SRD5:Magmin: Difference between revisions
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<div class="bctop">{{backto|{{SRD5| | <div class="bctop">{{backto|{{SRD5|Elemental}}}}</div> | ||
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{{5e Monster | {{5e Monster | ||
|name=Magmin < | |name=Magmin | ||
|size=Small | |refs={{SRD5ref}} <ref name="mm5.212">{{Cite Pub|Monster Manual (5e)|pages=212}} Licensed: © Wizards of the Coast {{fairuc}}.</ref> <ref name="hab">Habitat — Not part of the [[SRD5]].</ref> <ref name="habuo">habitat - unofficial. [user]</ref> | ||
|type=Elemental | |size=Small | ||
|swarm= | |type=Elemental | ||
|subtype=Fire Elemental | |swarm= | ||
|align=Chaotic Neutral | |subtype=Fire Elemental | ||
|ac=14 | |align=Chaotic Neutral | ||
|acfluff=natural armor | |ac=14 | ||
|hp=9 | |acfluff=natural armor | ||
|hd=2d6+2 | |hp=9 | ||
|hd=2d6+2 | |||
|speed=30 ft. | |speed=30 ft. | ||
|str=7 | |str=7 | ||
| Line 28: | Line 29: | ||
|conditionimmunity= <!--condition; charmed, petrified--> | |conditionimmunity= <!--condition; charmed, petrified--> | ||
|senses={{SRD5|Darkvision}} 60 ft. | |senses={{SRD5|Darkvision}} 60 ft. | ||
|perception=10 <!--Passive | |perception=10 <!--Passive--> | ||
|languages={{SRD5|Ignan}} | |languages={{SRD5|Ignan}} | ||
|cr=1/2 <!--Challenge wolfing--> | |cr=1/2 <!--Challenge wolfing--> | ||
|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary=Magmin appear as small, globular, humanoids make of lava. They are {{5ep|Fire Elemental}}s bound into a shell of magma.<!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
{{ | |feature1=Death Burst | ||
|flimit1= | |||
|fdesc1=When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a {{SRD5|DC}} 11 {{SRD5|Dexterity}} {{srd5lc|Saving Throw}}, taking 7 (2d6) {{srd5lc|fire}} damage on a failed save, or half as much damage on a successful one. Flammable objects that aren’t being worn or carried in that area are ignited. | |||
| | |feature2=Ignited Illumination | ||
{{ | |flimit2= | ||
|fdesc2=As a {{srd5lc|Bonus Action}}, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds {{srd5lc|Bright Light}} in a 10-foot radius and {{srd5lc|Dim Light}} for an additional 10 feet. | |||
|action1=Touch | |||
|alimit1= | |||
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 7 (2d6) {{srd5lc|Fire}} damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an {{srd5lc|Action}} to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its {{srd5lc|Turn}}s. | |||
}} | }} | ||
{{SRD5end}} | |||
'''Unofficial Description:''' Magmin appear as small, globular, humanoids make of lava. They are {{5ep|Fire Elemental}}s bound into a shell of magma. | |||
{{ | {{otherlore|Magmins are small, human-shaped beings from the Elemental Plane of Fire that radiate intense heat and are wreathed in an aura of searing flames. A typical magmin is 4 feet tall and weighs 400 pounds.|{{SRD3ref}}|3.5e lore}} | ||
== | |||
Magmin | ===Found in Adventures=== | ||
}} | {{5e Creature Adventure List|Magmin}} | ||
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==List of Magmins== | |||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
[[Category:SRD5 Monsters]] | |||
{{ | {{5e Footer|Fire Elemental|SRD5}} | ||
{{5e Monster Data}} | |||
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Latest revision as of 07:12, 2 June 2024
| Magmin [SRD5 OGL/CC-BY] [1] [2] [3] [4] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Small Elemental (Fire Elementals), Chaotic Neutral | ||||||||||||
| Armor Class: 14 (natural armor) | ||||||||||||
| Hit Points: 9 (2d6+2) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks | ||||||||||||
| Damage Immunity: fire | ||||||||||||
| Senses: Darkvision 60 ft., passive perception 10 | ||||||||||||
| Languages: Ignan | ||||||||||||
| Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesDeath Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren’t being worn or carried in that area are ignited. ActionsTouch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns. |
Unofficial Description: Magmin appear as small, globular, humanoids make of lava. They are Fire Elementals bound into a shell of magma.
Found in Adventures
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 212. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Habitat — Not part of the SRD5. ↑
- habitat - unofficial. [user] ↑
- Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. Licensed: OGL. ↑
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Monster data +
Magmin (Sort Text: Magmin 5e, Size: Small, Type: Elemental, Subtypes: Fire Elemental, Alignment: Chaotic Neutral, HP: 9, CR: 1/2, Features: Death Burst • Ignited Illumination • Touch, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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