5e:Bladesinger Archmage NPC: Difference between revisions
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|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|npc=true | |npc=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
{{ | |feature1=Fey Ancestry | ||
|flimit1= | |||
|fdesc1={{SRD5|Advantage}} on {{srd5lc|Saving Throw}}s against being {{srd5lc|Charmed}}, and magic can't put you to sleep. | |||
|feature2=Bladesinging | |||
|flimit2=2 uses. {{SRD5|Recharge}}: Any {{SRD5|Rest}} | |||
|fdesc2=<ref name="scag">{{pub|Sword Coast Adventurer's Guide}} Licensed:© Wizards of the Coast (used under 'Fair Use' clause)</ref> The bladesinger can use a {{srd5lc|Bonus Action}} to bladesing for 1 {{srd5lc|Minute}}. While bladesinging: | |||
* {{SRD5|AC}} becomes 18 (20 with ''mage armor''). | * {{SRD5|AC}} becomes 18 (20 with ''mage armor''). | ||
* Speed becomes 40 ft. | * Speed becomes 40 ft. | ||
* {{SRD5|Advantage}} on {{SRD5|Acrobatics}} {{srd5lc|Checks}}. | * {{SRD5|Advantage}} on {{SRD5|Acrobatics}} {{srd5lc|Checks}}. | ||
* +5 bonus to {{SRD5|Concentration}} checks. | * +5 bonus to {{SRD5|Concentration}} checks. | ||
|feature3=Spellcasting | |||
|flimit3= | |||
|fdesc3=The bladesinger is an 18th-level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Intelligence}} ({{srd5lc|Spell Save}} DC 17, +9 to hit with {{srd5lc|Spell Attack}}s). The bladesinger can cast ''{{SRD5|Disguise Self}}'' and ''{{srd5lc|Invisibility}}'' at will and has the following wizard spells prepared: <br /> | |||
Cantrips (at will): {{5espell|Booming Blade}} <ref name="scagspell">See: {{pub|Sword Coast Adventurer's Guide}} p.142-143</ref>, {{5espell|Green Flame Blade}} <ref name="scagspell" />, {{5espell|Light}}, {{5espell|Mage Hand}}, {{5espell|Prestidigitation}}, {{5espell|Sword Burst}} <ref name="scagspell" /> <br /> | Cantrips (at will): {{5espell|Booming Blade}} <ref name="scagspell">See: {{pub|Sword Coast Adventurer's Guide}} p.142-143</ref>, {{5espell|Green Flame Blade}} <ref name="scagspell" />, {{5espell|Light}}, {{5espell|Mage Hand}}, {{5espell|Prestidigitation}}, {{5espell|Sword Burst}} <ref name="scagspell" /> <br /> | ||
1st level (4 slots): {{5espell|Detect Magic}}, {{5espell|Identify}}, {{5espell|Mage Armor}}*, {{5espell|Magic Missile}} <br /> | 1st level (4 slots): {{5espell|Detect Magic}}, {{5espell|Identify}}, {{5espell|Mage Armor}}*, {{5espell|Magic Missile}} <br /> | ||
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4th level (3 slots): {{5espell|Banishment}}, {{5espell|Fire Shield}}, {{5espell|Stoneskin}}* <br /> | 4th level (3 slots): {{5espell|Banishment}}, {{5espell|Fire Shield}}, {{5espell|Stoneskin}}* <br /> | ||
5th level (3 slots): {{5e Spell Line|Cone of Cold, Scrying, Wall of Force}}<br /> | 5th level (3 slots): {{5e Spell Line|Cone of Cold, Scrying, Wall of Force}}<br /> | ||
6th level (1 slot): {{ | 6th level (1 slot): ''{{srd5lc|Globe of Invulnerability}}'' <br /> | ||
7th level (1 slot): {{ | 7th level (1 slot): ''{{srd5lc|Teleport}}'' <br /> | ||
8th level (1 slot): {{ | 8th level (1 slot): ''{{srd5lc|Mind Blank}}''* <br /> | ||
9th level (1 slot): {{5espell|Time Stop}} <br /> | 9th level (1 slot): {{5espell|Time Stop}} <br /> | ||
<nowiki>*</nowiki> The bladesinger can cast these spells on itself before combat. | <nowiki>*</nowiki> The bladesinger can cast these spells on itself before combat. | ||
| | |action1=Dagger | ||
|alimit1= | |||
|adesc1=''[[SRD5:Melee Weapon Attack|Melee]] or {{SRD5|Ranged Weapon Attack}}:'' +6 to hit, reach 5 ft. or range 20/60 ft., one target. ''Hit:'' 4 (1d4+2) {{srd5lc|Piercing}} damage. | |||
|action2=Shortsword | |||
|alimit2= | |||
|adesc2=''Melee Weapon Attack: +6 to hit, reach 5 ft., one target. ''Hit:'' 5 (1d6+2) piercing damage. | |||
}} | }} | ||
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:* [[User: Rlyehable]] | :* [[User: Rlyehable]] | ||
<references /> | <references /> | ||
:* Based on the Bladsinger {{srd5lc|Subclass}} from the {{pub|Sword Coast Adventurer's Guide}} and the {{SRD5|Archmage | :* Based on the {{5ed|Bladsinger}} {{srd5lc|Subclass}} from the {{pub|Sword Coast Adventurer's Guide}} and the {{SRD5|Archmage NPC}} from the SRD. | ||
===License=== | ===License=== | ||
As this article is based in-part on copyrighted material (as fair-use), material from this article may not be used or incorporated into a commercial publication. There are no assumption or assertion of any rights, by the author of this article or the wiki, or intended infringement of [[WotC]] copyright. | As this article is based in-part on copyrighted material (as fair-use), material from this article may not be used or incorporated into a commercial publication. There are no assumption or assertion of any rights, by the author of this article or the wiki, or intended infringement of [[WotC]] copyright. | ||
{{Copyright Disclaimer}} | {{Copyright Disclaimer}} | ||
{{5e Footer|NPC}} | {{5e Footer|NPC|Varied}} | ||
{{5e Monster Data|Bladesinger Archmage}} | |||
</div><!--source--> | </div><!--source--> | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> | ||
[[Category:User]] | [[Category:User]] | ||
{{Navboxes}} | {{Navboxes}} |
Latest revision as of 09:15, 8 March 2020
Bladesinger Archmage (NPC) | ||||||||||||
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Medium Humanoid (High Elves), Chaotic Good | ||||||||||||
Armor Class: 13 (leather, 18 if bladesinging; or 15 with mage armor, 20 with both) | ||||||||||||
Hit Points: 81 (18d8) | ||||||||||||
Speed: 30 ft. (40 ft. if bladesinging) | ||||||||||||
| ||||||||||||
Saving Throws: Int +9, Wis +6 (also see Fey Ancestry (below)) | ||||||||||||
Skills: Arcana +13, Insight +6, Perception +6, Performance +6 (also see Bladesinging (below) | ||||||||||||
Condition Immune: Sleep | ||||||||||||
Senses: Darkvision 60 ft., passive perception | ||||||||||||
Languages: Common, Elvish | ||||||||||||
Challenge: 12 (8,400 xp)Proficiency Bonus (PB): +4 | ||||||||||||
FeaturesFey Ancestry. Advantage on saving throws against being charmed, and magic can't put you to sleep.
Spellcasting. The bladesinger is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The bladesinger can cast Disguise Self and invisibility at will and has the following wizard spells prepared: ActionsDagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage. |
Bladesinger Archmages are powerful elven spellcasters dedicated to the mastery of the Bladesinging arcane tradition.
An archmage typically has one or more apprentice mages (usually bladesingers themselves), and an archmage’s abode has numerous magical wards and guardians to discourage interlopers.
Sources and Notes
- Sword Coast Adventurer's Guide Licensed:© Wizards of the Coast (used under 'Fair Use' clause) ↑
- See: Sword Coast Adventurer's Guide p.142-143 ↑ 2.0 2.1 2.2
- Note: Spell has yet to be described on this wiki. ↑
- Based on the Bladsinger subclass from the Sword Coast Adventurer's Guide and the Archmage NPC from the SRD.
License
As this article is based in-part on copyrighted material (as fair-use), material from this article may not be used or incorporated into a commercial publication. There are no assumption or assertion of any rights, by the author of this article or the wiki, or intended infringement of WotC copyright.
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This is article is covered by varying licenses, rather than the Creative Commons Attribution Sharealike License. Please see the Sources section for individual sources and licenses.
Monster data +
Bladesinger Archmage (Sort Text: Bladesinger Archmage 5e, Size: Medium, Type: Humanoid, Subtypes: High Elf, Alignment: Chaotic Good, HP: 81, CR: 12, Features: Fey Ancestry • Bladesinging • Spellcasting • Dagger • Shortsword, Has Lair: No, NPC: Yes, Canon: No, Pointer: No, UA: No, User: Yes, Sources: Rlyehable)
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