SRD5:Weird: Difference between revisions
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'''{{ | '''Weird''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Weird <!-- name of spell--> | |name=Weird <!-- name of spell--> | ||
|sorttext= | |sorttext= | ||
|refs={{SRD5ref}} <ref>caster list ({{SRD5|Warlock}}) — {{Cite Pub|Tasha's Cauldron of Everything|pages=70}}</ref> | |||
|level=9 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=9 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Illusion <!-- spell school name only; ex: Transmutation --> | |school=Illusion <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
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|rules=Drawing on the deepest fears of a group of | |rules=Drawing on the deepest fears of a group of {{srd5lc|Creature}}s, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius {{srd5lc|Sphere}} centered on a point of your choice within {{srd5lc|Range}} must make a {{SRD5|Wisdom}} {{srd5lc|Saving Throw}}. On a failed save, a creature becomes {{srd5lc|Frightened}} for the duration. The illusion calls on the creature’s deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the frightened creature’s {{srd5lc|Turn}}s, it must succeed on a Wisdom saving throw or take 4d10 {{srd5lc|Psychic}} damage. On a successful save, the spell ends for that creature. <!-- main spell desc --> | ||
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|casters=Warlock, Wizard | |casters=Warlock, Wizard | ||
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==Sources and Notes== | ==Sources and Notes== | ||
<references /> | <references /> | ||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 20:46, 4 October 2021
Weird is a spell in 5th edition.
5e Spell
Weird [SRD5 OGL/CC-BY] [1] [2]
9th-level illusion
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
Scales: No
Casters: Warlock, Wizard
Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature’s deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the frightened creature’s turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- caster list (Warlock) — Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 70. ↑
Back to Main Page → DnD → 5x → 5e → SRD5 → Spells → Weird
- Open Game Content
Spell data +
| Spell | Level | School | Casting | Range | VSM | VC | CC | Casters | Canon | Sources |
|---|---|---|---|---|---|---|---|---|---|---|
| Weird | 9 | Illusion | Action | 120 feet | V • S | Warlock • Wizard | Yes | SRD-OGL v5.1 |
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