Spellfire
|trait5lvl=18th
|trait5lvl=18th
|trait5desc=''Unofficial Summary:'' Once per Long Rest you can use a Bonus action to gain the following benefits for a time:
|trait5desc=''Summary:'' Once per Long Rest, use {{5e24|Innate Sorcery}} to gain the following benefits. You may spend a number of Sorcery Points to recharge this feature.
* '''{{anchor|Burning Life Force}}.''' Once per turn, when hit by an {{5e24lc|Attack Roll}}, can use {{5e24|Hit Dice}} to reduces the damage.
* '''{{anchor|Burning Life Force}}.''' When hit by an {{5e24lc|Attack Roll}}, spend {{5e24|Hit Dice}} to reduce the damage.
* '''{{anchor|Flight}}.''' Gain a {{5e24|Fly Speed}} and {{5e24lc|Hover}}.  
* '''{{anchor|Flight}}.''' Gain {{5e24|Fly Speed}} and {{5e24lc|Hover}}.  
* '''{{anchor|Spell Avoidance}}.''' If a {{5e24lc|Spell}} or magic forces a saving throw to take {{5e24|Half}} damage, you take no damage on a success or half damage on a failure. Being {{5e24|Incapacitated}} negates this ability.
* '''{{anchor|Spell Avoidance}}.''' Is you attempt a {{5e24lc|Saving Throw}} against a {{5e24lc|Spell}} or {{5e24lc|Magical Effect}}, you take no damage if you succeed or {{5e24|Half}} damage if you fail. You can't use this option if you are {{5e24|Incapacitated}}.
This ability can be recharged early by spending a large number of Sorcery Points.


|desc=''Radiate Raw Magic Potential''
|spells=Aura of Vitality, Counterspell, Cure Wounds, Dispel Magic, Fire Shield, Flame Strike, Greater Restoration, Guiding Bolt, Lesser Restoration, Scorching Ray, Wall of Fire
 
|desc='''Unofficial Description:''' When {{5e24|Spellfire}} Sorcerers tap into magic, they manifest the ability to {{5e24|Healing|heal}} or cause {{5e24lc|Fire}} or {{5e24lc|Radiant}} damage.
'''Unofficial Description:''' These {{5e24|Sorcerer}}s draw power from the {{5e24|Weave}} and have bursts of {{5e24lc|Spellfire}}.


{{5x Subclass Feature Table
{{5x Subclass Feature Table

Latest revision as of 06:28, 5 November 2025

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Forgotten Realms Heroes of Faerun
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Spellfire Sorcery[1]
Sorcerer subclass


Unofficial Description: When Spellfire Sorcerers tap into magic, they manifest the ability to heal or cause fire or radiant damage.

Spellfire Sorcery Features

Sorcerer Level Features  
3rd Spellfire Burst, Spellfire Spells 
6th Absorb Spells 
14th Honed Spellfire 
18th Crown of Spellfire

 

Spellfire Burst

3rd level Spellfire Sorcery feature.
Summary: Once per your turn, use a Magic action or Bonus Action and a Sorcery Point to produce one magical effect:

Spellfire Spells

3rd level Spellfire Sorcery feature.
Summary: You always have the following spells prepared:
Aura of Vitality, Cure Wounds, Dispel Magic, Fire Shield, Flame Strike, Guiding Bolt, Greater Restoration, Lesser Restoration, Scorching Ray, Wall of Fire 

Absorb Spells

6th level Spellfire Sorcery feature.
Summary: You always have Counterspell prepared. Successfully countering a spell with it restores Sorcery Points

Honed Spellfire

14th level Spellfire Sorcery feature.
Summary: Spellfire Burst is improved. 

Crown of Spellfire

18th level Spellfire Sorcery feature.
Summary: Once per Long Rest, use Innate Sorcery to gain the following benefits. You may spend a number of Sorcery Points to recharge this feature.

Sources and Notes

  1. Wizards RPG Team. Forgotten Realms Heroes of Faerun (5e 2024) (2025-11-11). Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause).

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