5e24:Armorer: Difference between revisions
(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5e24|Artificer}}}}</div> <div class="notice">{{edition|Alchemist}}</div> <div class="badge">{{5e24pointer|UA2024 Artificer|ua=true|noncanon=true}}</div> <div class="gi-main">{{tocright}} {{5e24 Subclass Traits |subclass=Alchemist |sorttext= |class=Artificer |refs=<ref name="ua24art">{{Cite Pub|UA2024 Artificer}} Licensed: © ({{5e24|Unearthed Arcana}}) Wizards of the Coast {{fairuc}}.</ref> |summary=These a...") |
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<div class="bctop">{{backto|{{5e24|Artificer}}}}</div> | <div class="bctop">{{backto|{{5e24|Artificer}}}}</div> | ||
<div class="notice">{{edition|Alchemist}}</div> | <div class="notice">{{edition|Alchemist}}</div> | ||
<div class="badge">{{5e24pointer| | <div class="badge">{{5e24pointer|Eberron Forge of the Artificer|setting=Eberron}}</div> | ||
<div class="gi-main">{{tocright}} | <div class="gi-main">{{tocright}} | ||
{{5e24 Subclass Traits | {{5e24 Subclass Traits | ||
|subclass= | |subclass=Armorer | ||
|sorttext= | |sorttext= | ||
|class=Artificer | |class=Artificer | ||
|refs=<ref name=" | |refs=<ref name="efota">{{Cite Pub|Eberron Forge of the Artificer|pages=14-16}} Licensed: © Wizards of the Coast {{fairuc}}.</ref> | ||
|summary=These artificers specialize in armor and battle | |summary=These artificers specialize in armor and battle | ||
|trait1name=Tools of the Trade | |trait1name=Tools of the Trade | ||
|trait1lvl=3rd | |trait1lvl=3rd | ||
|trait1desc=''Unofficial Summary:'' Gain training in {{5e24|Heavy Armor}} and {{5e24lc|Proficiency}} with {{5e24|Smith's Tools}} (or another {{5e24|Artisan's Tools}} if already proficient). The | |trait1desc=''Unofficial Summary:'' Gain training in {{5e24|Heavy Armor}} and {{5e24lc|Proficiency}} with {{5e24|Smith's Tools}} (or another {{5e24|Artisan's Tools}} if already proficient). The {{5e24lc|Crafting}} time of {{5e24lc|Armor}} is {{5e24|Half|halved}} (magic or nonmagic). | ||
|trait2name=Armorer Spells | |trait2name=Armorer Spells | ||
|trait2lvl=3rd | |trait2lvl=3rd | ||
|trait2desc=''Unofficial Summary:'' You always have the following spells prepared:<br /> | |trait2desc=''Unofficial Summary:'' You always have the following spells prepared:<br /> | ||
{{5e24 Spell Line| | {{5e24 Spell Line|Fire Shield, Greater Invisibility, Hypnotic Pattern, Lightning Bolt, Magic Missile, Mirror Image, Shatter, Thunderwave, Passwall, Wall of Force}} | ||
|trait3name=Arcane Armor | |trait3name=Arcane Armor | ||
|trait3lvl=3rd | |trait3lvl=3rd | ||
|trait3desc=''Unofficial Summary:'' Use a {{5e24|Magic}} {{5e24lc|Action}} and Smith's Tools to convert {{5e24|Armor}} you are wearing into Arcane Armor. (it disenchants if you take it off or you die). It provides the following benefits: | |trait3desc=''Unofficial Summary:'' Use a {{5e24|Magic}} {{5e24lc|Action}} and Smith's Tools to convert {{5e24|Armor}} you are wearing into ''Arcane Armor''. (it disenchants if you take it off or you die). It provides the following benefits: | ||
* '''{{anchor|No Strength Requirement}}.''' Ignore the {{5e24|Strength}} | * '''{{anchor|No Strength Requirement}}.''' Ignore the {{5e24|Armor#Strength|Strength requirement}} of the armor. | ||
* '''{{anchor|Quick Don and Doff}}.''' Can {{5e24lc|Don}} or {{5e24lc|Doff}} the armor using a {{5e24|Utilize}} action | * '''{{anchor|Quick Don and Doff}}.''' Can {{5e24lc|Don}} or {{5e24lc|Doff}} the armor using a {{5e24|Utilize}} action, and can't be removed without your permission. | ||
* '''{{anchor|Spellcasting Focus}}.''' It is a {{5e24|Spellcasting Focus}} for you. | * '''{{anchor|Spellcasting Focus}}.''' It is a {{5e24|Spellcasting Focus}} for you. | ||
| Line 33: | Line 32: | ||
====Dreadnaught==== | ====Dreadnaught==== | ||
* '''{{anchor| | * '''{{anchor|Force Demolisher}}.''' A weighted flail or maul, attached to the armor. It is a {{5e24|Simple Weapon|Simple}} {{5e24|Melee Weapon}} with {{5e24|Reach}}. It deals {{5e24|Force}} {{5e24lc|Damage}} on a hit and allows you to {{5e24lc|Push}} or {{5e24lc|Pull}} the {{5e24lc|Creature}}. | ||
* '''{{anchor|Giant Stature}}.''' A number of times per {{5e24|Long Rest}}, you and the armor becomes {{5e24|Large}}, increasing your reach. | |||
* '''{{anchor| | |||
====Guardian==== | ====Guardian==== | ||
* '''{{anchor|Thunder | * '''{{anchor|Thunder Pulse}}.''' A Simple Melee weapon that causes {{5e24|Thunder}} damage and the creature has {{5e24|Disadvantage}} on {{5e24lc|Attack}}s against target other than you. | ||
* '''{{anchor|Defensive Field}}.''' While {{5e24|Bloodied}} can use a {{5e24|Bonus Action}} to gain {{5e24|Temporary Hit Point}}s. | |||
* '''{{anchor|Defensive Field}}.''' While {{5e24|Bloodied}} can use a Bonus Action to gain {{5e24|Temporary Hit Point}}s. | |||
====Infiltrator==== | ====Infiltrator==== | ||
* '''{{anchor|Lightning Launcher}}.''' A | * '''{{anchor|Lightning Launcher}}.''' A Simple {{5e24|Ranged}} Weapon with a {{5e24lc|Range}} of 90/300 feet that deals {{5e24|Lightning}} damage. Once per turn it can deal bonus Lightning damage. | ||
* '''{{anchor|Powered Steps}}.''' {{5e24|Speed}} is boosted. | * '''{{anchor|Powered Steps}}.''' {{5e24|Speed}} is boosted. | ||
* '''{{anchor|Dampening Field}}.''' Buff {{5e24|Stealth}} {{5e24lc|Check}}s. | * '''{{anchor|Dampening Field}}.''' Buff {{5e24|Stealth}} {{5e24lc|Check}}s. If armor normally has {{5e24|Disadvantage}} on {{5e24|Stealth}} {{5e24lc|Check}}s | ||
|trait5name=Extra Attack | |trait5name=Extra Attack | ||
|trait5lvl=5th | |trait5lvl=5th | ||
|trait5desc= | |trait5desc=<ref name="srdtrait">This trait matches the trait of the same name from the {{pub|SRD 5.2}}, thus is licensed [[CC-BY]].</ref> You can {{5e24lc|Attack}} twice instead of once whenever you take the Attack {{5e24lc|Action}} on your {{5e24lc|Turn}}. | ||
|trait6name= | |trait6name=Improved Armorer | ||
|trait6lvl=9th | |trait6lvl=9th | ||
|trait6desc=''Unofficial Summary:'' {{5e24|Replicate Magic Item}} feature provides one extra plan. It must be for Armor. If you replace that plan it must be for another armor plan. | |trait6desc=''Unofficial Summary:'' {{5e24|Replicate Magic Item}} feature provides one extra plan. It must be for Armor. If you replace that plan it must be for another armor plan. You also gain a buff to attack and damage rolls. | ||
|trait7name=Perfected Armor | |trait7name=Perfected Armor | ||
|trait7lvl=15th | |trait7lvl=15th | ||
|trait7desc=''Unofficial Summary:'' Arcane | |trait7desc=''Unofficial Summary:'' {{iplink|Arcane Armor}} gains additional benefits: | ||
* '''Dreadnaught.''' {{iplink| | * '''Dreadnaught.''' {{iplink|Force Demolisher}} increases Force damage. {{iplink|Giant Statue}} increases {{5e24lc|Reach}} and size to {{5e24|Huge}} as well as buffs Strength {{5e24lc|Check}}s and {{5e24lc|Save}}s. | ||
* '''Guardian.''' {{iplink|Thunder | * '''Guardian.''' {{iplink|Thunder Pulse}} increases Thunder damage. A number of times per Long Rest it can be used in a {{5e24|Reaction}} to a creature ends its turn within 30 feet to pull the creature (Strength save to avoid), and if ends next to you, make a {{5e24lc|Melee Attack}} against it. | ||
* '''Infiltrator.''' {{iplink|Lightning Launcher}} increases damage and the target glows causing it to nerf its attacks against you. | * '''Infiltrator.''' {{iplink|Lightning Launcher}} increases Lightning damage and the target glows causing it to nerf its attacks against you. Gain a {{5e24|Fly Speed}} usable a number of times per Long Rest. | ||
| | |spells=Fire Shield, Greater Invisibility, Hypnotic Pattern, Lightning Bolt, Magic Missile, Mirror Image, Passwall, Shatter, Thunderwave, Wall of Force | ||
|desc='''Unofficial Description:''' These {{5e24|Artificer}}s create a magical armor that increases in power as they gain Artificer levels. | |||
'''Unofficial Description:''' These {{5e24|Artificer}}s create a magical armor that increases in power as they gain Artificer levels. | |||
{{5x Subclass Feature Table | {{5x Subclass Feature Table | ||
| Line 78: | Line 65: | ||
|level3={{iplink|Tools of the Trade}}, {{iplink|Armorer Spells}}, {{iplink|Arcane Armor}}, {{iplink|Armor Model}} | |level3={{iplink|Tools of the Trade}}, {{iplink|Armorer Spells}}, {{iplink|Arcane Armor}}, {{iplink|Armor Model}} | ||
|level5={{iplink|Extra Attacks}} | |level5={{iplink|Extra Attacks}} | ||
|level9={{iplink| | |level9={{iplink|Improved Armorer}} | ||
|level15={{iplink|Perfected Armor}} | |level15={{iplink|Perfected Armor}} | ||
}} | }} | ||
|pointer=true | |pointer=true | ||
}} | }} | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
Latest revision as of 07:58, 12 December 2025
Armorer (pointer) [1]
Artificer subclass
Unofficial Description: These Artificers create a magical armor that increases in power as they gain Artificer levels.
Armorer Features
| Alchemist Level | Features |
|---|---|
| 3rd | Tools of the Trade, Armorer Spells, Arcane Armor, Armor Model |
| 5th | Extra Attacks |
| 9th | Improved Armorer |
| 15th | Perfected Armor |
Tools of the Trade
3rd level Armorer feature.
Unofficial Summary: Gain training in Heavy Armor and proficiency with Smith's Tools (or another Artisan's Tools if already proficient). The crafting time of armor is halved (magic or nonmagic).
Armorer Spells
3rd level Armorer feature.
Unofficial Summary: You always have the following spells prepared:
Fire Shield, Greater Invisibility, Hypnotic Pattern, Lightning Bolt, Magic Missile, Mirror Image, Shatter, Thunderwave, Passwall, Wall of Force
Arcane Armor
3rd level Armorer feature.
Unofficial Summary: Use a Magic action and Smith's Tools to convert Armor you are wearing into Arcane Armor. (it disenchants if you take it off or you die). It provides the following benefits:
- No Strength Requirement. Ignore the Strength requirement of the armor.
- Quick Don and Doff. Can don or doff the armor using a Utilize action, and can't be removed without your permission.
- Spellcasting Focus. It is a Spellcasting Focus for you.
Armor Model
3rd level Armorer feature.
Unofficial Summary: You further enhance your Arcane Armor, choosing one of the following models. The weapon included in the armor uses your Intelligence modifier for attack and damage rolls. You can choose a new model at the end of each Long Rest.
Dreadnaught
- Force Demolisher. A weighted flail or maul, attached to the armor. It is a Simple Melee Weapon with Reach. It deals Force damage on a hit and allows you to push or pull the creature.
- Giant Stature. A number of times per Long Rest, you and the armor becomes Large, increasing your reach.
Guardian
- Thunder Pulse. A Simple Melee weapon that causes Thunder damage and the creature has Disadvantage on attacks against target other than you.
- Defensive Field. While Bloodied can use a Bonus Action to gain Temporary Hit Points.
Infiltrator
- Lightning Launcher. A Simple Ranged Weapon with a range of 90/300 feet that deals Lightning damage. Once per turn it can deal bonus Lightning damage.
- Powered Steps. Speed is boosted.
- Dampening Field. Buff Stealth checks. If armor normally has Disadvantage on Stealth checks
Extra Attack
5th level Armorer feature.
[2] You can attack twice instead of once whenever you take the Attack action on your turn.
Improved Armorer
9th level Armorer feature.
Unofficial Summary: Replicate Magic Item feature provides one extra plan. It must be for Armor. If you replace that plan it must be for another armor plan. You also gain a buff to attack and damage rolls.
Perfected Armor
15th level Armorer feature.
Unofficial Summary: Arcane Armor gains additional benefits:
- Dreadnaught. Force Demolisher increases Force damage. Giant Statue increases reach and size to Huge as well as buffs Strength checks and saves.
- Guardian. Thunder Pulse increases Thunder damage. A number of times per Long Rest it can be used in a Reaction to a creature ends its turn within 30 feet to pull the creature (Strength save to avoid), and if ends next to you, make a melee attack against it.
- Infiltrator. Lightning Launcher increases Lightning damage and the target glows causing it to nerf its attacks against you. Gain a Fly Speed usable a number of times per Long Rest.
Sources and Notes
- Wizards RPG Team. Eberron Forge of the Artificer (5e 2024) (2025-12-09). Wizards of the Coast. p. 14-16. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- This trait matches the trait of the same name from the SRD 5.2, thus is licensed CC-BY. ↑
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Attribution:SRD 5.2 CC-BY
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].
