5e24:Bag of Tricks: Difference between revisions

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(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5e24|Magic Item}}}}</div> <div class="notice">{{edition|Bag of Tricks}}</div> <div class="badge">{{5e24srd}}</div> <div class="gi-main">{{tocright}} {{5e24 Magic Item |name=Bag of Tricks |sorttext= |refs=<ref name="srd52">{{Cite Pub|SRD 5.2|pages=212}} Licensed: CC-BY.</ref><ref name="dmg5e24.234">{{Cite Pub|Dungeon Master's Guide (5e24)|pages=234}} Licensed: © Wizards of the Coast.</ref> |type=Won...")
 
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|desc=This bag made from {{iplink|Gray Bad|gray}}, {{iplink|Rust Bag|rust}}, or {{iplink|Tan Bag|tan}} cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.
|desc=This bag made from {{iplink|Gray Bad|gray}}, {{iplink|Rust Bag|rust}}, or {{iplink|Tan Bag|tan}} cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.


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Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.
Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.
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Latest revision as of 09:12, 14 December 2025

Bag of Tricks exists in other D&D editions see:

Bag of Tricks (disambiguation).

Bag of Tricks [1][2] 
Magic Wondrous Item, Uncommon
Magic Item Plan (Artificer Level): 10+

This bag made from gray, rust, or tan cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.

You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table that corresponds to the bag’s color. See “Monsters” for the creature’s stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points.

The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.


Gray Bag of Tricks
1d8 Creature   1d8 Creature
1 Weasel 5 Panther
2 Giant Rat 6 Giant Badger
3 Badger 7 Dire Wolf
4 Boar 8 Giant Elk


Rust Bag of Tricks
1d8 Creature   1d8 Creature
1 Rat 5 Giant Goat
2 Owl 6 Giant Boar
3 Mastiff 7 Lion
4 Goat 8 Brown Bear


Tan Bag of Tricks
1d8 Creature   1d8 Creature
1 Jackal 5 Black Bear
2 Ape 6 Giant Weasel
3 Baboon 7 Giant Hyena
4 Axe Beak 8 Tiger
End of the SRD 5.2 material

Sources and Notes

  1. Wizards RPG Team. SRD 5.2 (5e 2024) (2025-04-22). Wizards of the Coast. p. 212. Licensed: CC-BY.
  2. Wizards RPG Team. Dungeon Master's Guide (5e24) (5e 2024) (2024-11-12). Wizards of the Coast. ISBN 9780786969524. p. 234. Licensed: © Wizards of the Coast.

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This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].