5e24:Spellfire Sorcery: Difference between revisions
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<div class="bctop">{{backto|{{5e24|Sorcerer}}}}</div> | <div class="bctop">{{backto|{{5e24|Sorcerer}}}}</div> | ||
<div class="notice"></div> | <div class="notice"></div> | ||
<div class="badge">{{5e24pointer| | <div class="badge">{{5e24pointer|Forgotten Realms Heroes of Faerun|setting=Forgotten Realms}}</div> | ||
<div class="gi-main">{{tocright}} | <div class="gi-main">{{tocright}} | ||
{{5e24 Subclass Traits | {{5e24 Subclass Traits | ||
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|sorttext= | |sorttext= | ||
|class=Sorcerer | |class=Sorcerer | ||
|refs=<ref name=" | |refs=<ref name="frhof">{{Cite Pub|Forgotten Realms Heroes of Faerun}} Licensed: © Wizards of the Coast {{fairuc}}.</ref> | ||
|summary=These {{5e24|Sorcerer}}s draw power from the {{5e24|Weave | |summary=These {{5e24|Sorcerer}}s draw power from the {{5e24|Weave}}. | ||
|trait1name=Spellfire Burst | |trait1name=Spellfire Burst | ||
|trait1lvl=3rd | |trait1lvl=3rd | ||
|trait1desc='' | |trait1desc=''Summary:'' Once per your {{5e24lc|Turn}}, use a {{5e24|Magic}} {{5e24lc|Action}} or {{5e24|Bonus Action}} and a {{5e24|Sorcery Point}} to produce one {{5e24lc|Magical Effect}}: | ||
* '''{{anchor|Bolstering Flames}}.''' | * '''{{anchor|Bolstering Flames}}.''' A {{5e24lc|Creature}} gains {{5e24|Temporary Hit Point}}s. | ||
* '''{{anchor|Radiant Fire}}.''' A | * '''{{anchor|Radiant Fire}}.''' A creature takes bonus {{5e24|Fire}} or {{5e24|Radiant}} {{5e24lc|Damage}}. | ||
|trait2name=Spellfire Spells | |trait2name=Spellfire Spells | ||
|trait2lvl=3rd | |trait2lvl=3rd | ||
|trait2desc='' | |trait2desc=''Summary:'' You always have the following {{5e24lc|Spell}}s prepared:<br /> | ||
{{5e24 Spell Line|Cure Wounds, Guiding Bolt, Lesser Restoration, Scorching Ray | {{5e24 Spell Line|Aura of Vitality, Cure Wounds, Dispel Magic, Fire Shield, Flame Strike, Guiding Bolt, Greater Restoration, Lesser Restoration, Scorching Ray, Wall of Fire}} | ||
|trait3name=Absorb Spells | |trait3name=Absorb Spells | ||
|trait3lvl=6th | |trait3lvl=6th | ||
|trait3desc='' | |trait3desc=''Summary:'' You always have {{5e24spell|Counterspell}} prepared. Successfully countering a spell with it restores {{5e24|Sorcery Point}}s. | ||
|trait4name=Honed Spellfire | |trait4name=Honed Spellfire | ||
|trait4lvl=14th | |trait4lvl=14th | ||
|trait4desc={{iplink|Spellfire Burst}} | |trait4desc=''Summary:'' {{iplink|Spellfire Burst}} is improved. | ||
|trait5name=Crown of Spellfire | |trait5name=Crown of Spellfire | ||
|trait5lvl=18th | |trait5lvl=18th | ||
|trait5desc='' | |trait5desc=''Summary:'' Once per Long Rest, use {{5e24|Innate Sorcery}} to gain the following benefits. You may spend a number of Sorcery Points to recharge this feature. | ||
* '''{{anchor|Burning Life Force}}.''' | * '''{{anchor|Burning Life Force}}.''' When hit by an {{5e24lc|Attack Roll}}, spend {{5e24|Hit Dice}} to reduce the damage. | ||
* '''{{anchor|Flight}}.''' Gain | * '''{{anchor|Flight}}.''' Gain {{5e24|Fly Speed}} and {{5e24lc|Hover}}. | ||
* '''{{anchor|Spell Avoidance}}.''' | * '''{{anchor|Spell Avoidance}}.''' Is you attempt a {{5e24lc|Saving Throw}} against a {{5e24lc|Spell}} or {{5e24lc|Magical Effect}}, you take no damage if you succeed or {{5e24|Half}} damage if you fail. You can't use this option if you are {{5e24|Incapacitated}}. | ||
| | |spells=Aura of Vitality, Counterspell, Cure Wounds, Dispel Magic, Fire Shield, Flame Strike, Greater Restoration, Guiding Bolt, Lesser Restoration, Scorching Ray, Wall of Fire | ||
|desc='''Unofficial Description:''' When {{5e24|Spellfire}} Sorcerers tap into magic, they manifest the ability to {{5e24|Healing|heal}} or cause {{5e24lc|Fire}} or {{5e24lc|Radiant}} damage. | |||
'''Unofficial Description:''' | |||
{{5x Subclass Feature Table | {{5x Subclass Feature Table | ||
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|level18={{iplink|Crown of Spellfire}} | |level18={{iplink|Crown of Spellfire}} | ||
}} | }} | ||
}} | }} | ||
Latest revision as of 06:28, 5 November 2025
Spellfire Sorcery [1]
Sorcerer subclass
Unofficial Description: When Spellfire Sorcerers tap into magic, they manifest the ability to heal or cause fire or radiant damage.
Spellfire Sorcery Features
| Sorcerer Level | Features |
|---|---|
| 3rd | Spellfire Burst, Spellfire Spells |
| 6th | Absorb Spells |
| 14th | Honed Spellfire |
| 18th | Crown of Spellfire |
Spellfire Burst
3rd level Spellfire Sorcery feature.
Summary: Once per your turn, use a Magic action or Bonus Action and a Sorcery Point to produce one magical effect:
- Bolstering Flames. A creature gains Temporary Hit Points.
- Radiant Fire. A creature takes bonus Fire or Radiant damage.
Spellfire Spells
3rd level Spellfire Sorcery feature.
Summary: You always have the following spells prepared:
Aura of Vitality, Cure Wounds, Dispel Magic, Fire Shield, Flame Strike, Guiding Bolt, Greater Restoration, Lesser Restoration, Scorching Ray, Wall of Fire
Absorb Spells
6th level Spellfire Sorcery feature.
Summary: You always have Counterspell prepared. Successfully countering a spell with it restores Sorcery Points.
Honed Spellfire
14th level Spellfire Sorcery feature.
Summary: Spellfire Burst is improved.
Crown of Spellfire
18th level Spellfire Sorcery feature.
Summary: Once per Long Rest, use Innate Sorcery to gain the following benefits. You may spend a number of Sorcery Points to recharge this feature.
- Burning Life Force. When hit by an attack roll, spend Hit Dice to reduce the damage.
- Flight. Gain Fly Speed and hover.
- Spell Avoidance. Is you attempt a saving throw against a spell or magical effect, you take no damage if you succeed or Half damage if you fail. You can't use this option if you are Incapacitated.
Sources and Notes
- Wizards RPG Team. Forgotten Realms Heroes of Faerun (5e 2024) (2025-11-11). Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
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