SRD5:Wand of Binding: Difference between revisions

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|name=Wand of Binding <!-- name of magic item -->
|name=Wand of Binding <!-- name of magic item -->
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|rarity=Rare <!-- Common, Uncommon, Rare, Very Rare, Legendary -->
|rarity=Rare <!-- Common, Uncommon, Rare, Very Rare, Legendary -->
|raritynote= <!-- Note following rarity, other than requires attunement. -->
|raritynote= <!-- Note following rarity, other than requires attunement. -->
|attunement=by a spellcaster <!-- Yes if requires attunement, otherwise blank -->
|attunement=y <!-- Yes if requires attunement, otherwise blank -->
|attunementnote=y <!-- blank unless attunement note -->
|attunementnote=by a spellcaster <!-- blank unless attunement note -->
|charges=7 <!-- # of charges or uses, otherwise blank -->
|charges=7 <!-- # of charges or uses, otherwise blank -->
|magicbonus= <!-- blank; or +1, +2, +3 -->
|magicbonus= <!-- blank; or +1, +2, +3 -->
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==Sources and Notes==
==Sources and Notes==
<references />
<references />
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{{SRD5 Footer|Magic Wand}}
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Latest revision as of 10:03, 27 December 2021

Wand of Binding [SRD5 OGL/CC-BY][1] 
Magic Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).

Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.

Sources and Notes

  1. SRD5:

Back to Main PageDnD5x5e (2014)SRD5EquipmentMagic ItemWand

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D&D 5e (2014) SRD5 OGL CC-BY ʰ