5e24:Armorer: Difference between revisions

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<div class="bctop">{{backto|{{5e24|Artificer}}}}</div>
<div class="bctop">{{backto|{{5e24|Artificer}}}}</div>
<div class="notice">{{edition|Alchemist}}</div>
<div class="notice">{{edition|Alchemist}}</div>
<div class="badge">{{5e24pointer|UA2024 Artificer|ua=true|noncanon=true}}</div>
<div class="badge">{{5e24pointer|Eberron Forge of the Artificer|setting=Eberron}}</div>
<div class="gi-main">{{tocright}}
<div class="gi-main">{{tocright}}
{{5e24 Subclass Traits
{{5e24 Subclass Traits
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|sorttext=
|sorttext=
|class=Artificer
|class=Artificer
|refs=<ref name="ua24art">{{Cite Pub|UA2024 Artificer}} Licensed: &copy; ({{5e24|Unearthed Arcana}}) Wizards of the Coast {{fairuc}}.</ref>
|refs=<ref name="efota">{{Cite Pub|Eberron Forge of the Artificer|pages=14-16}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
|summary=These artificers specialize in armor and battle
|summary=These artificers specialize in armor and battle


|trait1name=Tools of the Trade
|trait1name=Tools of the Trade
|trait1lvl=3rd
|trait1lvl=3rd
|trait1desc=''Unofficial Summary:'' Gain training in {{5e24|Heavy Armor}} and {{5e24lc|Proficiency}} with {{5e24|Smith's Tools}} (or another {{5e24|Artisan's Tools}} if already proficient). The crafting cost of {{5e24lc|Armor}} is {{5e24|Half|halved}} (magic or nonmagic).
|trait1desc=''Unofficial Summary:'' Gain training in {{5e24|Heavy Armor}} and {{5e24lc|Proficiency}} with {{5e24|Smith's Tools}} (or another {{5e24|Artisan's Tools}} if already proficient). The {{5e24lc|Crafting}} time of {{5e24lc|Armor}} is {{5e24|Half|halved}} (magic or nonmagic).


|trait2name=Armorer Spells
|trait2name=Armorer Spells
|trait2lvl=3rd
|trait2lvl=3rd
|trait2desc=''Unofficial Summary:'' You always have the following spells prepared:<br />
|trait2desc=''Unofficial Summary:'' You always have the following spells prepared:<br />
{{5e24 Spell Line|Magic Missile, Thunderwave, Mirror Image, Shatter, Hypnotic Pattern, Lightning Bolt, Fire Shield, Greater Invisibility, Passwall, Wall of Force}}
{{5e24 Spell Line|Fire Shield, Greater Invisibility, Hypnotic Pattern, Lightning Bolt, Magic Missile, Mirror Image, Shatter, Thunderwave, Passwall, Wall of Force}}


|trait3name=Arcane Armor
|trait3name=Arcane Armor
|trait3lvl=3rd
|trait3lvl=3rd
|trait3desc=''Unofficial Summary:'' Use a {{5e24|Magic}} {{5e24lc|Action}} and Smith's Tools to convert {{5e24|Armor}} you are wearing into Arcane Armor. (it disenchants if you take it off or you die). It provides the following benefits:  
|trait3desc=''Unofficial Summary:'' Use a {{5e24|Magic}} {{5e24lc|Action}} and Smith's Tools to convert {{5e24|Armor}} you are wearing into ''Arcane Armor''. (it disenchants if you take it off or you die). It provides the following benefits:  
* '''{{anchor|No Strength Requirement}}.''' Ignore the {{5e24|Strength}} requirement of the armor.
* '''{{anchor|No Strength Requirement}}.''' Ignore the {{5e24|Armor#Strength|Strength requirement}} of the armor.
* '''{{anchor|Quick Don and Doff}}.''' Can {{5e24lc|Don}} or {{5e24lc|Doff}} the armor using a {{5e24|Utilize}} action.
* '''{{anchor|Quick Don and Doff}}.''' Can {{5e24lc|Don}} or {{5e24lc|Doff}} the armor using a {{5e24|Utilize}} action, and can't be removed without your permission.  
* '''{{anchor|Second Skin}}.''' It can't be removed unless you permit it. It covers you entirely. The helmet can be retracted or deployed using a {{5e24|Bonus Action}}. It also replaces any missing limbs you have.
* '''{{anchor|Spellcasting Focus}}.''' It is a {{5e24|Spellcasting Focus}} for you.
* '''{{anchor|Spellcasting Focus}}.''' It is a {{5e24|Spellcasting Focus}} for you.


Line 33: Line 32:


====Dreadnaught====
====Dreadnaught====
* '''{{anchor|Armor Flail}}.''' An iron ball on a chain that has the following traits:
* '''{{anchor|Force Demolisher}}.''' A weighted flail or maul, attached to the armor. It is a {{5e24|Simple Weapon|Simple}} {{5e24|Melee Weapon}} with {{5e24|Reach}}. It deals {{5e24|Force}} {{5e24lc|Damage}} on a hit and allows you to {{5e24lc|Push}} or {{5e24lc|Pull}} the {{5e24lc|Creature}}.
::'''Weapon Category:''' {{5e24|Simple Melee Weapon|Simple Melee}}  
* '''{{anchor|Giant Stature}}.''' A number of times per {{5e24|Long Rest}}, you and the armor becomes {{5e24|Large}}, increasing your reach.
::'''Damage on a Hit:''' {{5e24|Bludgeoning}} damage
::'''Properties:''' {{5e24|Reach}}  
* '''{{anchor|Giant Stature}}.''' A number of turns per Long Rest use a {{5e24|Bonus Action}} for you and it to become {{5e24|Large}}.
* '''{{anchor|Wrecking Ball}}.''' Hitting a smaller {{5e24lc|Creature}} allows you to {{5e24lc|Push}} or {{5e24lc|Pull}} it.
====Guardian====
====Guardian====
* '''{{anchor|Thunder Gauntlets}}.''' Each gauntlets has the following traits:
* '''{{anchor|Thunder Pulse}}.''' A Simple Melee weapon that causes {{5e24|Thunder}} damage and the creature has {{5e24|Disadvantage}} on {{5e24lc|Attack}}s against target other than you.
::'''Weapon Category:''' Simple Melee  
* '''{{anchor|Defensive Field}}.''' While {{5e24|Bloodied}} can use a {{5e24|Bonus Action}} to gain {{5e24|Temporary Hit Point}}s.  
::'''Damage on a Hit:''' {{5e24|Thunder}} damage  
* '''{{anchor|Distracting Pulse}}.''' A hit causes the target to have {{5e24|Disadvantage}} on attack rolls.
* '''{{anchor|Defensive Field}}.''' While {{5e24|Bloodied}} can use a Bonus Action to gain {{5e24|Temporary Hit Point}}s.  
====Infiltrator====
====Infiltrator====
* '''{{anchor|Lightning Launcher}}.''' A weapon that looks like a gem on a gauntlet or chest (your choice) with the following traits:
* '''{{anchor|Lightning Launcher}}.''' A Simple {{5e24|Ranged}} Weapon with a {{5e24lc|Range}} of 90/300 feet that deals {{5e24|Lightning}} damage. Once per turn it can deal bonus Lightning damage.
::'''Weapon Category:''' Simple Ranged
::'''Damage on a Hit:''' {{5e24|Lightning}} damage
:'''Properties:''' {{5e24|Thrown Weapon|Thrown}} ({{5e24|Range}} 90/300 feet)
* '''{{5e24|Lightning Jolt}}.''' Once per turn use {{iplink|Lightning Launcher}} and do bonus Lighting damage.
* '''{{anchor|Powered Steps}}.''' {{5e24|Speed}} is boosted.
* '''{{anchor|Powered Steps}}.''' {{5e24|Speed}} is boosted.
* '''{{anchor|Dampening Field}}.''' Buff {{5e24|Stealth}} {{5e24lc|Check}}s.
* '''{{anchor|Dampening Field}}.''' Buff {{5e24|Stealth}} {{5e24lc|Check}}s. If armor normally has {{5e24|Disadvantage}} on {{5e24|Stealth}} {{5e24lc|Check}}s


|trait5name=Extra Attack
|trait5name=Extra Attack
|trait5lvl=5th
|trait5lvl=5th
|trait5desc=''Unofficial Summary:'' Attack twice when you use the {{5e24|Attack Action}}.
|trait5desc=<ref name="srdtrait">This trait matches the trait of the same name from the {{pub|SRD 5.2}}, thus is licensed [[CC-BY]].</ref> You can {{5e24lc|Attack}} twice instead of once whenever you take the Attack {{5e24lc|Action}} on your {{5e24lc|Turn}}.


|trait6name=Armor Replication
|trait6name=Improved Armorer
|trait6lvl=9th
|trait6lvl=9th
|trait6desc=''Unofficial Summary:'' {{5e24|Replicate Magic Item}} feature provides one extra plan. It must be for Armor. If you replace that plan it must be for another armor plan.
|trait6desc=''Unofficial Summary:'' {{5e24|Replicate Magic Item}} feature provides one extra plan. It must be for Armor. If you replace that plan it must be for another armor plan. You also gain a buff to attack and damage rolls.


|trait7name=Perfected Armor
|trait7name=Perfected Armor
|trait7lvl=15th
|trait7lvl=15th
|trait7desc=''Unofficial Summary:'' Arcane armor gains additional benefits:
|trait7desc=''Unofficial Summary:'' {{iplink|Arcane Armor}} gains additional benefits:
* '''Dreadnaught.''' {{iplink|Armor Flail}} increases damage. {{iplink|Giant Statue}} increases {{5e24lc|Reach}}. Can become {{5e24|Huge}}. Gain {{5e24|Fly Speed}}.
* '''Dreadnaught.''' {{iplink|Force Demolisher}} increases Force damage. {{iplink|Giant Statue}} increases {{5e24lc|Reach}} and size to {{5e24|Huge}} as well as buffs Strength {{5e24lc|Check}}s and {{5e24lc|Save}}s.
* '''Guardian.''' {{iplink|Thunder Gauntlets}} increases damage. A number of times per Long Rest it can be used in a {{5e24|Reaction}} to a creature ends its turn within 30 feet to pull the creature (Strength save to avoid), and if ends next to you, make a {{5e24lc|Melee Attack}} against it.  
* '''Guardian.''' {{iplink|Thunder Pulse}} increases Thunder damage. A number of times per Long Rest it can be used in a {{5e24|Reaction}} to a creature ends its turn within 30 feet to pull the creature (Strength save to avoid), and if ends next to you, make a {{5e24lc|Melee Attack}} against it.  
* '''Infiltrator.''' {{iplink|Lightning Launcher}} increases damage and the target glows causing it to nerf its attacks against you.
* '''Infiltrator.''' {{iplink|Lightning Launcher}} increases Lightning damage and the target glows causing it to nerf its attacks against you. Gain  a {{5e24|Fly Speed}} usable a number of times per Long Rest.  


|spells=Fire Shield, Greater Invisibility, Hypnotic Pattern, Lightning Bolt, Magic Missile, Mirror Image, Passwall, Shatter, Thunderwave, Wall of Force   
|spells=Fire Shield, Greater Invisibility, Hypnotic Pattern, Lightning Bolt, Magic Missile, Mirror Image, Passwall, Shatter, Thunderwave, Wall of Force   
|desc=''Craft Magic Armor to Enhance Your Abilities''
|desc='''Unofficial Description:''' These {{5e24|Artificer}}s create a magical armor that increases in power as they gain Artificer levels.
 
'''Unofficial Description:''' These {{5e24|Artificer}}s create a magical armor that increases in power as they gain Artificer levels.


{{5x Subclass Feature Table
{{5x Subclass Feature Table
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|level3={{iplink|Tools of the Trade}}, {{iplink|Armorer Spells}}, {{iplink|Arcane Armor}}, {{iplink|Armor Model}}
|level3={{iplink|Tools of the Trade}}, {{iplink|Armorer Spells}}, {{iplink|Arcane Armor}}, {{iplink|Armor Model}}
|level5={{iplink|Extra Attacks}}
|level5={{iplink|Extra Attacks}}
|level9={{iplink|Armor Replication}}
|level9={{iplink|Improved Armorer}}
|level15={{iplink|Perfected Armor}}
|level15={{iplink|Perfected Armor}}
}}
}}
|pointer=true
|pointer=true
}}
}}
<div class="shaded">
'''Design Note: Armorer'''
Here are the main updates in this subclass since its appearance in Tasha's Cauldron of Everything:
* Tools of the Trade now allows the Artificer to craft armor faster.
* Armor Model includes a new armor option: Dreadnought. In the Guardian option, Defensive Field now relies on you being Bloodied rather than having limited uses.
* Armor Modifications has been replaced by a new feature, Armor Replication.
* Perfected Armor now increases the damage of your Thunder Gauntlets and Lightning Launchers.
</div>


</div><!--gi-main-->
</div><!--gi-main-->

Latest revision as of 07:58, 12 December 2025

Alchemist exists in other D&D editions see:

Alchemist (disambiguation).

5e Pointer  + 
Eberron Forge of the Artificer
A pointer is a short summary that points to published material.

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The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.

Setting: Eberron

Armorer (pointer) [1]
Artificer subclass


Unofficial Description: These Artificers create a magical armor that increases in power as they gain Artificer levels.

Armorer Features

Alchemist Level Features  
3rd Tools of the Trade, Armorer Spells, Arcane Armor, Armor Model 
5th Extra Attacks 
9th Improved Armorer 
15th Perfected Armor

 

Tools of the Trade

3rd level Armorer feature.
Unofficial Summary: Gain training in Heavy Armor and proficiency with Smith's Tools (or another Artisan's Tools if already proficient). The crafting time of armor is halved (magic or nonmagic). 

Armorer Spells

3rd level Armorer feature.
Unofficial Summary: You always have the following spells prepared:
Fire Shield, Greater Invisibility, Hypnotic Pattern, Lightning Bolt, Magic Missile, Mirror Image, Shatter, Thunderwave, Passwall, Wall of Force 

Arcane Armor

3rd level Armorer feature.
Unofficial Summary: Use a Magic action and Smith's Tools to convert Armor you are wearing into Arcane Armor. (it disenchants if you take it off or you die). It provides the following benefits:

Armor Model

3rd level Armorer feature.
Unofficial Summary: You further enhance your Arcane Armor, choosing one of the following models. The weapon included in the armor uses your Intelligence modifier for attack and damage rolls. You can choose a new model at the end of each Long Rest.

Dreadnaught

Guardian

Infiltrator

Extra Attack

5th level Armorer feature.
[2] You can attack twice instead of once whenever you take the Attack action on your turn

Improved Armorer

9th level Armorer feature.
Unofficial Summary: Replicate Magic Item feature provides one extra plan. It must be for Armor. If you replace that plan it must be for another armor plan. You also gain a buff to attack and damage rolls. 

Perfected Armor

15th level Armorer feature.
Unofficial Summary: Arcane Armor gains additional benefits:

  • Dreadnaught. Force Demolisher increases Force damage. Giant Statue increases reach and size to Huge as well as buffs Strength checks and saves.
  • Guardian. Thunder Pulse increases Thunder damage. A number of times per Long Rest it can be used in a Reaction to a creature ends its turn within 30 feet to pull the creature (Strength save to avoid), and if ends next to you, make a melee attack against it.
  • Infiltrator. Lightning Launcher increases Lightning damage and the target glows causing it to nerf its attacks against you. Gain a Fly Speed usable a number of times per Long Rest.

Sources and Notes

  1. Wizards RPG Team. Eberron Forge of the Artificer (5e 2024) (2025-12-09). Wizards of the Coast. p. 14-16. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. This trait matches the trait of the same name from the SRD 5.2, thus is licensed CC-BY.

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].