SRD5:Calm Emotions: Difference between revisions
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'''{{ | '''Calm Emotions''' is a {{srd5lc|Spell}} in [[5e|5th edition]]. | ||
{{5e Spell | {{5e Spell | ||
|name=Calm Emotions <!-- name of spell--> | |name=Calm Emotions <!-- name of spell--> | ||
|refs={{SRD5ref}} | |||
|level=2 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=2 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
|school=Enchantment <!-- spell school name only; ex: Transmutation --> | |school=Enchantment <!-- spell school name only; ex: Transmutation --> | ||
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|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=You attempt to suppress strong emotions in a group of people. Each | |rules=You attempt to suppress strong emotions in a group of people. Each {{srd5lc|Humanoid}} in a 20-foot-radius {{srd5lc|Sphere}} centered on a point you choose within range must make a {{SRD5|Charisma}} {{srd5lc|Saving Throw}}; a {{srd5lc|Creature}} can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects. | ||
You can suppress any effect causing a target to be {{srd5lc|Charmed}} or {{srd5lc|Frightened}}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. | You can suppress any effect causing a target to be {{srd5lc|Charmed}} or {{srd5lc|Frightened}}. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime. | ||
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==Sources== | ==Sources and Notes== | ||
<references /> | |||
{{SRD5 Footer|Spell}} | {{SRD5 Footer|Spell}} | ||
Latest revision as of 11:12, 19 September 2021
Calm Emotions is a spell in 5th edition.
5e Spell
Calm Emotions [SRD5 OGL/CC-BY] [1]
2nd-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
Scales: No
Casters: Bard, Cleric
You attempt to suppress strong emotions in a group of people. Each humanoid in a 20-foot-radius sphere centered on a point you choose within range must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.
You can suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.
Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the GM rules otherwise.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
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