5e24:Artificer: Difference between revisions

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(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5e24|Class}}}}</div> <div class="notice">{{edition|Artificer}}</div> <div class="badge">{{5e24pointer|sources=UA2024 Artificer|ua=true|noncanon=true}}</div> <div class="gi-main"> <div style="display:block; float:right; max-width:200px;">{{tocright}}</div> '''Artificer''' is a {{5edlc|Class}} in 5th edition (2024). {{5e24 Core Class Traits |class=Artificer |sorttext= |refs=<ref name="ua24art">{{Cite Pub|UA2024...")
 
(updated for EFotA)
 
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<div class="bctop">{{backto|{{5e24|Class}}}}</div>
<div class="bctop">{{backto|{{5e24|Class}}}}</div>
<div class="notice">{{edition|Artificer}}</div>
<div class="notice">{{edition|Artificer}}</div>
<div class="badge">{{5e24pointer|sources=UA2024 Artificer|ua=true|noncanon=true}}</div>
<div class="badge">{{5e24pointer|Eberron Forge of the Artificer}}</div>
<div class="gi-main">
<div class="gi-main">
<div style="display:block; float:right; max-width:200px;">{{tocright}}</div>
<div style="display:block; float:right; max-width:200px;">{{tocright}}</div>
'''Artificer''' is a {{5edlc|Class}} in 5th edition (2024).
'''Artificer''' is a {{5e24lc|Class}} in 5th edition (2024).
 
==Introduction==
'''Summary:''' Artificers utilize channel their magic through objects.  


{{5e24 Core Class Traits
{{5e24 Core Class Traits
|class=Artificer
|class=Artificer
|sorttext=
|sorttext=
|refs=<ref name="ua24art">{{Cite Pub|UA2024 Artificer}} Licensed: &copy; ({{5e24|Unearthed Arcana}}) Wizards of the Coast {{fairuc}}.</ref>
|refs=<ref name="efota">{{Cite Pub|Eberron Forge of the Artificer}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|primeAbility={{5e24|Intelligence}}
|primeAbility={{5e24|Intelligence}}
|hitdie=8
|hitdie=8
Line 17: Line 20:
|skillnum=2
|skillnum=2
|weaponprof={{5e24|Simple Weapon}}s
|weaponprof={{5e24|Simple Weapon}}s
|tooltype={{5e24|Thieves' Tools}}, {{5e24|Tinker's Tools}}, and one Type of {{5e24|Artisan's Tools}}
|tooltype={{5e24|Thieves' Tools}}, {{5e24|Tinker's Tools}}, and one type of {{5e24|Artisan's Tools}} of your choice
|toolnum=
|toolnum=
|armorprof={{5e24|Light Armor|Light}} and {{5e24|Medium Armor}} and {{5e24|Shield}}s
|armorprof={{5e24|Light Armor|Light}} and {{5e24|Medium Armor}} and {{5e24|Shield}}s
|startequipment=''Choose A or B:'' (A) {{5e24|Studded Leather Armor}}, {{5e24|Dagger}}, {{5e24|Thieves' Tools}}, {{5e24|Tinker's Tools}}, {{5e24|Dungeoneer's Pack}}, and 16 {{5e24|GP}}; or (B) 150 GP   
|startequipment=''Choose A or B:'' (A) {{5e24|Studded Leather Armor}}, {{5e24|Dagger}}, {{5e24|Thieves' Tools}}, {{5e24|Tinker's Tools}}, {{5e24|Dungeoneer's Pack}}, and 16 {{5e24|GP}}; or (B) 150 GP   
|featurelist=Magical Tinkering, Spellcasting, Replicate Magic Item, Artificer Subclass, Right Tool for the Job, Ability Score Improvement, Magic Item Tinker, Flash of Genius, Magic Item Adept, Spell-Storing Item, Magic Item Savant, Magic Item Master, Epic Boon, Soul of Artifice
|featurelist=Spellcasting, Tinker's Magic, Replicate Magic Item, Artificer Subclass, Ability Score Improvement, Magic Item Tinker, Flash of Genius, Magic Item Adept, Spell-Storing Item, Advanced Artifice, Magic Item Master, Epic Boon, Soul of Artifice
|pointer
}}
}}
''A Magical Crafter and an Inventor of Wonders ''
'''Unofficial Description:''' Artificers are the masters of magic item creation. Their magic flows through {{5e24lc|Object}}s they make.


==Becoming an Artificer==
==Becoming an Artificer==
Line 39: Line 37:
==Artificer Features==
==Artificer Features==
{{5e24 Class Features
{{5e24 Class Features
|refs=<ref name="ua24art" />
|refs=<ref name="efota" />
|classname=Artificer
|classname=Artificer
|sorttext=
|sorttext=
Line 47: Line 45:
|extrad=Prepared Spells
|extrad=Prepared Spells
|spells=1st !! 2nd !! 3rd !! 4th !! 5th  
|spells=1st !! 2nd !! 3rd !! 4th !! 5th  
|feature1={{iplink|Magical Tinkering}}, {{iplink|Spellcasting}}
|feature1={{iplink|Spellcasting}}, {{iplink|Tinker's Magic}}
|extra1a= &mdash; <!-- plans known -->
|extra1a= &mdash; <!-- plans known -->
|extra1b= &mdash; <!-- magic items -->
|extra1b= &mdash; <!-- magic items -->
Line 53: Line 51:
|extra1d=2 <!--prepared spells-->
|extra1d=2 <!--prepared spells-->
{{Spell Row |5|2}}
{{Spell Row |5|2}}
|feature2={{iplink|Replecate Magic Item}}
|feature2={{iplink|Replicate Magic Item}}
|extra2a=4 <!-- plans known -->
|extra2a=4 <!-- plans known -->
|extra2b=2 <!-- magic items -->
|extra2b=2 <!-- magic items -->
Line 59: Line 57:
|extra2d=3 <!--prepared spells-->
|extra2d=3 <!--prepared spells-->
{{Spell Row |5|2}}
{{Spell Row |5|2}}
|feature3={{iplink|Artificer Subclass}}, {{iplink|Right Tool for the Job}}
|feature3={{iplink|Artificer Subclass}}
|extra3a=4 <!-- plans known -->
|extra3a=4 <!-- plans known -->
|extra3b=2 <!-- magic items -->
|extra3b=2 <!-- magic items -->
Line 125: Line 123:
|extra13d=11 <!--prepared spells-->
|extra13d=11 <!--prepared spells-->
{{Spell Row |5|4|3|3|1}}
{{Spell Row |5|4|3|3|1}}
|feature14={{5e24|Magic Item Savant}}
|feature14={{iplink|Advanced Artifice}}
|extra14a=7 <!-- plans known -->
|extra14a=7 <!-- plans known -->
|extra14b=5 <!-- magic items -->
|extra14b=5 <!-- magic items -->
Line 149: Line 147:
|extra17d=14 <!--prepared spells-->
|extra17d=14 <!--prepared spells-->
{{Spell Row |5|4|3|3|3|1}}
{{Spell Row |5|4|3|3|3|1}}
|feature18={{5e24|Magic Item Master}}
|feature18={{iplink|Magic Item Master}}
|extra18a=8 <!-- plans known -->
|extra18a=8 <!-- plans known -->
|extra18b=6 <!-- magic items -->
|extra18b=6 <!-- magic items -->
Line 155: Line 153:
|extra18d=14 <!--prepared spells-->
|extra18d=14 <!--prepared spells-->
{{Spell Row |5|4|3|3|3|1}}
{{Spell Row |5|4|3|3|3|1}}
|feature19={{5e24|Epic Boon}}
|feature19={{iplink|Epic Boon}}
|extra19a=8 <!-- plans known -->
|extra19a=8 <!-- plans known -->
|extra19b=6 <!-- magic items -->
|extra19b=6 <!-- magic items -->
Line 161: Line 159:
|extra19d=15 <!--prepared spells-->
|extra19d=15 <!--prepared spells-->
{{Spell Row |5|4|3|3|3|2}}
{{Spell Row |5|4|3|3|3|2}}
|feature20={{5e24|Soul of Artifice}}
|feature20={{iplink|Soul of Artifice}}
|extra20a=8 <!-- plans known -->
|extra20a=8 <!-- plans known -->
|extra20b=6 <!-- magic items -->
|extra20b=6 <!-- magic items -->
Line 169: Line 167:
}}
}}


===Magical Tinkering===
===Spellcasting===
''1st level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="ua24art" />&nbsp;</span><br />
''1st level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="efota" />&nbsp;</span>{{alsosee-sect|5e24:Artificer/Spell|Artificer Spells}}<br />
'''Unofficial Summary:''' A limited number of times per {{5e24Long Rest}} use a {{5e24|Magic}} {{5e24lc|Action}} using {{5e24|Tinker's Tools}} to create a nonmagic item:
'''Summary:''' Can cast {{5e24l|artificer Spell}}s through {{5e24lc|Object}}s (see {{5e24|Spellcasting}}).
 
'''{{anchor|Tools Required}}.''' Artificer cast spells through {{5e24lc|Tool}}s ({{5e24|Thieves' Tools}}, {{5e24|Tinker's Tools}}, or another set of {{5e24|Artisan's Tools}} that {{5e24lc|You}} have {{5e24lc|Proficiency}} as a {{5e24|Spellcasting Focus}}.
 
'''{{anchor|Cantrips}}.''' You know two Artificer {{5e24lc|Cantrip}}s. Each {{5e24|Long Rest}}, you can replace one of your cantrips with another. Gain additional cantrips at level 10 and 14.
 
'''{{anchor|Spell Slots}}.'''  You have a number of {{5e24lc|Spell Slot}}s (for {{5e24|Spell Level|level}} 1+ spells). You regain used slots at the end of a {{5e24|Long Rest}}.
 
'''{{anchor|Prepared Spells}} of Level 1+.''' You prepare the list of level 1+ spells. The number of spells are shown in the Prepared Spells column of the {{iplink|Artificer Features}} table. If another Artificer feature gives you spells that are always prepared, those don’t count against this limit and count as Artificer spells for you. At the end of a Long Rest, you can change your list of prepared spells.
 
'''{{anchor|Spellcasting Ability}}.''' {{5e24|Intelligence}} is your {{5e24lc|Spellcasting Ability}} for your Artificer spells.
 
===Tinker's Magic===
''1st level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="ua24eu" />&nbsp;</span><br />
'''Summary:''' You know the {{5e24spell|Mending}} cantrip.
 
As a {{5e24|Magic}} {{5e24lc|Action}} using {{5e24|Tinker's Tools}},  you can create one item from  the following list:
<div style="columns:2;">
<div style="columns:2;">
{{5e24|Ball Bearings}}<br />  
{{5e24|Ball Bearings}}<br />  
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{{5e24|Blanket}}<br />   
{{5e24|Blanket}}<br />   
{{5e24|Block and Tackle}}<br />   
{{5e24|Block and Tackle}}<br />   
{{5e24|Glass Bottle|Bottle, Glass}}<br /> 
{{5e24|Bucket}}<br />  
{{5e24|Bucket}}<br />  
{{5e24|Caltrops}}<br />  
{{5e24|Caltrops}}<br />  
Line 184: Line 199:
{{5e24|Crowbar}}<br />  
{{5e24|Crowbar}}<br />  
{{5e24|Flask}}<br />  
{{5e24|Flask}}<br />  
{{5e24|Grappling Hook}}<br />
{{5e24|Hunting Trap}}<br />
{{5e24|Jug}}<br />  
{{5e24|Jug}}<br />  
{{5e24|Lamp}}<br />  
{{5e24|Lamp}}<br />  
{{5e24|Manacles}}<br />
{{5e24|Net}}<br />  
{{5e24|Net}}<br />  
{{5e24|Oil}}<br />  
{{5e24|Oil}}<br />  
Line 195: Line 213:
{{5e24|Sack}}<br />  
{{5e24|Sack}}<br />  
{{5e24|Shovel}}<br />  
{{5e24|Shovel}}<br />  
{{5e24|Iron Spike|Spikes, Iron}}<br />
{{5e24|String}}<br />  
{{5e24|String}}<br />  
{{5e24|Tinderbox}}<br />  
{{5e24|Tinderbox}}<br />  
Line 200: Line 219:
{{5e24|Vial}}
{{5e24|Vial}}
</div>
</div>
The item vanishes at the end of a Long Rest. This feature can be used a number of times equal to your {{5e24|Intelligence}} modifier (min. 1) between Long Rests.


===Spellcasting===
===Replicate Magic Item===
''1st level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="ua24art" />&nbsp;</span>{{alsosee-sect|5e24:Artificer/Spell|Artificer Spells}}<br />
''2nd level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="efota" />&nbsp;</span><br />
'''Unofficial Summary:''' You channel your magic through objects (see {{5e24|Spellcasting}} and {{5e24|Artificer Spell}} list).
'''Summary:''' You have learned arcane plans that you use to make {{5e24lc|Magic Item}}s.  
* '''{{anchor|Tools Required}}.''' You use {{5e24|Tool}}s ({{5e24|Thieves' Tools}} or {{5e24|Artisan's Tools}}) as your {{5e24|Spellcasting Focus}}.
 
* '''{{anchor|Cantrips}}.''' You learn a number of Artificer {{5e24lc|Cantrip}}s that you can cast (see {{5e24|Artificer Features}} table for the number). After a Long Rest you can replace one cantrip for another.
'''{{anchor|Plans Known}}.''' You have the plans for 4 {{iplink|Magic Item Plans}}. When you gain an Artificer level, you can replace one plan for another. The number of plans you know increases with levels (see he Artificer Features table)..
* '''{{anchor|Spell Slots}}.''' The Artificer Features table shows how many spell slots you have to cast your level 1+ spells after a Long Rest.
 
* '''{{anchor|Prepared Spells}} of Level 1+.''' The Artificer Features table shows the number of spells you can prepare after a Long Rest. If an Artificer feature grants spells you always have prepared, they don't count against this number.
'''{{anchor|Creating an Item}}.''' At the end of a Long Rest, you can create two magic items using Tinker's Tools. If the magic item needs {{5e24|Attunement}} you are attuned to it (or use normal Attunment process later). The number of magic items you can create increases with Artificer level (see Artificer Features table). If you exceed the maximum number of magic items created by this feature, the oldest one vanishes.  
* '''Changing Your Prepared Spells.''' You can replace the Artificer spells you prepare with an equal number of Artificer spells
 
* '''{{anchor|Spellcasting Ability}}.''' {{5e24|Intelligence}} is your {{5e24lc|Spellcasting Ability}}.
'''{{anchor|Duration}}.''' When you die, the magic item vanishes in a number of days. If you replace a plan, any magic item created with that plan vanishes. If the magic item is a container, its contents harmlessly appear in and around its {{5e24lc|Space}} when it vanishes.
 
'''{{anchor|Spellcasting Focus}}.''' Any {{5e24|Wand}} or {{5e24|Weapon}} created by this feature can be used as a {{5e24|Spellcasting Focus}} in stead of Artisan’s Tools.


===Replicate Magic Item===
<div style="display:block; overflow:auto; max-width:75svw;">
''2nd level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="ua24art" />&nbsp;</span><br />
'''Unofficial Summary:''' You gain the ability to make {{5e24|Magic Item}}s (see Magic Item Plans tables for the magic items you can make).
* '''{{anchor|Plans Known}}.''' The Artificer Features table shows the number of plans that the Artificer knows. The Artificer can replace one of these plans with another when you gain an Artificer level.
* '''{{anchor|Creating an Item}}.''' At the end of a Long Rest, you can create a number of magic items (as shown on Artificer Features table). If the item created requires {{5e24|Attunement}}, you are attuned to it at creation. If you create another magic item the oldest vanishes.
'''{{anchor|Duration}}.''' The magic item disappears after 1-4 days.
====Magic Item Plans====
{{{!}} class="zebra small sortable"
{{{!}} class="zebra small sortable"
!colspan="2"{{!}}Magic Item Plans (Artificer Level 2+)  
!colspan="2"{{!}}Magic Item Plans (Artificer Level 2+)  
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{{!}}No
{{!}}No
{{!}}-
{{!}}-
{{!}}Common magic item that isn’t a Potion, a Scroll, or cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)
{{!}}Common magic item that isn’t a {{5e24|Potion}}, a {{5e24|Scroll}}, or {{5e24lc|Curse}}d (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)
{{!}}Varies
{{!}}Varies
{{!}}-
{{!}}-
{{!}}{{5e24|Goggles of Night}}  
{{!}}{{5e24|Goggles of Night}}  
{{!}}No
{{!}}-
{{!}}{{5e24|Manifold Tool}}
{{!}}Yes
{{!}}-
{{!}}{{5e24|Repeating Shot}}
{{!}}Yes
{{!}}-
{{!}}{{5e24|Returning Weapon}}
{{!}}No
{{!}}No
{{!}}-
{{!}}-
Line 258: Line 283:
{{!}}-
{{!}}-
{{!}}{{5e24|Magic Weapon|Weapon}} +1
{{!}}{{5e24|Magic Weapon|Weapon}} +1
{{!}}No
{{!}}-
{{!}}{{5e24|Wraps of Unarmed Power}} +1
{{!}}No
{{!}}No
{{!}}}
{{!}}}
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{{!}}{{5e24|Boots of Elvenkind}}  
{{!}}{{5e24|Boots of Elvenkind}}  
{{!}}No  
{{!}}No  
{{!}}-
{{!}}{{5e24|Boots of the Winding Path}}
{{!}}Yes
{{!}}-
{{!}}-
{{!}}{{5e24|Cloak of Elvenkind}}  
{{!}}{{5e24|Cloak of Elvenkind}}  
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{{!}}{{5e24|Cloak of the Manta Ray}}  
{{!}}{{5e24|Cloak of the Manta Ray}}  
{{!}}No  
{{!}}No  
{{!}}-
{{!}}{{5e24|Dazzling Weapon}}
{{!}}Yes
{{!}}-
{{!}}-
{{!}}{{5e24|Eyes of Charming}}  
{{!}}{{5e24|Eyes of Charming}}  
{{!}}Yes  
{{!}}Yes  
{{!}}-
{{!}}{{5e24|Eyes of Minute Seeing}}
{{!}}No
{{!}}-
{{!}}-
{{!}}{{5e24|Gloves of Thievery}}  
{{!}}{{5e24|Gloves of Thievery}}  
{{!}}No
{{!}}-
{{!}}{{5e24|Helm of Awareness}}
{{!}}No  
{{!}}No  
{{!}}-
{{!}}-
{{!}}{{5e24|Lantern of Revealing}}  
{{!}}{{5e24|Lantern of Revealing}}  
{{!}}No  
{{!}}No  
{{!}}-
{{!}}{{5e24|Mind Sharpener}}
{{!}}Yes
{{!}}-
{{!}}{{5e24|Necklace of Adaptation}}
{{!}}Yes
{{!}}-
{{!}}-
{{!}}{{5e24|Pipes of Haunting}}  
{{!}}{{5e24|Pipes of Haunting}}  
{{!}}No  
{{!}}No  
{{!}}-
{{!}}-
{{!}}Uncommon Armor, Wand, or Weapon that isn’t cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)
{{!}}{{5e24|Pipes of Haunting}}
{{!}}Varies
{{!}}No
{{!}}-
{{!}}{{5e24|Repulsion Shield}}
{{!}}No
{{!}}-
{{!}}{{5e24|Ring of Swimming}
{{!}}No
{{!}}-
{{!}}{{5e24|Ring of Water Walking}}
{{!}}No
{{!}}-
{{!}}{{5e24|Sentinel Shield}}
{{!}}No
{{!}}-
{{!}}{{5e24|Self-Refueling Ring}}
{{!}}Yes
{{!}}-
{{!}}{{5e24|Wand of Magic Missiles}}
{{!}}No
{{!}}-
{{!}}{{5e24|Wand of Web}}
{{!}}Yes
{{!}}-
{{!}}{{5e24|Wand of Warning}}
{{!}}Yes
{{!}}-
{{!}}}
{{!}}}


Line 301: Line 372:
!Attunement  
!Attunement  
{{!}}-
{{!}}-
{{!}}Uncommon Ring or Wondrous Item that isn’t cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)  
{{!}}{{5e24|Armor of Resistance}}
{{!}}Yes
{{!}}-
{{!}}{{5e24|Dagger of Venom}}
{{!}}No
{{!}}-
{{!}}{{5e24|Elven Chain}}
{{!}}no
{{!}}-
{{!}}{{5e24|Ring of Feather Falling}}
{{!}}Yes
{{!}}-
{{!}}{{5e24|Ring of Jumping]]
{{!}}Yes
{{!}}-
{{!}}{{5e24|Ring of Mind Shielding}}
{{!}}Yes
{{!}}-
{{!}}{{5e24|Magic Shield|Shield}} +2
{{!}}No
{{!}}-
{{!}}Uncommon Wondrous Item that isn’t cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)
{{!}}Varies  
{{!}}Varies  
{{!}}-
{{!}}{{5e24|Wand of the War Mage}} +2
{{!}}Yes
{{!}}-
{{!}}{{5e24|Magic Weapon|Weapon}} +2
{{!}}No
{{!}}-
{{!}}{{5e24|Wraps of Unarmed Power}} +2
{{!}}No
{{!}}}
{{!}}}


Line 311: Line 412:
!Attunement  
!Attunement  
{{!}}-
{{!}}-
{{!}}Rare Armor, Ring, Wand, Weapon, or Wondrous Item that isn’t cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)
{{!}}{{5e24|Magic Armor|Armor}} +2
{{!}}No
{{!}}-
{{!}}{{5e24|Arrow-Catching Shield}}
{{!}}Yes
{{!}}-
{{!}}{{5e24|Flame Tongue}}
{{!}}Yes
{{!}}-
{{!}}Rare Wondrous Item that isn’t cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan)
{{!}}Varies
{{!}}Varies
{{!}}-
{{!}}{{5e24|Ring of Free Action}}
{{!}}Yes
{{!}}-
{{!}}{{5e24|Ring of Protection}}
{{!}}Yes
{{!}}-
{{!}}{{5e24|Ring of the Ram}}
{{!}}Yes
{{!}}}
{{!}}}
</div>


===Artificer Subclass===
===Artificer Subclass===
''3rd level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="ua24art" />&nbsp;</span><br />
''3rd level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="efota" />&nbsp;</span><br />
'''Unofficial Summary:''' You choose a Artificer subclass.
'''Summary:''' You gain a Artificer subclass.


====List of Artificer Subclasses====
====List of Artificer Subclasses====
Line 323: Line 443:
{{5e24 Subclass List|Artificer}}
{{5e24 Subclass List|Artificer}}
</div>
</div>
===Right Tool for the Job===
''3rd level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="ua24art" />&nbsp;</span><br />
'''Unofficial Summary:''' You can create {{5e24|Artisan's Tools}} with {{iplink|Magical Tinkering}}.


===Ability Score Improvement===
===Ability Score Improvement===
''4th, 8th, 12th, 16th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="ua24art" />&nbsp;</span><br />
''4th, 8th, 12th, 16th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="efota" /><ref name="srd52">{{Cite Pub|SRD 5.2}} Licensed: [[CC-BY]].</ref>&nbsp;</span><br />
'''Unofficial Summary:''' You gain a {{5e24|Feat}}, {5e24|Ability Score Improvement}} or another.
You gain the {{5e24|Ability Score Improvement}} feat <!--(see chapter 5) -->or another feat of your choice for which you qualify. You gain this feature again at Artificer levels 8, 12, and 16.


===Magic Item Tinker===
===Magic Item Tinker===
''6th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="ua24art" />&nbsp;</span><br />
''6th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="efota" />&nbsp;</span><br />
{{iplink|Replicate Magic Item}} gains the following features:
'''Summary:''' Your {{iplink|Replicate Magic Item}} feature gains the following options.
* '''{{anchor|Drain Magic Item}}.''' You can destroy a magic item you made with {{iplink|Replicate Magic Item}} to gain a spell slot. The level of the spell slot is determined by the rarity of the magic item destroyed.
 
* '''{{anchor|Expanded Replication}}.''' The list of magic items you can create expands (see {{iplink|Magic Item Plans}} tables.
'''{{anchor|Charge Magic Item}}.''' As a {{5e24|Bonus Action}}, you can recharge a magic item you created with Replicate Magic Item that uses {{5e24lc|Charge}}s. You expend a spell slot to regain charges equal to the slot level.
 
'''{{anchor|Drain Magic Item}}.''' Once per Long Rest, use a Bonus Action to destroy a nearby magic item that you created with {{iplink|Replicate Magic Item}} to gain a spell slot. The slot level is determined by the rarity of the item you destroy.  
 
'''{{anchor|Transmute Magic Item}}.''' Once per Long Rest, as a Magic action, transform one nearby magic item (you made with Replicate Magic Item) into a different magic item for which you have a plan.


===Flash of Genius===
===Flash of Genius===
''7th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="ua24art" />&nbsp;</span><br />
''7th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="efota" />&nbsp;</span><br />
'''Unofficial Summary:''' A limited number of times per Long Rest, you can use a {{5e24|Reaction}} when you or a {{5e24lc|Creature}} fails an {{5e24lc|Ability Check}} or {{5e24|Save}} to boost the number rolled for the check or save.
'''Summary:''' A number of times per Long Rest, use a {{5e24|Reaction}} when you or an {{5e24|Creature}} fails an {{5e24lc|Ability Check}} or a {{5e24lc|Saving Throw}}, add a bonus based on your {{5e24|Intelligence}} to the roll possibly succeeding.


===Magic Item Adept===
===Magic Item Adept===
''10th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="ua24art" />&nbsp;</span><br />
''10th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="efota" />&nbsp;</span><br />
'''Unofficial Summary:''' Gain the following features:
'''Summary:''' Attune to up to four magic items.
* '''{{anchor|Additional Attunement}}.''' Can attune to 4 magic items at a time.
* '''{{anchor|Expanded Replication}}.''' You have access to more Magic Item Plans (see {{iplink|Magic Item Plans}} tables).


===Spell-Storing Item===
===Spell-Storing Item===
''11th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="ua24art" />&nbsp;</span><br />
''11th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="efota" />&nbsp;</span><br />
'''Unofficial Summary:''' A number of times per Long Rest you can store a 3 or lower Artificer spell in a {{5e24lc|Weapon}} or item you use as a Spellcasting Focus. You can use an {{5e24|Action}} to release the stored spell.
'''Summary:''' You can store a level 1-3 spell in a weapon or spellcasting focus. The spell can't be one that consumes a Material component.
 
A number of times per Long Rest, use a Magic action to trigger the spell from it.
 
===Advanced Artifice===
''14th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="efota" />&nbsp;</span><br />
'''Summary:''' Gain the following benefits.
 
'''{{anchor|Magic Item Savant}}.''' Can attune to up to five magic items.


===Magic Item Savant===
'''{{anchor|Refreshed Genius}}.''' Regain a use of {{iplink|Flash of Genius}} when you finish a {{5e24|Short Rest}}.
''14th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="ua24art" />&nbsp;</span><br />
'''Unofficial Summary:''' You gain the following benefits:
* '''{{anchor|Additional Attunement}}.''' You can attune to up to 5 magic items.
* '''{{anchor|Expanded Replication}}.''' The list of magic item plans you can access increases (see {{iplink|Magic Item Plans}} table). Your Replicate Magic Item can create a maximum of 3 {{5e24|Rare}} items at a time.


===Magic Item Master===
===Magic Item Master===
''18th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="ua24art" />&nbsp;</span><br />
''18th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="efota" />&nbsp;</span><br />
You can attune to 6 magic items.
'''Summary:''' Attune to up to six magic items.


===Epic Boon===
===Epic Boon===
''19th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="ua24art" />&nbsp;</span><br />
''19th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="efota" />&nbsp;</span><br />
'''Unofficial Summary:''' Gain a feat, {{5e24|Epic Boon}} or another.
'''Summary:''' Gain an {{5e24|Epic Boon}} or another {{5e24lc|Feat}}.


===Soul of Artifice===
===Soul of Artifice===
''20th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="ua24art" />&nbsp;</span><br />
''20th level''<span style="display:inlineblock; float:right;">&nbsp;<ref name="efota" />&nbsp;</span><br />
'''Unofficial Summary:''' Your magic items give the following benefits:  
'''Summary:''' Your replicated magic items gain new uses:
* '''{{anchor|Cheat Death}}.''' An uncommon or rare magic item you created is destroyed and its magic grants you {{5e24|Hit Point}}s when your hit points drop to 0 (no action required).
 
* '''{{anchor|Magical Guidance}}.''' Once per turn while holding a magic item you have attuned to, buff ability checks.
'''{{anchor|Cheat Death}}.''' If you’re reduced to 0 {{5e24|Hit Point}}s but not killed outright, destroy replicated magic items to instead gain {{5e24|Hit Point}}s.  
 
'''{{anchor|Magical Guidance}}.''' At the end of a Short Rest, regain all uses of {{iplink|Flash of Genius}}.


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[[Category:5x Classes]]
[[Category:5x Classes]]
[[Category:DnD Classes]]
[[Category:DnD Classes]]
[[Category:DnD Clerics]]
[[Category:DnD Artificers]]

Latest revision as of 11:22, 2 December 2025

Artificer exists in other D&D editions see:

Artificer (disambiguation).

5e Pointer  + 
Eberron Forge of the Artificer
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.

Artificer is a class in 5th edition (2024).

Introduction

Summary: Artificers utilize channel their magic through objects.


Core Artificer Traits

Core Artificer Traits  [1] 
Primary Ability Intelligence
Hit Point Die D8 per Artificer level
Saving Throw Proficiencies Constitution and Intelligence
Skill Proficiencies Choose any 2 Arcana, History, Investigaiton, Medicine, Nature, Perception, or Sleight of Hand
Weapon Proficiencies Simple Weapons
Tool Proficiencies Choose Thieves' Tools, Tinker's Tools, and one type of Artisan's Tools of your choice
Armor Training Light and Medium Armor and Shields
Starting Equipment Choose A or B: (A) Studded Leather Armor, Dagger, Thieves' Tools, Tinker's Tools, Dungeoneer's Pack, and 16 GP; or (B) 150 GP


Becoming an Artificer

As a Level 1 Character

As a Multiclass Bard

  • Gain the following traits from the Core Artificer Traits table: Hit Point Die, proficiency with Tinker's Tools, proficiency in one skill of your choice from the Artificer's Skill list, and training with Light and Medium armor and Shields.
  • Gain the Artificer’s level 1 features, which are listed in the Artificer Features table. See the Multiclassing rules to determine your available Spell Slots, adding half your Artificer levels (round up).

Artificer Features

Artificer Features[1]
Level Proficiency
Bonus
Features Plans Known Magic Items Cantrips Prepared Spells Spell Slots per Spell Level
1st 2nd 3rd 4th 5th
1st +2 Spellcasting, Tinker's Magic 2 2 2
2nd +2 Replicate Magic Item 4 2 2 3 2
3rd +2 Artificer Subclass 4 2 2 4 3
4th +2 Ability Score Improvement 4 2 2 5 3
5th +3 Subclass feature 4 2 2 6 4 2
6th +3 Magic Item Tinker 5 3 2 6 4 2
7th +3 Flash of Genius 5 3 2 7 4 3
8th +3 Ability Score Improvement 5 3 2 7 4 3
9th +4 Subclass feature 5 3 2 9 4 3 2
10th +4 Magic Item Adept 6 4 3 9 4 3 2
11th +4 Spell-Storing Item 6 4 3 10 4 3 3
12th +4 Ability Score Improvement 6 4 3 10 4 3 3
13th +5 6 4 3 11 4 3 3 1
14th +5 Advanced Artifice 7 5 4 11 4 3 3 1
15th +5 Subclass feature 7 5 4 12 4 3 3 2
16th +5 Ability Score Improvement 7 5 4 12 4 3 3 2
17th +6 7 5 4 14 4 3 3 3 1
18th +6 Magic Item Master 8 6 4 14 4 3 3 3 1
19th +6 Epic Boon 8 6 4 15 4 3 3 3 2
20th +6 Soul of Artifice 8 6 4 15 4 3 3 3 2

Spellcasting

1st level [1] 


Summary: Can cast Template:5e24ls through objects (see Spellcasting).

Tools Required. Artificer cast spells through tools (Thieves' Tools, Tinker's Tools, or another set of Artisan's Tools that you have proficiency as a Spellcasting Focus.

Cantrips. You know two Artificer cantrips. Each Long Rest, you can replace one of your cantrips with another. Gain additional cantrips at level 10 and 14.

Spell Slots. You have a number of spell slots (for level 1+ spells). You regain used slots at the end of a Long Rest.

Prepared Spells of Level 1+. You prepare the list of level 1+ spells. The number of spells are shown in the Prepared Spells column of the Artificer Features table. If another Artificer feature gives you spells that are always prepared, those don’t count against this limit and count as Artificer spells for you. At the end of a Long Rest, you can change your list of prepared spells.

Spellcasting Ability. Intelligence is your spellcasting ability for your Artificer spells.

Tinker's Magic

1st level [2] 
Summary: You know the Mending cantrip.

As a Magic action using Tinker's Tools, you can create one item from the following list:

The item vanishes at the end of a Long Rest. This feature can be used a number of times equal to your Intelligence modifier (min. 1) between Long Rests.

Replicate Magic Item

2nd level [1] 
Summary: You have learned arcane plans that you use to make magic items.

Plans Known. You have the plans for 4 Magic Item Plans. When you gain an Artificer level, you can replace one plan for another. The number of plans you know increases with levels (see he Artificer Features table)..

Creating an Item. At the end of a Long Rest, you can create two magic items using Tinker's Tools. If the magic item needs Attunement you are attuned to it (or use normal Attunment process later). The number of magic items you can create increases with Artificer level (see Artificer Features table). If you exceed the maximum number of magic items created by this feature, the oldest one vanishes.

Duration. When you die, the magic item vanishes in a number of days. If you replace a plan, any magic item created with that plan vanishes. If the magic item is a container, its contents harmlessly appear in and around its space when it vanishes.

Spellcasting Focus. Any Wand or Weapon created by this feature can be used as a Spellcasting Focus in stead of Artisan’s Tools.

Magic Item Plans (Artificer Level 2+)
Magic Item Plan Attunement
Alchemy Jug No
Bag of Holding No
Cap of Water Breathing No
Common magic item that isn’t a Potion, a Scroll, or cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan) Varies
Goggles of Night No
Manifold Tool Yes
Repeating Shot Yes
Returning Weapon No
Rope of Climbing No
Sending Stones No
Shield +1 No
Wand of Magic Detection No
Wand of Secrets No
Wand of the War Mage +1 Yes
Weapon +1 No
Wraps of Unarmed Power +1 No
Magic Item Plans (Artificer Level 6+)
Magic Item Plan Attunement
Armor +1 No
Boots of Elvenkind No
Boots of the Winding Path Yes
Cloak of Elvenkind Yes
Cloak of the Manta Ray No
Dazzling Weapon Yes
Eyes of Charming Yes
Eyes of Minute Seeing No
Gloves of Thievery No
Helm of Awareness No
Lantern of Revealing No
Mind Sharpener Yes
Necklace of Adaptation Yes
Pipes of Haunting No
Pipes of Haunting No
Repulsion Shield No
Ring of Swimming} No
Ring of Water Walking No
Sentinel Shield No
Self-Refueling Ring Yes
Wand of Magic Missiles No
Wand of Web Yes
Wand of Warning Yes
Magic Item Plans (Artificer Level 10+)
Magic Item Plan Attunement
Armor of Resistance Yes
Dagger of Venom No
Elven Chain no
Ring of Feather Falling Yes
Ring of Jumping]] Yes
Ring of Mind Shielding Yes
Shield +2 No
Uncommon Wondrous Item that isn’t cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan) Varies
Wand of the War Mage +2 Yes
Weapon +2 No
Wraps of Unarmed Power +2 No
Magic Item Plans (Artificer Level 14+)
Magic Item Plan Attunement
Armor +2 No
Arrow-Catching Shield Yes
Flame Tongue Yes
Rare Wondrous Item that isn’t cursed (you can learn this option multiple times and must select a different item each time; each item selected counts as a different plan) Varies
Ring of Free Action Yes
Ring of Protection Yes
Ring of the Ram Yes

Artificer Subclass

3rd level [1] 
Summary: You gain a Artificer subclass.

List of Artificer Subclasses

6 official and unofficial subclasses.

Subclass Features Flags License Source
Alchemist Tools of the Trade, Alchemist Spells, Experimental Elixir, Alchemical Savant, Restorative Reagents, Chemical Mastery Canon, Pointer Fair Use Eberron Forge of the Artificer
Armorer Tools of the Trade, Armorer Spells, Arcane Armor, Armor Model, Extra Attack, Improved Armorer, Perfected Armor Canon, Pointer Fair Use Eberron Forge of the Artificer
Artillerist Tools of the Trade, Artillerist Spells, Eldritch Cannon, Arcane Firearm, Explosive Cannon, Fortified Position Canon, Pointer Fair Use Eberron Forge of the Artificer
Battle Smith Tools of the Trade, Battle Smith Spells, Battle Ready, Steel Defender, Extra Attack, Arcane Jolt, Improved Defender Canon, Pointer Fair Use Eberron Forge of the Artificer
Cartographer Tools of the Trade, Cartographer Spells, Adventurer's Atlas, Mapping Magic, Guided Precision, Ingenious Movement, Superior Atlas Canon, Pointer Fair Use Eberron Forge of the Artificer
Reanimator Reanimator Spells, Jolt to Life, Reanimated Companion, Strange Modifications, Improved Reanimation, Promethean Reanimation Noncanon, Pointer, UA Fair Use UA 2025 Horror Subclasses

Ability Score Improvement

4th, 8th, 12th, 16th level [1][3] 
You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Artificer levels 8, 12, and 16.

Magic Item Tinker

6th level [1] 
Summary: Your Replicate Magic Item feature gains the following options.

Charge Magic Item. As a Bonus Action, you can recharge a magic item you created with Replicate Magic Item that uses charges. You expend a spell slot to regain charges equal to the slot level.

Drain Magic Item. Once per Long Rest, use a Bonus Action to destroy a nearby magic item that you created with Replicate Magic Item to gain a spell slot. The slot level is determined by the rarity of the item you destroy.

Transmute Magic Item. Once per Long Rest, as a Magic action, transform one nearby magic item (you made with Replicate Magic Item) into a different magic item for which you have a plan.

Flash of Genius

7th level [1] 
Summary: A number of times per Long Rest, use a Reaction when you or an Creature fails an ability check or a saving throw, add a bonus based on your Intelligence to the roll possibly succeeding.

Magic Item Adept

10th level [1] 
Summary: Attune to up to four magic items.

Spell-Storing Item

11th level [1] 
Summary: You can store a level 1-3 spell in a weapon or spellcasting focus. The spell can't be one that consumes a Material component.

A number of times per Long Rest, use a Magic action to trigger the spell from it.

Advanced Artifice

14th level [1] 
Summary: Gain the following benefits.

Magic Item Savant. Can attune to up to five magic items.

Refreshed Genius. Regain a use of Flash of Genius when you finish a Short Rest.

Magic Item Master

18th level [1] 
Summary: Attune to up to six magic items.

Epic Boon

19th level [1] 
Summary: Gain an Epic Boon or another feat.

Soul of Artifice

20th level [1] 
Summary: Your replicated magic items gain new uses:

Cheat Death. If you’re reduced to 0 Hit Points but not killed outright, destroy replicated magic items to instead gain Hit Points.

Magical Guidance. At the end of a Short Rest, regain all uses of Flash of Genius.

Sources and Notes

  1. Wizards RPG Team. Eberron Forge of the Artificer (5e 2024) (2025-12-09). Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13
  2. Cite error: Invalid <ref> tag; no text was provided for refs named ua24eu
  3. Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. Licensed: CC-BY.

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