SRD5:Giant Sea Horse: Difference between revisions

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<div class="bctop">{{backto|{{SRD5|Monster}}}}</div>
<div class="bctop">{{backto|{{SRD5|Sea Horse}}}}</div>
<div class="notice"></div>
<div class="notice">{{edition|Seahorse}}</div>
<div class="badge">{{5esrd}}</div>
<div class="badge">{{5esrd}}</div>
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{{5e Monster
{{5e Monster
|name=Giant Sea Horse <!--Creature Name-->
|name=Giant Sea Horse  
|sorttext=Sea Horse Giant
|sorttext=Sea Horse Giant
|refs={{SRD5ref}} <ref name="hab">Habitat &mdash; Not part of the [[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
|size=Large <!--Medium, Large, etc.-->
|size=Large <!--Medium, Large, etc.-->
|type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Beast <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
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|hd=3d10 <!--10d8, 4d12, etc.-->
|hd=3d10 <!--10d8, 4d12, etc.-->
|speed=0 ft., {{srd5lc|Swim}} 40 ft.
|speed=0 ft., {{srd5lc|Swim}} 40 ft.
|movetype=Swim
|str=12
|str=12
|dex=15
|dex=15
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|wis=12
|wis=12
|cha=5
|cha=5
|saves= <!--bonus to save; [[SRD5:Strength|Str]] +5-->
|saves= <!--bonus to save; {{5eStr}} +5-->
|skills=
|skills=
|damagevulnerabilities= <!--bludgeoning, slashing, piercing-->
|damagevulnerabilities= <!--bludgeoning, slashing, piercing-->
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|conditionimmunity=
|conditionimmunity=
|senses=
|senses=
|perception=11 <!--Passive Perception bonus; +5-->
|perception=11 <!--Passive-->
|languages=
|languages=
|habitat=Underwater
|cr=1/2 <!--Challenge Rating-->
|cr=1/2 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|qualities=
|mount=true
{{5e Ability|Charge|If the sea horses moves at least 20 feet straight toward a target and then hits it with a ram attack on the same {{srd5lc|Turn}}, the target takes an extra 7 (2d6) {{srd5lc|Bludgeoning}} damage. It takes target is a creature, it must succeed on a {{SRD5|DC}} 11 {{SRD5|Strength}} {{srd5lc|Saving Throw}} or be knocked {{srd5lc|Prone}}.}}
|riders=Sea Elf
|summary=Horse-sized {{srd5lc|Sea Horse}}  


{{5e Ability|Water Breathing|The sea horse can breathe only underwater.}}
|feature1=Charge
|flimit1=
|fdesc1=If the sea horses moves at least 20 feet straight toward a target and then hits it with a ram attack on the same {{srd5lc|Turn}}, the target takes an extra 7 (2d6) {{srd5lc|Bludgeoning}} damage. It takes target is a creature, it must succeed on a {{SRD5|DC}} 11 {{SRD5|Strength}} {{srd5lc|Saving Throw}} or be knocked {{srd5lc|Prone}}.


|actions=
|feature2=Water Breathing
{{5e Ability|Ram|''{{SRD5|Melee Weapon Attack}}:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 4 (1d6+1) {{srd5lc|Bludgeoning}} damage.}}
|flimit2=
|fdesc2=The sea horse can breathe only underwater.
 
|action1=Ram
|alimit1=
|adesc1=''{{SRD5|Melee Weapon Attack}}:'' +3 to hit, reach 5 ft., one target. ''Hit:'' 4 (1d6+1) {{srd5lc|Bludgeoning}} damage.
}}
}}
Like their smaller kin, '''giant {{srd5lc|Sea Horse}}s''' are shy, colorful fish with elongated bodies and curled tails. {{5ep|Sea Elf|Aquatic elves}} train them as {{SRD5|Mounts and Vehicles|mount}}s.


Like their smaller kin, '''giant sea horses''' are shy, colorful fish with elongated bodies and curled tails. Aquatic [[SRD5:Elf|elve]]s train them as [[SRD5:Mounts and Vehicles|mount]]s.
</div><!--gi-main-->
</div><!--gi-main-->
<div class="source">
<div class="source">
==Sources==
==Sources and Notes==
* [[SRD-OGL v5.1]]
<references />
[[Category:SRD5 Monsters]]
[[Category:5e Giant Beasts]]
[[Category:5e Aquatic Creatures|Sea Horse Giant]]


{{SRD5 Footer|Monster}}
{{5e Footer|Beast|SRD5}}
{{5e Monster Data}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
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[[Category:SRD5 Monsters]]
[[Category:5e Mounts]]
[[Category:5e Giant Beasts]]
{{Navboxes}}
{{Navboxes}}

Latest revision as of 06:31, 11 September 2024

Seahorse exists in other D&D editions see:

Seahorse (disambiguation).

Giant Sea Horse [SRD5 OGL/CC-BY][1] [2] [3]
Large Beast  (Sea Horses), Unaligned
Armor Class: 13
Hit Points: 16 (3d10)
Speed: 0 ft., swim 40 ft.
Str Dex Con Int Wis Cha
12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3)
Senses: passive perception 11
Languages:
Habitat: Underwater
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2

Features

Charge. If the sea horses moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It takes target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater. 

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.

Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

Sources and Notes

  1. SRD5:
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305

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Monster data +

Giant Sea Horse (Sort Text: Sea Horse Giant 5e, Size: Large, Type: Beast, Subtypes: Sea Horse, Alignment: Unaligned, HP: 16, Movement Type: Swim, CR: 1/2, Features: Charge Water Breathing Ram, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 SRD-CC v5.1)

SRD-OGL v5.1, SRD-CC v5.1 Contrigubtions +

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