5e:Kraken/Lair: Difference between revisions
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|monster=Kraken | |monster=Kraken | ||
|type=Monstrosity | |type=Monstrosity | ||
| | |refs=<ref name="mm5.196197la">{{Cite Pub|Monster Manual (5e)|pages=196-197}} Licensed: © Wizards of the Coast {{fairuc}}.</ref> | ||
|lairdesc=A kraken's lair is in the ocean depths, often near shipwrecks. | |||
|lairaction1=Strong Current | |lairaction1=Strong Current | ||
|lairaction2=Lightning Vulnerability. | |lairaction2=Lightning Vulnerability. | ||
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|ondeath=When the kraken dies, all of these regional effects fade immediately. <!-- description of what happens when the creature dies --> | |ondeath=When the kraken dies, all of these regional effects fade immediately. <!-- description of what happens when the creature dies --> | ||
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Latest revision as of 19:07, 11 February 2024
Kraken's Lair
[1] A kraken's lair is in the ocean depths, often near shipwrecks.
Lair Actions
[1] When fighting inside its lair, an kraken can use lair actions. On initiative count 20 (losing initiative ties), the monstrosity takes a lair action to cause one of the following effects; the monstrosity can’t use the same effect two rounds in a row:
- Strong Current
- Lightning Vulnerability.
- Electricity.
Regional Effects
[1] Waters and lands near its lair
- Weather Control.
- Water Elementals.
- Agressive Aquatic Creatures.
When the kraken dies, all of these regional effects fade immediately.
Sources and Notes
- Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. p. 196-197. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
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