SRD5:Imp: Difference between revisions

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|languages=[[SRD5:Infernal|Infernal]], [[SRD5:Common|Common]] <!--Common, Goblin, None, etc.-->
|languages=[[SRD5:Infernal|Infernal]], [[SRD5:Common|Common]] <!--Common, Goblin, None, etc.-->
|cr=1 <!--Challenge Rating-->
|cr=1 <!--Challenge Rating-->
|xp=200 <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|qualities=
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|Shapechanger|The imp can use its action to polymorphy into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., [[SRD5:Climb|climb]] 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.}}


{{5e Ability|Devil's Sight.|Magical darkness doesn't impede the imp's darkvision.}}
|feature1=Shapechanger
|flimit1=
|fdesc1=The imp can use its action to polymorphy into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., [[SRD5:Climb|climb]] 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


{{5e Ability|Magic Resistance.|The imp has [[SRD5:Advantage|advantage]] on saving throws against spells and other magical effects.}}
|feature2=Devil's Sight
|flimit2=
|fdesc2=Magical darkness doesn't impede the imp's darkvision.


|actions=
|feature3=Magic Resistance
{{5e Ability|Sting (Bite in Beast Form)|''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d4+3) piercing damage, and the target must make a [[SRD5:DC|DC]] 11 {{SRD5|Constitution}} saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.}}
|flimit3=
|fdesc3=The imp has [[SRD5:Advantage|advantage]] on saving throws against spells and other magical effects.


{{5e Ability|Invisibility|the imp magically turns [[SRD5:Invisible|invisible]] until it attacks or until its [[SRD5:Concentration|concentration]] ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.}}
|action1=Sting
|alimit1=Bite in Beast Form
|adesc1=''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d4+3) piercing damage, and the target must make a [[SRD5:DC|DC]] 11 {{SRD5|Constitution}} saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
 
|action2=Invisibility
|alimit2=
|adesc2=The imp magically turns [[SRD5:Invisible|invisible]] until it attacks or until its [[SRD5:Concentration|concentration]] ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.
}}
}}
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{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}
{{5e Monster Data}}
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[[Category:5e Devils|Imp 5e]]
[[Category:5e Devils|Imp 5e]]
[[Category:5e Lesser Devils|Imp 5e]]
[[Category:5e Lesser Devils|Imp 5e]]
[[Category:5e Familiars|Imp 5e]]
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{{Navboxes}}

Latest revision as of 20:10, 9 March 2020

D&D 5.0e SRD5 OGL CC-BY ʰ 

Imp
Tiny Fiend  (Devils), Lawful Evil
Armor Class: 13
Hit Points: 10 (3d4+3)
Speed: 20 ft., fly 40 ft.
Str Dex Con Int Wis Cha
6 (-2) 17 (+3) 13 (+1) 11 (+0) 12 (+1) 14 (+2)
Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Resistances: cold; bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered.
Damage Immunity: fire, poison
Condition Immune: poisoned
Senses: darkvision 120 ft., passive perception 11
Languages: Infernal, Common
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Shapechanger. The imp can use its action to polymorphy into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Devil's Sight. Magical darkness doesn't impede the imp's darkvision.

Magic Resistance. The imp has advantage on saving throws against spells and other magical effects. 

Actions

Sting (Bite in Beast Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Invisibility. The imp magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

Sources


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  Open Game Content
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  CC-BY
This is article is covered by the Creative Commons Attributed 4.0 license, rather than the Creative Commons Attribution Sharealike License. To distinguish it, these items will have this notice. If you see any page that contains CC-BY material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

Monster data +

Imp (Sort Text: Devil Imp 5e, Size: Tiny, Type: Fiend, Subtypes: Devil, Alignment: Lawful Evil, HP: 10, CR: 1, Features: Shapechanger Devil's Sight Magic Resistance Sting Invisibility, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)

SRD-OGL v5.1 Contrigubtions +

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