5e:Rule Tip/Jumping Costs Movement: Difference between revisions

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'''Rule Tip: Jumping Costs Movement''' <ref name="ua2020subclass1">{{Cite Pub|UA 2020 Subclasses Part 1}}</ref> <br />
====Rule Tip: Jumping Costs Movement====
When you jump, every foot you clear on the jump costs a foot of your movement on the current turn. When a class feature, a spell, or another effect extends your jump, the bonus feet also cost movement. For more about jumping, see chapter 8 in the Player’s Handbook.
When you jump, every foot you clear on the jump costs a foot of your movement on the current turn. When a class feature, a spell, or another effect extends your jump, the bonus feet also cost movement. For more about jumping, see chapter 8 in the Player’s Handbook.
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==Sources and Notes==
==Sources and Notes==
* {{Cite Pub|UA 2020 Subclasses Part 1}}
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[[Category:5e Rule Tips|Jumping Costs Movement 5e]]
[[Category:5e Rule Tips|Jumping Costs Movement 5e]]
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Latest revision as of 17:12, 8 July 2020

D&D 5e (2014) Varied ʰ 
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Rule Tip: Jumping Costs Movement [1]
When you jump, every foot you clear on the jump costs a foot of your movement on the current turn. When a class feature, a spell, or another effect extends your jump, the bonus feet also cost movement. For more about jumping, see chapter 8 in the Player’s Handbook.

Sources and Notes