SRD5:Androsphinx: Difference between revisions
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<div class=grid-container-std> | <div class=grid-container-std> | ||
<div class="bctop">{{backto|{{ | <div class="bctop">{{backto|{{5ep|Sphinx}}}}</div> | ||
<div class="notice"></div> | <div class="notice"></div> | ||
<div class="badge">{{5esrd}}</div> | <div class="badge">{{5esrd}}</div> | ||
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|name=Androsphinx <!--Creature Name--> | |name=Androsphinx <!--Creature Name--> | ||
|sorttext=Sphinx Androsphinx | |sorttext=Sphinx Androsphinx | ||
|refs={{SRD5ref}} <ref name="hab">Note: Habitat is not part of the [[SRD5]].</ref> | |||
<ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref> | |||
|size=Large <!--Medium, Large, etc.--> | |size=Large <!--Medium, Large, etc.--> | ||
|type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Monstrosity <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
| Line 24: | Line 26: | ||
|wis=18 | |wis=18 | ||
|cha=23 | |cha=23 | ||
|saves= | |saves={{5eDex}} +6, {{5eCon}} +11, {{5eInt}} +9, {{5eWis}} +10 | ||
|skills={{SRD5|Arcana}} +9, {{SRD5|Perception}} +10, {{SRD5|Religion}} +15 | |skills={{SRD5|Arcana}} +9, {{SRD5|Perception}} +10, {{SRD5|Religion}} +15 | ||
|damagevulnerabilities= <!--bludgeoning, slashing, piercing--> | |damagevulnerabilities= <!--bludgeoning, slashing, piercing--> | ||
| Line 33: | Line 35: | ||
|perception=20 <!--Passive Perception bonus; +5--> | |perception=20 <!--Passive Perception bonus; +5--> | ||
|languages={{SRD5|Common}}, Sphinx | |languages={{SRD5|Common}}, Sphinx | ||
|habitat=Desert | |||
|cr=17 <!--Challenge Rating--> | |cr=17 <!--Challenge Rating--> | ||
|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary=The androsphinx appears to be a large winged lion. <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
{{ | |feature1=Inscrutable | ||
|flimit1= | |||
|fdesc1=The sphinx is {{srd5lc|Immune}} to any effect that would sense its emotions or read its thoughts, as well as any {{srd5lc|Divination}} {{srd5lc|Spell}} that it refuses. {{SRD5|Wisdom}} ({{SRD5|Insight}}) checks made to ascertain the sphinx’s intentions or sincerity have {{srd5lc|Disadvantage}}. | |||
|feature2=Magic Weapons | |||
|flimit2= | |||
|fdesc2=The sphinx's weapon attacks are magical. | |||
| | |feature3=Spellcasting | ||
{{ | |flimit3= | ||
|fdesc3=The sphinx is a 12th-level spellcaster. Its {{srd5lc|Spellcasting Ability}} is Wisdom (spell save {{SRD5|DC}} 18, +10 to hit with spell attacks). It requires no {{srd5lc|Material Component}}s to cast its spells. The sphinx has the following {{srd5lc|Cleric}} spells prepared: <br /> | |||
:Cantrips (at will): ''sacred flame, spare the dying, thaumaturgy'' <br /> | |||
:1st level (4 {{srd5lc|Spell Slot}}s): ''{{srd5lc|Command}}, {{srd5lc|Detect Evil and Good}}, {{srd5lc|Detect Magic}}'' <br /> | |||
:2nd level (3 slots): ''{{srd5lc|Lesser Restoration}}, {{srd5lc|Zone of Truth}}'' <br /> | |||
:3rd level (3 slots): ''{{srd5lc|Dispel Magic}}, {{srd5lc|Tongues}}'' <br /> | |||
:4th level (3 slots): ''{{srd5lc|Banishment}}, {{srd5lc|Freedom of Movement}}'' <br /> | |||
:5th level (2 slots): ''{{srd5lc|Flame Strike}}, {{srd5lc|Greater Restoration}}'' <br /> | |||
:6th level (1 slot): ''{{srd5lc|Heroes’ Feast}}'' | |||
|action1=Multiattack | |||
|alimit1= | |||
|adesc1=The sphinx makes two claw attacks. | |||
|action2=Claw | |||
|alimit2= | |||
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +12 to hit, reach 5 ft., one creature. ''Hit:'' 17 (2d10+6) {{srd5lc|Slashing}} damage. | |||
|action3=Roar | |||
|alimit3=3/Day | |||
|adesc3=The sphinx emits a magical roar. Each time it roars before finishing a {{srd5lc|Long Rest}}, the roar is louder and the effect is different as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a {{srd5lc|Saving Throw}}. | |||
: | :'''First Roar.''' Each creature that fails a DC 18 Wisdom saving throw is {{srd5lc|Frightened}} for 1 {{srd5lc|Minute}}. A frightened creature can repeat the saving throw at the end of each of its {{srd5lc|Turn}}s, ending the effect on itself on a success. | ||
:{{ | :'''Second Roar.''' Each creature that fails a DC 18 Wisdom saving throw is {{srd5lc|Deafened}} and frightened for 1 minute. A frightened creature is {{srd5lc|Paralyzed}} and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. | ||
:'''Third Roar.''' Each creature makes a DC 18 {{SRD5|Constitution}} saving throw. On a failed save, a creature takes 44 (8d10) {{srd5lc|Thunder}} damage and is knocked {{srd5lc|Prone}}. On a successful save, the creature takes half as much damage and isn’t knocked prone. | |||
| | |legend1=Claw Attack | ||
| | |lgdlimit1= | ||
The sphinx | |lgddesc1=The sphinx makes one claw attack. | ||
|legend2=Teleport | |||
|lgdlimit2=Costs 2 Actions | |||
|lgddesc2=The sphinx magically {{srd5lc|Teleport}}s, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. | |||
|legend3=Cast a Spell | |||
|lgdlimit3=Costs 3 Actions | |||
|lgddesc3=The sphinx casts a spell from its list of prepared spells, using a spell slot as normal. | |||
|haslair=true | |||
}} | }} | ||
{{SRD5end}} | |||
'''Unofficial Description:''' The androsphinx appears to be a large winged lion. | |||
{{5e:Sphinx/Lair Action}} | |||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources== | ==Sources and Notes== | ||
<references /> | |||
[[Category:SRD5 Monsters]] | |||
{{SRD5 Footer| | {{SRD5 Footer|Monstrosity}} | ||
</div><!--source--> | </div><!--source--> | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> | ||
{{Navboxes}} | {{Navboxes}} | ||
Latest revision as of 21:06, 10 January 2024
by Rawpixel
via MediaWiki Commons
CC-BY-SA
Image not part of the SRD
| Androsphinx [SRD5 OGL/CC-BY] [1] [2] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Monstrosity (Sphinxes), Lawful Neutral | ||||||||||||
| Armor Class: 17 (natural armor) | ||||||||||||
| Hit Points: 199 (19d10+95) | ||||||||||||
| Speed: 40 ft., fly 60 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Dex +6, Con +11, Int +9, Wis +10 | ||||||||||||
| Skills: Arcana +9, Perception +10, Religion +15 | ||||||||||||
| Damage Immunity: psychic; bludgeoning, piercing, and slashing from nonmagical attacks | ||||||||||||
| Condition Immune: charmed, frightened | ||||||||||||
| Senses: truesight 120 ft., passive perception 20 | ||||||||||||
| Languages: Common, Sphinx | ||||||||||||
| Habitat: Desert | ||||||||||||
| Challenge: 17 (18,000 xp)Proficiency Bonus (PB): +6 | ||||||||||||
FeaturesInscrutable. The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx’s intentions or sincerity have disadvantage.
ActionsMultiattack. The sphinx makes two claw attacks.
Legendary ActionsThe monstrosity can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The monstrosity regains spent legendary actions at the start of its turn. |
Unofficial Description: The androsphinx appears to be a large winged lion.
Sphinx's Lair
[4] A sphinx lair is usually ancient temple, sepulcher, or vault.
Lair Actions
[4] A sphinx may only use a given action once per Long Rest.
- Alter Time
- Age or rejuvinate creatures
- Lair Time Shift
- Plane Shift
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- Note: Habitat is not part of the SRD5. ↑
- habitat - Dungeon Master's Guide (5e) p.302-305 ↑
- Monster Manual (5e) p.280 (summarized) ↑
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