5e:Choldrith VGtM: Difference between revisions

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|perception=12 <!--Passive Perception; 15-->
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|languages={{5elang|Undercommon}}
|habitat=Underdark
|cr=3 <!--Challenge Rating-->
|cr=3 <!--Challenge Rating-->
|xp= <!--blank unless less than CR 1/8 or greater than CR 30-->
|xp= <!--blank unless less than CR 1/8 or greater than CR 30-->

Latest revision as of 18:39, 22 December 2023

5e Pointer  + 
Volo's Guide to Monsters
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Choldrith (Pointer) [1]
Medium Monstrosity  (Choldriths), Chaotic Evil
Armor Class: 15 (studded leather)
Hit Points: 66
Speed: 30 ft., climb 30 ft.
Str Dex Con Int Wis Cha
Skills: Athletics, Religion, Stealth
Senses: darkvision 60 ft., passive perception 12
Languages: Undercommon
Habitat: Underdark
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Fey Ancestry. The choldrith has advantage on saving throws against being charmed, and magic can't put the choldrith to sleep.

Spellcasting (Cleric Spell).

Spider Climb. [2] The choldrith can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Sensitivity. [2] While in sunlight, the choldrith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Web Sense. [2] While in contact with a web, the choldrith knows the exact location of any other creature in contact with the same web.

Web Walker. [2] The choldrith ignores movement restrictions caused by webbing. 

Actions

Dagger. Melee or Ranged Weapon Attack

Web (Recharge 5-6). Ranged Weapon Attack

Unofficial Description: Magically gene-spliced elf-spider.


Sources and Notes

  1. Mike Mearls, et. al.. Volo's Guide to Monsters (5e) (2016-11-15). Wizards of the Coast. p. 131-132. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1 2.2 2.3

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