5e:Copper Hawk: Difference between revisions
Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{5ed|Clockwork}}}}</div> <div class="notice"></div> <div class="badge">{{Author |author_name=Rlyehable |date_create..." |
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|perception=18 <!--Passive Perception bonus; +5--> | |perception=18 <!--Passive Perception bonus; +5--> | ||
|languages=understands one language of its creator but can't speak | |languages=understands one language of its creator but can't speak | ||
|habitat=Forest, Grassland, Hill, Mountain | |||
|cr=1/2 <!--Challenge Rating--> | |cr=1/2 <!--Challenge Rating--> | ||
|xp= | |xp= | ||
Latest revision as of 07:10, 23 December 2023
| Copper Hawk [1] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Small Construct (Clockworks), Unaligned | ||||||||||||
| Armor Class: 12 | ||||||||||||
| Hit Points: 12 (4d4) | ||||||||||||
| Speed: 10 ft., fly 60 ft. | ||||||||||||
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| Skills: Perception +8, Stealth +4 | ||||||||||||
| Damage Immunity: poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine | ||||||||||||
| Condition Immune: charmed, exhaustion, frightened, paralyzed, petrified, poisoned | ||||||||||||
| Senses: darkvision 90 ft., passive perception 18 | ||||||||||||
| Languages: understands one language of its creator but can't speak | ||||||||||||
| Habitat: Forest, Grassland, Hill, Mountain | ||||||||||||
| Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesFlyby. The creature doesn't provoke opportunity attacks when it flies out of an enemy's reach. ActionsMultiattack. The construct can make two talons attacks. |
A copper hawk was created to be the remote eyes and ears of its creator. When the hawk is created a companion "egg" is also created. When the creator (or any creature) holds the egg, the holder can see and hear what the hawk sees and hears. [1]
Individual Designs
Choose one enhancement and one malfunction randomly:[2]
Clockwork Enhancements
- Camouflaged.
- Sensors.
- Improved Armor.
- Increased Speed.
- Reinforced Construction.
- Self-Repairing.
- Sturdy Frame.
- Suction.
- Vocal Resonator.
- Water Propulsion.
Clockwork Malfunctions
- Faulty Sensors.
- Flawed Targeting.
- Ground Fault.
- Imprinting Loop.
- Leaking Lubricant.
- Limited Steering.
- Overactive Sense of Self-Preservation.
- Overheats.
- Rusty Gears.
- Weak Armor.
Sources
- user:Rlyehable Created: 2021-12-30. Licensed: CC-BY-SA. ↑ 1.0 1.1
- see Mordenkainen's Tome of Foes p.124 for full details. ↑
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