5e24:Death Knight Common: Difference between revisions

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==List of Death Knight==
==List of Death Knight==
{{5e24 Creature List|Death Knight}}
{{5e24 Creature List|Death Knight Common}}
 
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==Found in Adventures==
==Found in Adventures==
{{5x Creature Adventure List|Death Knight}}
{{5x Creature Adventure List|Death Knight}}

Latest revision as of 20:08, 18 January 2026

Death Knight exists in other D&D editions see:

Death Knight (disambiguation).

5e Pointer  + 
Monster Manual (5e24)
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.
Death Knight (Pointer) [1]
 Medium or Small Undead (Death Knights), Typically Chaotic Evil
AC: 20Initiative: +12 (22)
HP: 199
Speed: 30 ft.
Mod Save Mod Save
Str ' Int '
Dex ' Wis '
Con ' Cha '
Immunities: Necrotic, Poison; Exhaustion, Frightened, Poisoned
Senses: Darkvision 120 ft., Passive Perception 13
Languages: Abyssal Common
CR: 17 (XP 18,000; PB +6)

Traits

Legendary Resistance (3/Day). [2] If the death knight fails a saving throw, it can choose to succeed instead.

Magic Resistance. [2] The death knight has Advantage on saving throws against spells and other magical effects.

Marshal Undead. Emanation gives buff to other Undead attack rolls and saving throws.

Undead Restoration. [2] If the death knight is destroyed before it atones for its evil, it gains a new body in 1d10 days, reviving with all its Hit Points. The new body appears in a location significant to the death knight. 

Actions

Multiattack.

Dread Blade. Melee Attack Roll: Slashing damage plus Necrotic damage.

Hellfire Orb (Recharge 5-6). Dexterity Saving Throw: Sphere Failure: Fire damage plus Necrotic damage. Success: Half damage.

Spellcasting. Can cast the following spells:

Command, Destructive Wave, Dispel Magic, Phantom Steed

Reactions

Parry. Trigger: The death knight is hit by a melee attack roll while holding a weapon. Response: The death knight adds 6 to its AC against that attack, possibly causing it to miss. 

Legendary Actions

The undead can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The undead regains spent legendary actions at the start of its turn.

Dread Authority (1/Round). Casts Command.

Fell Word (1/Round). Constitution Saving Throw: Failure: Necrotic damage, and Hit Point Maximum decrease.

Lunge. Moves and make one Dread Blade attack.

 + 

Additional Properties

Familiar:
Habitat: Any
Mount: False
Movement Type:
Plane: Unstated
Treasure: Armaments
Spells: Command, Destructive Wave, Dispel Magic, Phantom Steed

Unofficial Description: Undead Knight

Found in Adventures


Sources and Notes

  1. Wizards RPG Team. Monster Manual (5e24) (5e 2024) (2025-02-18). Wizards of the Coast. ISBN 9780786969548. p. 92. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. This trait is the same as the one found in the SRD 5.2 licensed: CC-BY. 2.0 2.1 2.2

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Attribution:SRD 5.2 CC-BY 
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode].


Monster Manual (5e24) Contrigubtions +