5e:Fate Domain (The Planes): Difference between revisions

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<div class="badge">{{5ec|Venture Maidens Campaign Guide|noncanon=true|setting=The Planes}}</div>
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{{5e Subclass Traits
{{5e Subclass Traits
|name=Fate Domain <!--Name of subclass-->
|name=Fate Domain (The Planes)<!--Name of subclass-->
|sorttext= <!--opt. category sort key-->
|sorttext=Fate Domain The Planes <!--opt. category sort key-->
|refs=<ref name="vmcg.28-29">{{Cite Pub|Venture Maidens Campaign Guide|pages=28-29}} Licensed: &copy; Venture Maidens, LLC.</ref>
|refs=<ref name="vmcg.28-29">{{Cite Pub|Venture Maidens Campaign Guide|pages=28-29}} Licensed: &copy; Venture Maidens, LLC. ((fairuc}}</ref>
|class=Cleric <!--Parent Class-->
|class=Cleric <!--Parent Class-->
|classNS=s
|classNS=s
Line 15: Line 15:
|trait1name=Domain Spells
|trait1name=Domain Spells
|trait1lvl=1st
|trait1lvl=1st
|trait1desc=You gain domain spells at the cleric levels listed in the Fate Domain Spells table.<br />
|trait1desc=
 
{{5e Subclass Spells Table 2
|name=Fate Domain <!-- name of subclass, like "Oath of Awesomeness", "Blight Circle", "Prescience Domain", or similar -->
|class=Cleric <!-- name of the class that this subclass belongs to -->
|refs=<ref name="vmcg.28-29" />
|clvl1=1st
|slvl1=1st
|spells1=Bane, Divine Favor
|clvl2=3rd
|slvl2=2nd
|spells2=Augury, Warding Bond
|clvl3=5th
|slvl3=3rd
|spells3=Bestow Curse, Remove Curse
|clvl4=7th
|slvl4=4th
|spells4=Death Ward, Divination
|clvl5=9th
|slvl5=5th
|spells5=Geas, Scrying
}}


|trait2name=Soldier of Fortune
|trait2name=Soldier of Fortune
|trait2lvl=1st
|trait2lvl=1st
|trait2desc=You gain {{srd5lc|Proficiency}} with {{srd5lc|Martial Weapon}}s. You also learn the {{5espell|True Strike}} {{srd5lc|Cantrip}}, which doesn’t count against the number of cleric cantrips you know, and you can cast it as a {{srd5lc|Bonus Action}}.
|trait2desc=


|trait3name=Twist of Fate
|trait3name=Twist of Fate
|trait3lvl=1st
|trait3lvl=1st
|trait3desc=You learn to alter the course of fate by subtly manipulating its threads. When you choose this domain, you get one {{anchor|fate die}} (a d6) and you set the face to 1. The number displayed on your fate die represents the number of {{anchor|fate points}} you currently have. Your fate die acts as both a counter and a normal die at different times, so it is important to note what number is displayed on your fate die at the end of each game session.
|trait3desc=
 
Whenever you make an {{srd5lc|Attack Roll}}, {{srd5lc|Ability Check}}, or {{srd5lc|Saving Throw}}, you can spend any number of fate points you have (up to the number displayed on your fate die) and add that number of points to the roll total. You can choose to spend fate points after you roll the die but before the outcome of the roll is determined. If spending points would reduce your total fate points to 0, your fate die is expended, and you cannot use it again until you take a {{srd5lc|Long Rest}}.
 
When you complete a long rest, if you have 1 or more fate points, you gain additional fate points equal to your {{srd5lc|Proficiency Bonus}} (set the fate die to the new face accordingly). If gaining points in this way would give you more points than the highest number available on your fate die, you do not gain points. Instead, you roll the fate die and the result is your new fate point total.
 
When you complete a long rest and your fate die is expended (you have 0 fate points), you roll the fate die, and the result is your new fate point total.
 
Your fate die changes when you reach certain levels in this class. The die becomes a d8 at 5th {{srd5lc|Class Level|level}}, a d10 at 10th level, and a d12 at 15th level.


|trait4name=Channel Divinity: Destiny Bond
|trait4name=Channel Divinity: Destiny Bond
|trait4lvl=2nd
|trait4lvl=2nd
|trait4desc=You can use your {{SRD5|Channel Divinity}} to intertwine your destiny with that of another creature.
|trait4desc=
 
As an {{srd5lc|Action}}, you present your {{srd5lc|Holy Symbol}} and weave a mystical thread between you and one willing {{srd5lc|Creature}} you can see within 30 feet of you. While you remain within 60 feet of the target, you can use your {{srd5lc|Reaction}} to grant the target {{srd5lc|Advantage}} on one ability check or attack roll it attempts during its {{srd5lc|Turn}}. The link lasts for 1 {{srd5lc|Minute}} or until you are {{srd5lc|Incapacitated}} or die.


|trait5name=Channel Divinity: Gift of Foresight
|trait5name=Channel Divinity: Gift of Foresight
|trait5lvl=2nd
|trait5lvl=2nd
|trait5desc=You can use your Channel Divinity to glimpse the immediate future.
|trait5desc=
 
As an action, you open your mind to all possible outcomes for 1 minute or until you lose {{srd5lc|Concentration}} (as if you were concentrating on a spell).
 
For the duration, you gain a +2 bonus to {{SRD5|AC}}, and you have advantage on {{SRD5|Dexterity}} saving throws.


|trait6name=Divine Strike
|trait6name=Divine Strike
|trait6lvl=8th
|trait6lvl=8th
|trait6desc=You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a {{srd5lc|Weapon Attack}}, you can cause the attack to deal an extra 1d8 {{srd5lc|Radiant}} damage. When you reach 14th level, the extra damage increases to 2d8.
|trait6desc=


|trait7name=Sibylline Sight
|trait7name=Sibylline Sight
|trait7lvl=17th
|trait7lvl=17th
|trait7desc=You can use your action to open your mind to the weave of fate. When you do so, you gain {{srd5lc|Truesight}} out to a {{srd5lc|Range}} of 60 feet, which lasts until you are incapacitated or until you take a {{SRD5|Short Rest|short}} or long rest.
|trait7desc=
 
You can’t use this feature again until you finish a short or long rest.
 
|desc=Gods of fate are occupied with ensuring the tapestry
of destiny is preserved and events unfold according
to their interpretation of the cosmic plan. In pursuit
of order, these beings invoke misery, suffering, comfort,
or joy in accordance with the calculations made
on behalf of the greater good. To these deities, the fate of mortals is of utmost interest, and they exert
their influence in the mortal realm by sharing their
power with oracles, seers, fortune-tellers, sibyls, and
others gifted with precognitive powers.


Clerics who answer the call of the Fate domain
|desc='''Unofficial Description:''' This domain focus on destiny or fate.
are a prophetic force who take a keen interest in the
patterns that determine things that were, the things
that are, and the things yet to be. Driven by a desire to
make some sense of destiny’s twists and turns, clerics
of the Fate domain divine answers from the tapestry
of fate that blankets all of existence. Although most
mortals obediently live their lives as fate has already
decreed, extraordinary circumstances can cause
creatures or events to deviate from their set course in
catastrophic ways. At such times, clerics of the Fate
domain are called upon to do what must be done to
ensure destiny is set back on its correct course.


{{5e Subclass Feature Table
{{5e Subclass Feature Table
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Latest revision as of 08:31, 26 July 2022

5e Pointer  + 
Venture Maidens Campaign Guide
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Setting: The Planes

 Noncanon  

Fate Domain (The Planes) is a divine domain of the Cleric class.

Fate Domain (The Planes) [1]

Unofficial Description: This domain focus on destiny or fate.

Fate Domain Features

Cleric Level Features  
1st Domain Spells, Soldier of Fortune, Twist of Fate 
2nd Channel Divinity: Destiny Bond 
6th Channel Divinity: Gift of Foresight 
8th Divine Strike 
17th Sibylline Sight

 

Domain Spells

1st level Fate Domain (The Planes) feature.
 

Soldier of Fortune

1st level Fate Domain (The Planes) feature.
 

Twist of Fate

1st level Fate Domain (The Planes) feature.
 

Channel Divinity: Destiny Bond

2nd level Fate Domain (The Planes) feature.
 

Channel Divinity: Gift of Foresight

2nd level Fate Domain (The Planes) feature.
 

Divine Strike

8th level Fate Domain (The Planes) feature.
 

Sibylline Sight

17th level Fate Domain (The Planes) feature.


Fate Deities

4 official and unofficial deific beings.

Deity Deific
Type
Gender Portfolio Alignment Domains Plane Symbol Pantheon Worshipers Source
Notes
Sources
Chislev Deity Female Nature Neutral Fate, Knowledge Unstated Feather Dragonlance Unstated Canon, Pointer Player's Handbook (5e)
Gilean Deity Male Knowledge Neutral Fate, Knowledge Unstated Open book Dragonlance Unstated Canon, Pointer Player's Handbook (5e)
Istus Deity Female Fate and destiny Neutral Fate, Knowledge Unstated Weaver's spindle with three strands Greyhawk Unstated Canon, Pointer Player's Handbook (5e)
Savras Deity Male Divination and fate Lawful Neutral Fate, Knowledge Unstated Crystal ball containing many kinds of eyes Forgotten Realms Unstated Canon, Pointer Player's Handbook (5e)

Sources and Notes

  1. Celeste Conowitch, et. al.. Venture Maidens Campaign Guide (5e 2014) (2022-06-07 (Community Edition)). Venture Maidens LLC, 2CGaming. p. 28-29. Licensed: © Venture Maidens, LLC. ((fairuc}}

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