5e:Copper Hawk: Difference between revisions

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|perception=18 <!--Passive Perception bonus; +5-->
|perception=18 <!--Passive Perception bonus; +5-->
|languages=understands one language of its creator but can't speak
|languages=understands one language of its creator but can't speak
|habitat=Forest, Grassland, Hill, Mountain
|cr=1/2 <!--Challenge Rating-->
|cr=1/2 <!--Challenge Rating-->
|xp=
|xp=

Latest revision as of 07:10, 23 December 2023

Rlyehable  +

User Creation
Source: Rlyehable
Date Created: 2021-12-30
Status: Finished


Copper Hawk [1]
Small Construct  (Clockworks), Unaligned
Armor Class: 12
Hit Points: 12 (4d4)
Speed: 10 ft., fly 60 ft.
Str Dex Con Int Wis Cha
10 (+0) 14 (+2) 11 (+0) 3 (-4) 16 (+3) 1 (-5)
Skills: Perception +8, Stealth +4
Damage Immunity: poison; bludgeoning, piercing, and slashing  from nonmagical attacks that aren't adamantine
Condition Immune: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 90 ft., passive perception 18
Languages: understands one language of its creator but can't speak
Habitat: Forest, Grassland, Hill, Mountain
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Flyby. The creature doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Magic Resistance. The creature has advantage on saving throws against spells and other magical effects.

Remote Sensing. What the hawk can see and hear, can be seen and heard by the holder of its "egg". 

Actions

Multiattack. The construct can make two talons attacks.

Talons. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.

A copper hawk was created to be the remote eyes and ears of its creator. When the hawk is created a companion "egg" is also created. When the creator (or any creature) holds the egg, the holder can see and hear what the hawk sees and hears. [1]


Individual Designs

Choose one enhancement and one malfunction randomly:[2]

Clockwork Enhancements

  1. Camouflaged.
  2. Sensors.
  3. Improved Armor.
  4. Increased Speed.
  5. Reinforced Construction.
  6. Self-Repairing.
  7. Sturdy Frame.
  8. Suction.
  9. Vocal Resonator.
  10. Water Propulsion.

Clockwork Malfunctions

  1. Faulty Sensors.
  2. Flawed Targeting.
  3. Ground Fault.
  4. Imprinting Loop.
  5. Leaking Lubricant.
  6. Limited Steering.
  7. Overactive Sense of Self-Preservation.
  8. Overheats.
  9. Rusty Gears.
  10. Weak Armor.


Sources

  1. user:Rlyehable Created: 2021-12-30. Licensed: CC-BY-SA. 1.0 1.1
  2. see Mordenkainen's Tome of Foes p.124 for full details.

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